Search results

Jump to: navigation, search

Page title matches

  • ...ero integer represents the '''true''' state. For convenience the [[boolean constants]] have been defined in [[script.ldf]] to represent the '''true''' and '''fa These constants are used in the following ways in '''script.ldf''', the [[Core Game Resourc
    5 KB (672 words) - 18:30, 13 April 2020
  • ...sort of thing that a scripter should be aware of when working with boolean constants in scripts, and since dascript doesn't have an explicit boolean type this s
    3 KB (482 words) - 19:18, 28 October 2009
  • ...ins many of the 2da-related constants. It was BioWare's intention that any constants in here should be synched with a specific 2da. |constants = true
    330 B (41 words) - 22:08, 24 August 2011
  • The Effects Constants include file, [[effect_constants_h]], contains the constants used in the Effects include file, [[effects_h]]. |constants = true
    597 B (76 words) - 19:35, 29 March 2015

Page text matches

  • === Event type constants === ...ers without making hard-to-find mistakes Dragon Age has instead used named constants to represent them in a more human-readable name.
    12 KB (2,075 words) - 22:55, 10 August 2011
  • === 2DA Constants === Before we create the next event script we are going to need some new constants defined. Create a new script called ''bdm_2da_constants_h'' and put it in f
    31 KB (4,632 words) - 19:14, 6 December 2016
  • Modular functions and constants make the engine easy to extend or modify. + Separated the constants and functions into their own libraries.
    14 KB (2,177 words) - 21:43, 31 August 2011
  • === Constants === <tr><th colspan="4">Constants in script.ldf</th></tr>
    4 KB (439 words) - 14:07, 24 August 2011
  • ...ero integer represents the '''true''' state. For convenience the [[boolean constants]] have been defined in [[script.ldf]] to represent the '''true''' and '''fa These constants are used in the following ways in '''script.ldf''', the [[Core Game Resourc
    5 KB (672 words) - 18:30, 13 April 2020
  • == Constants == ...as well as the output format for the provided values (as described in the Constants section) Appears to be case-sensitive.
    9 KB (875 words) - 18:48, 16 May 2011
  • ...n of the toolset to confirm this. I believe that the missing MATERIAL_TYPE constants referred to in the help for [[SetMaterialType]] would, if they existed, poi ...ue entered into the '''RuneSlots''' column is based on the inventory slots constants and calculated in exactly the same way as discussed in the Item Sets sectio
    14 KB (1,910 words) - 21:57, 15 November 2009
  • ...ins many of the 2da-related constants. It was BioWare's intention that any constants in here should be synched with a specific 2da. |constants = true
    330 B (41 words) - 22:08, 24 August 2011
  • [[Scripting terminology#Constants|Constants]], [[Scripting terminology#Function|functions]] and [[struct keyword|struct ...Including <code>ability_h</code> in a script provides access to all of the constants, functions and structs in each of these include files in the hierarchy.
    2 KB (342 words) - 03:09, 3 January 2015
  • These are the available value ranges and predefined constants for AI_CUSTOM_AI_ACTIVE: Global custom AI constants that have been defined are:
    7 KB (905 words) - 13:53, 18 May 2011
  • ...* constants defined in the core scripts. Each skill has four ABILITY_SKILL constants (one for each level of skill), there's an ABILITY_SPELL for each spell, ABI [[Category:Constants]]
    811 B (111 words) - 20:16, 3 August 2011
  • ...rom [[2da_constants_h]] appear to have been deprecated. Use the [[RACE_*]] constants instead. [[Category:Constants]]
    2 KB (284 words) - 13:18, 3 August 2011
  • These constants refer to rows in [[RACE_base 2da]]. [[Category:Constants]]
    2 KB (250 words) - 23:26, 13 March 2012
  • Both Auto Complete (F2 or Ctrl+Space) and the Functions/Variables/Constants/Templates (FVCT) Panel contains all variables visible to the current script ...supports script level variables (i.e. those declared at the same level as constants and functions) these two features, at the very least, should not include va
    10 KB (1,718 words) - 14:46, 1 May 2010
  • == Constants ==
    1 KB (188 words) - 15:30, 7 August 2011
  • The Effects Constants include file, [[effect_constants_h]], contains the constants used in the Effects include file, [[effects_h]]. |constants = true
    597 B (76 words) - 19:35, 29 March 2015
  • ...[[TABLE_*|TABLE_ABILITIES_TALENTS]] and [[TABLE_*|TABLE_ABILITIES_SPELLS]] constants defined in [[2da_constants_h]]. ...| The type of ability. See [[abilitytype.xls]] and the [[ABILITY_TYPE_*]] constants in [[2da_constants_h]]:
    8 KB (1,330 words) - 21:15, 6 April 2015
  • A range of event constants (nEvent >= EVENT_TYPE_CHARGEN_START && nEvent <= EVENT_TYPE_CHARGEN_END) th sys_chargen_engine defines the constants CHARGEN_MODE_CREATE = 0 and CHARGEN_MODE_LEVELUP = 1, nMode's values are re
    678 B (93 words) - 00:45, 12 February 2010
  • ...a browser that can display all currently-defined functions, variables, or constants, or a set of 'template' scripts that can serve as a starting point when wri Here it is with "team" typed into the filter field, displaying only constants with names that contain the substring "team" (not case sensitive):
    13 KB (1,960 words) - 00:20, 10 August 2011
  • ...y:Object functions|Object functions]], [[:Category:Object constants|Object constants]]
    3 KB (373 words) - 12:24, 15 August 2011
  • (constants for referencing core script resources are available in the "global_objects_ ...NT_TYPE_CHARGEN_START]] and [[EVENT_TYPE_CHARGEN_END ]] - A range of event constants (nEvent >= EVENT_TYPE_CHARGEN_START && nEvent <= EVENT_TYPE_CHARGEN_END) th
    14 KB (2,021 words) - 12:26, 15 August 2011
  • ...nstants. These are not returned by this function, only the CREATURE_TYPE_* constants defined in [[script.ldf]] apply here.
    1 KB (156 words) - 13:22, 3 August 2011
  • |returndesc=One of the object type constants (OBJECT_TYPE_*) or OBJECT_TYPE_INVALID on failure. Returns the object type of the object oObject. Object types are constants (OBJECT_TYPE_*). Returns OBJECT_TYPE_INVALID on failure.
    951 B (136 words) - 18:49, 2 March 2010
  • [[Category:Constants]] [[Category:Effect constants]]
    1 KB (139 words) - 19:34, 29 March 2015
  • [[Category:Constants]] [[Category:Effect constants]]
    1 KB (187 words) - 16:46, 3 April 2015
  • [[Category:Constants]] [[Category:Placeable constants]]
    3 KB (339 words) - 17:55, 11 March 2012
  • [[Category:Constants]] [[Category:Placeable constants]]
    1 KB (164 words) - 17:55, 11 March 2012
  • : ''See [[:Category:Constants|Scripting constants]]''
    5 KB (818 words) - 22:09, 26 March 2012
  • //Class Constants Please note that the constants for the specializations have been changed; this will require editing of the
    18 KB (2,479 words) - 12:52, 11 June 2011
  • [[Category:Effect constants]][[Category:Constants]]
    4 KB (417 words) - 17:09, 3 April 2015
  • [[Category:Ability constants]][[Category:Constants]]
    1 KB (143 words) - 03:07, 4 April 2015
  • ...ral value should be noted in the Remarks section rather than creating fake constants:
    3 KB (359 words) - 14:34, 15 March 2012
  • [[Category:Constants]] [[Category:Effect constants]]
    16 KB (1,701 words) - 20:10, 10 March 2012
  • [[Category:Constants]] [[Category:Trap constants]]
    4 KB (408 words) - 20:58, 10 March 2012
  • [[Category:Constants]] [[Category:Trap constants]]
    5 KB (567 words) - 20:58, 10 March 2012
  • ...mn| dmg_type| int | See the [[damagetypes 2da]] and the [[DAMAGE_TYPE_*]] constants: {{2da column| dmg_flags | int | See the [[DAMAGE_EFFECT_FLAG_*]] constants:
    2 KB (219 words) - 22:47, 27 October 2014
  • [[Category:Constants]] [[Category:Trap constants]]
    1 KB (148 words) - 20:55, 10 March 2012
  • [[Category:Constants]] [[Category:Trap constants]]
    1 KB (124 words) - 21:01, 10 March 2012
  • [[Category:Constants]] [[Category:Effect constants]]
    1 KB (162 words) - 20:04, 29 March 2015
  • [[Category:Constants]] [[Category:Effect constants]]
    879 B (100 words) - 20:03, 29 March 2015
  • [[Category:Constants]] [[Category:Effect constants]]
    1 KB (140 words) - 19:44, 29 March 2015
  • ...e [[TABLE_*|TABLE_BASE_ANIMATIONS]] or [[TABLE_*|TABLE_COMBAT_ANIMATIONS]] constants defined in [[2da_constants_h]].
    2 KB (366 words) - 00:04, 26 October 2014
  • See [[GUI_*]] for a complete list of GUI constants.
    560 B (82 words) - 19:50, 3 August 2011
  • |string0desc= plot GUID, defined as string constants
    460 B (70 words) - 01:12, 12 February 2010
  • You may also note that many of the constants used in the code have been separated out into a "demo_consts_h" script file
    18 KB (2,862 words) - 21:00, 4 September 2016
  • ...lable) to get and set plot flags using the plot's name and flag's names as constants, like so:
    15 KB (2,592 words) - 20:11, 19 November 2010
  • ...thing else represents the '''true''' state. For convenience two [[boolean constants]] have been defined in [[script.ldf]] to represent the true and false state
    2 KB (293 words) - 14:33, 13 April 2020
  • |param2desc=The optinal equip slot number. Use the INVENTORY_SLOT constants to specify a particular slot
    1 KB (199 words) - 18:04, 24 February 2010
  • |param3desc=The optinal equip slot number. Use the INVENTORY_SLOT constants to specify a particular slot
    2 KB (320 words) - 16:58, 29 December 2010
  • BASE_ITEM_TYPE constants are defined in [[2da_constants_h]].
    924 B (125 words) - 12:48, 10 August 2011
  • [[CREATURE_RANK_*]] constants are defined in [[2da_constants_h]]
    945 B (127 words) - 13:24, 3 August 2011
  • starting from the south. Related constants are: DIRECTION_NORTH, DIRECTION_EAST,
    1 KB (181 words) - 23:14, 31 July 2009
  • Returns any of the [[FOLLOWER_STATE_*]] constants.
    820 B (113 words) - 20:04, 3 August 2011
  • See [[INVENTORY_SLOT_*]] constants for a list of values this function can return.
    1 KB (137 words) - 19:46, 3 August 2011
  • Return type is one of the constants [[PLACEABLE_ACTION_*]].
    895 B (122 words) - 18:13, 11 March 2012
  • [[CREATURE_RANK_*]] constants are defined in [[2da_constants_h]]
    945 B (130 words) - 13:23, 3 August 2011
  • starting from the south. Related constants are: DIRECTION_NORTH, DIRECTION_EAST,
    1 KB (198 words) - 23:33, 31 July 2009
  • See [[FOLLOWER STATE_*]] for more details on the constants you can use.
    1 KB (219 words) - 20:04, 3 August 2011
  • PP_GUI_STATUS constants:
    1 KB (146 words) - 19:17, 3 August 2011
  • The PLOT_ACTIONSTATE constants:
    1 KB (169 words) - 19:22, 3 August 2011
  • Status constants you can use:
    982 B (140 words) - 19:09, 3 August 2011
  • [[Category:Constants]]
    1 KB (161 words) - 12:28, 3 August 2011
  • [[Category:Constants]]
    2 KB (258 words) - 12:31, 3 August 2011
  • [[Category:Constants]]
    905 B (112 words) - 12:29, 3 August 2011
  • [[Category:Constants]]
    975 B (125 words) - 12:29, 3 August 2011
  • [[Category:Constants]]
    3 KB (375 words) - 12:31, 3 August 2011
  • [[Category:Constants]]
    788 B (98 words) - 12:31, 3 August 2011
  • [[Category:Constants]]
    919 B (116 words) - 22:06, 9 February 2010
  • [[Category:Constants]]
    32 KB (3,772 words) - 19:54, 21 August 2011
  • [[Category:Constants]]
    776 B (99 words) - 12:32, 3 August 2011
  • [[Category:Constants]]
    2 KB (237 words) - 11:52, 26 October 2014
  • [[Category:Constants]]
    810 B (106 words) - 12:33, 3 August 2011
  • [[Category:Constants]]
    886 B (112 words) - 12:33, 3 August 2011
  • [[Category:Constants]]
    822 B (106 words) - 12:33, 3 August 2011
  • [[Category:Constants]]
    2 KB (253 words) - 12:33, 3 August 2011
  • [[Category:Constants]]
    6 KB (813 words) - 12:33, 3 August 2011
  • [[Category:Constants]]
    1 KB (180 words) - 12:33, 3 August 2011
  • [[Category:Constants]]
    3 KB (364 words) - 12:34, 3 August 2011
  • [[Category:Constants]]
    779 B (101 words) - 12:34, 3 August 2011
  • [[Category:Constants]]
    5 KB (647 words) - 12:35, 3 August 2011
  • [[Category:Constants]]
    3 KB (341 words) - 12:35, 3 August 2011
  • [[Category:Constants]]
    891 B (112 words) - 12:35, 3 August 2011
  • [[Category:Constants]]
    985 B (121 words) - 19:19, 3 August 2011
  • [[Category:Constants]]
    2 KB (308 words) - 19:16, 2 March 2010
  • [[Category:Constants]]
    11 KB (1,104 words) - 14:38, 15 March 2012
  • [[Category:Constants]]
    1 KB (131 words) - 12:36, 3 August 2011
  • [[Category:Constants]]
    920 B (116 words) - 12:36, 3 August 2011
  • [[Category:Constants]]
    821 B (104 words) - 12:36, 3 August 2011
  • [[Category:Constants]]
    768 B (98 words) - 12:36, 3 August 2011
  • [[Category:Constants]]
    2 KB (251 words) - 12:36, 3 August 2011
  • [[Category:Constants]]
    907 B (112 words) - 12:37, 3 August 2011
  • [[Category:Constants]]
    918 B (126 words) - 12:37, 3 August 2011
  • [[Category:Constants]]
    1 KB (149 words) - 12:37, 3 August 2011
  • [[Category:Constants]]
    548 B (70 words) - 22:12, 9 February 2010
  • [[Category:Constants]]
    554 B (71 words) - 01:42, 13 February 2010
  • [[Category:Constants]]
    573 B (73 words) - 19:01, 19 February 2010
  • [[Category:Constants]]
    539 B (70 words) - 21:38, 24 February 2010
  • ...event is received. The function returns one of several [[COMBAT_RESULT_*]] constants and handles messaging to the game engine which animation to play.
    6 KB (835 words) - 13:42, 4 April 2015
  • [[Command functions]], [[Command constants]]
    1 KB (167 words) - 12:22, 15 August 2011
  • ...ease of localization, Dragon Age makes extensive use of a table of string constants called a '''talk table'''. Each string constant in the talk table has an as
    2 KB (386 words) - 07:36, 18 June 2013
  • #REDIRECT [[Boolean constants]]
    31 B (3 words) - 16:26, 26 October 2009
  • ...sort of thing that a scripter should be aware of when working with boolean constants in scripts, and since dascript doesn't have an explicit boolean type this s
    3 KB (482 words) - 19:18, 28 October 2009
  • CHARGEN_MODE_CREATE or CHARGEN_MODE_LEVELUP doesn't exist as constants, if they are located in a include somewhere it should be noted where.
    207 B (34 words) - 11:33, 25 October 2009
  • * sys_chargen_engine - Include defining a few constants and containing some snippets of relevant engine code for reference.
    3 KB (373 words) - 21:06, 25 December 2014
  • [[Category:Constants]]
    1 KB (111 words) - 17:45, 5 February 2010
  • ...ce_functions|Resource functions]], [[:Category:Resource_constants|Resource constants]]
    2 KB (275 words) - 12:23, 15 August 2011
  • // "plt_" + quest name allows you to reference the flag names as constants.
    11 KB (1,454 words) - 16:49, 19 October 2014
  • //Class Constants
    18 KB (1,222 words) - 12:57, 11 June 2011
  • ...ations are abilities and not classes - you'll find them as ABILITY_HIDDEN_ constants.
    39 KB (4,983 words) - 20:54, 26 October 2014
  • ...can be referenced in scripting using the [[TABLE_*|TABLE_VFX_PERSISTENT]] constants defined in [[2da_constants_h]].
    1 KB (187 words) - 02:48, 4 April 2015
  • [[Category:Constants]]
    3 KB (280 words) - 23:14, 15 January 2010
  • // "plt_" + quest name allows you to reference the flag names as constants.
    11 KB (1,703 words) - 21:37, 26 April 2020
  • ...of followers (but see below). You should already have defined all required constants in a separate file for your module, eg <module prefix>_constants_h. If not,
    9 KB (1,540 words) - 17:53, 4 December 2010
  • |constants = true
    1 KB (192 words) - 00:22, 31 August 2011
  • [[Category:Constants]]
    2 KB (221 words) - 22:15, 26 March 2012
  • [[Category:Constants]]
    994 B (136 words) - 22:15, 26 March 2012
  • Plot followers are the creatures with tags defined by the [[GEN_FL_*]] constants.
    1 KB (161 words) - 12:16, 26 October 2014
  • Plot followers are the creatures with tags defined by the [[GEN_FL_*]] constants.
    1 KB (195 words) - 12:16, 26 October 2014
  • |param1desc = Cutscene resource (CUTSCENE_* constants defined in cutscenes_h.nss)
    1 KB (206 words) - 22:09, 10 February 2010
  • |param1desc = Cutscene resource (CUTSCENE_* constants defined in cutscenes_h.nss)
    2 KB (234 words) - 22:08, 10 February 2010
  • #REDIRECT [[Boolean constants]]
    31 B (3 words) - 19:01, 16 February 2010
  • #REDIRECT [[Boolean constants]]
    31 B (3 words) - 19:01, 16 February 2010
  • [[Category:Constants]]
    2 KB (235 words) - 19:44, 25 August 2011
  • An alternative would be to release libraries with these names defined as constants (I'm assuming since I haven't seen them they don't currently exist) however
    2 KB (325 words) - 19:45, 22 February 2010
  • |brief = Returns the [[TABLE*]] constants for 2da lookups for a specific abiltiy
    998 B (138 words) - 22:58, 24 February 2010
  • [[Category:Constants]]
    1 KB (160 words) - 12:37, 3 August 2011
  • ...NT_TYPE_CHARGEN_START]] and [[EVENT_TYPE_CHARGEN_END ]] - A range of event constants (nEvent >= EVENT_TYPE_CHARGEN_START && nEvent <= EVENT_TYPE_CHARGEN_END) th
    15 KB (1,680 words) - 05:37, 14 October 2011
  • ...dead no health will be healed unless <code>bHealIfDead</code> is [[Boolean constants|TRUE]], in which case the creature will be resurrected and healed.
    2 KB (229 words) - 20:04, 10 March 2012
  • //which means all approval functions, constants etc have be included
    28 KB (3,821 words) - 01:50, 18 July 2011
  • //which means all approval functions, constants etc have be included
    83 KB (11,764 words) - 17:21, 1 February 2022
  • [[Category:Constants]]
    2 KB (263 words) - 12:48, 26 October 2014
  • |constants = true
    556 B (67 words) - 23:14, 7 August 2011
  • |constants = true
    326 B (37 words) - 22:42, 9 August 2011
  • | constants = true
    307 B (37 words) - 23:53, 11 August 2011
  • |constants =
    460 B (62 words) - 01:26, 25 August 2011
  • |constants = true
    3 KB (416 words) - 01:05, 25 August 2011
  • |constants =
    369 B (43 words) - 21:44, 2 January 2015
  • |constants =
    358 B (44 words) - 00:50, 25 August 2011
  • |constants = true
    547 B (73 words) - 00:37, 25 August 2011
  • |constants =
    407 B (47 words) - 00:20, 25 August 2011
  • |constants =
    476 B (57 words) - 23:47, 24 August 2011
  • [[Category:Constants]]
    637 B (79 words) - 00:32, 25 August 2011
  • [[Category:Constants]]
    2 KB (255 words) - 01:16, 25 August 2011
  • [[Category:Constants]]
    3 KB (315 words) - 01:18, 25 August 2011
  • [[Category:Constants]]
    1,016 B (121 words) - 01:39, 25 August 2011
  • [[Category:Constants]]
    17 KB (1,848 words) - 00:36, 14 March 2012
  • [[Category:Constants]]
    11 KB (1,243 words) - 19:40, 25 August 2011
  • [[Category:Constants]]
    1 KB (155 words) - 10:19, 30 September 2011
  • [[Category:Constants]]
    2 KB (275 words) - 20:28, 30 September 2011
  • ...| resistance| int | See the [[PROPERTY_*|PROPERTY_ATTRIBUTE_RESISTANCE_*]] constants:
    1 KB (181 words) - 22:48, 27 October 2014
  • ...Script editor]]'s syntax highlighter treats the [[Boolean constant|boolean constants]] (TRUE and FALSE) as keywords.
    1 KB (134 words) - 21:06, 18 February 2012
  • * [[RACE_*]] constants
    2 KB (370 words) - 14:43, 19 March 2012
  • [[Category:Constants]]
    8 KB (900 words) - 14:37, 15 March 2012
  • ...be compiled directly cause it is header script and it contains functions, constants, not main logic flow it is compiled automatically when you include it in so
    20 KB (2,132 words) - 09:43, 17 October 2017
  • ...f followers (but see below). You should already have defined all required constants in a separate file for your module, eg <module prefix>_constants_h. If no
    9 KB (1,531 words) - 20:50, 26 October 2014