Talk:PROPERTY *
From Dragon Age Toolset Wiki
The following have been moved here as a temporary measure. These need to be confirmed as actual constants otherwise their literal value should be noted in the Remarks section rather than creating fake constants:
{{Constant table start
|sourcefile = combat_damage_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name = PROPERTY_ATTRIBUTE_CRITICAL_RANGE
|type = int
|value = 54
|description = This property doesn't have a defined constant, use it as it is.
|sourcefile = combat_damage_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}
{{Constant table start
|sourcefile = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name = PROPERTY_SIMPLE_AI_BEHAVIOR
|type = int
|value = 18
|description = Conflict with PROPERTY_SIMPLE_AGE in script.ldf
|sourcefile = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name = PROPERTY_SIMPLE_DAMAGE_MAIN
|type = int
|value = 50
|description = This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is.
|sourcefile = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name = PROPERTY_SIMPLE_DAMAGE_OFFHAND
|type = int
|value = 49
|description = This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is.
|sourcefile = core_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}
{{Constant table start
|sourcefile = core_h.nss,sys_chargen_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name = PROPERTY_SIMPLE_SPECIALIZATION_POINTS
|type = int
|value = 38
|description = This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.
|sourcefile = core_h.nss,sys_chargen_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}
{{Constant table start
|sourcefile = effect_heal_h
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name = PROPERTY_ATTRIBUTE_HEALING_MODIFIER
|type = int
|value = 51
|description = This property doesn't have a defined constant, use it as it is.
|sourcefile = effect_heal_h
|sourcemodule = Core Game Resources
}}
{{Constant table end}}
{{Constant table start
|sourcefile = properties.2da
|sourcemodule = Core Game Resources
}}
{{Constant table row
|name = PROPERTY_ATTRIBUTE_ABILITY_COST_MODIFIER
|type = int
|value = 41
|description = fatigue
|sourcefile = properties.2da
|sourcemodule = Core Game Resources
}}
{{Constant table end}}