AMBIENT SYSTEM *

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Source: Core Game Resources.sys_ambient_h
Constant name Type Value Description Source
AMBIENT_SYSTEM_DISABLED int 0x00 sys_ambient_h
AMBIENT_SYSTEM_ENABLED int 0x01 Indicates creature uses ambient behaviour. sys_ambient_h
AMBIENT_SYSTEM_SPAWNSTART int 0x02 Indicates ambient behaviour starts when creature spawns. sys_ambient_h
AMBIENT_SYSTEM_NOPLAYNEXT int 0x04 Forces the PlayNext parameter to CommandPlayAnimation to be FALSE. sys_ambient_h
AMBIENT_SYSTEM_NOBLEND int 0x08 Forces the BlendIn parameter to CommandPlayAnimation to be FALSE. sys_ambient_h
AMBIENT_SYSTEM_ALWAYSON int 0x10 Sets ambient behaviour to never stop (even during combat or when player remains out of sight). sys_ambient_h
AMBIENT_SYSTEM_RUNNING int 0x40 (Internal use) Indicates ambient movement/animation is in progress. sys_ambient_h