Utility h
From Dragon Age Toolset Wiki
The Utility include file, utility_h, contains generic design functions.
References
- log_h
- ai_constants_h
- effect_resurrection_h
- events_h
- global_objects_h
- plt_tut_friendly_aoe
- rules_h
- stats_core_h
- sys_rubberband_h
- wrappers_h
Constants
- None
Structs
- None
Functions
- CS CutsceneEnd
- CS LoadCutscene
- CS LoadCutsceneWithReplacements
- UT AddItemToInventory
- UT AttributeCheck
- UT CombatStart
- UT CombatStop
- UT CountItemInInventory
- UT DestroyTag
- UT DoAreaTransition
- UT ExitDestroy
- UT FindSubString
- UT FireFollower
- UT GetAllObjectsInAreaByTag
- UT GetNearestCreature
- UT GetNearestCreatureByGroup
- UT GetNearestCreatureByTag
- UT GetNearestHostileCreature
- UT GetShoutsFlag
- UT GetTeam
- UT HireFollower
- UT IncLocalInt
- UT IsFollowerInParty
- UT KillTeam
- UT LocalJump
- UT OpenDoor
- UT PartyRestore
- UT PartyStore
- UT PCJumpOrAreaTransition
- UT QuickMove
- UT QuickMoveObject
- UT RemoveItemFromInventory
- UT SetShoutsFlag
- UT SetSurrenderFlag
- UT SetTeamInteractive
- UT SetTeamStationary
- UT SkillCheck
- UT Surrender
- UT Talk
- UT TeamAppears
- UT TeamExit
- UT TeamGoesHostile
- UT TeamJump
- UT TeamMerge
- UT TeamMove
- UT UnquipItem