UT FireFollower

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Removes a non-plot follower from the active party, sending him back to the party pool

void UT_FireFollower(
object oFollower,
int bRemoveFromPool = FALSE,
int bRemoveEquipment = TRUE
);
Parameters:
oFollower
The creature leaving the party
bRemoveFromPool
Remove or not from the party pool
bRemoveEquipment
TRUE, to remove and return the creature's equipment to the party's inventory, or FALSE
Returns:

Nothing.

Source:

Core Game Resources.utility_h

Description

Removes a follower from the active party, sending him back to the party pool. This function will do nothing for plot followers.

Remarks

Plot followers are the creatures with tags defined by the GEN_FL_* constants.

See also

UT_HireFollower