TABLE *

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Source: Core Game Resources.2da_constants_h
Constant name Type Value Description Source
TABLE_ABILITIES_SPELLS int 1 2da_constants_h
TABLE_ABILITIES_TALENTS int 1 2da_constants_h
TABLE_ABILITY_DATA int 189 2da_constants_h
TABLE_ABILITY_EFFECTS int 190 2da_constants_h
TABLE_ACHIEVEMENTS int 268 2da_constants_h
TABLE_AI_ABILITY_COND int 186 2da_constants_h
TABLE_AI_BEHAVIORS int 187 2da_constants_h
TABLE_AI_TACTICS_TARGET_TYPE int 140 2da_constants_h
TABLE_AMBIENT int 170 2da_constants_h
TABLE_APP_FOLLOWER_BONUSES int 226 2da_constants_h
TABLE_APPEARANCE int 2 2da_constants_h
TABLE_APPROVAL_MOTIVATIONS int 168 2da_constants_h
TABLE_APPROVAL_NORMAL_RANGES int 166 2da_constants_h
TABLE_APPROVAL_ROMANCE_RANGES int 167 2da_constants_h
TABLE_AREA_MUSIC int 177 2da_constants_h
TABLE_ATMOSPHERE int 179 2da_constants_h
TABLE_AUTOSCALE int 175 2da_constants_h
TABLE_AUTOSCALE_DATA int 176 2da_constants_h
TABLE_AUTOSCALE_EASY int 279 2da_constants_h
TABLE_AUTOSCALE_HARD int 280 2da_constants_h
TABLE_BASE_ANIMATIONS int 0 2da_constants_h
TABLE_CATEGORY int 198 2da_constants_h
TABLE_CHARACTERS int 191 2da_constants_h
TABLE_CLIMAX_ALIENAGE_ARMY int 217 2da_constants_h
TABLE_CLIMAX_ARMIES int 216 2da_constants_h
TABLE_CLIMAX_GATESATT_ARMY int 220 2da_constants_h
TABLE_CLIMAX_GATESDEF_ARMY int 221 2da_constants_h
TABLE_CLIMAX_GOODGUYS_ARMY int 222 2da_constants_h
TABLE_CLIMAX_MARKET_ARMY int 218 2da_constants_h
TABLE_CLIMAX_PALACE_ARMY int 219 2da_constants_h
TABLE_CLOUDS int 178 2da_constants_h
TABLE_COMBAT_ANIMATIONS int 0 2da_constants_h
TABLE_COMMAND_TYPES int 141 2da_constants_h
TABLE_COMMANDS int 94 2da_constants_h
TABLE_CORE_RULES int 169 2da_constants_h
TABLE_CRAFTING int 144 2da_constants_h
TABLE_CREATURERANKS int 174 2da_constants_h
TABLE_DAMAGETYPES int 1008 2da_constants_h
TABLE_DIFFICULTY int 211 2da_constants_h
TABLE_EFFECT_IMMUNITIES int 165 2da_constants_h
TABLE_EFFECT_REGENERATION int 173 2da_constants_h
TABLE_EFFECTS int 136 2da_constants_h
TABLE_EVENTS int 114 2da_constants_h
TABLE_EXPERIENCE int 164 2da_constants_h
TABLE_FOG int 183 2da_constants_h
TABLE_FRAMEBUFFER int 194 2da_constants_h
TABLE_GIFT_VALUES int 201 2da_constants_h
TABLE_ITEM_SETS int 184 2da_constants_h
TABLE_ITEMPRPS int 107 2da_constants_h
TABLE_ITEMS int 6 2da_constants_h
TABLE_ITEMSTATS int 110 2da_constants_h
TABLE_MATERIAL int 199 2da_constants_h
TABLE_MATERIAL_TYPES int 89 2da_constants_h
TABLE_PACKAGES int 163 2da_constants_h
TABLE_PLACEABLE_TYPES int 93 2da_constants_h
TABLE_PLOT_TYPES int 108 2da_constants_h
TABLE_PLOTACTIONS int 142 2da_constants_h
TABLE_PROJECTILES int 1006 2da_constants_h
TABLE_PROVING_FIGHTS int 195 2da_constants_h
TABLE_PROVING_TYPES int 196 2da_constants_h
TABLE_QBAR int 181 2da_constants_h
TABLE_RANGES int 134 2da_constants_h
TABLE_REWARDS int 197 2da_constants_h
TABLE_RULES_ARMOR_DATA int 172 2da_constants_h
TABLE_RULES_BACKGROUNDS int 97 2da_constants_h
TABLE_RULES_CLASSES int 3 2da_constants_h
TABLE_RULES_DISEASES int 185 2da_constants_h
TABLE_RULES_INJURIES int 160 2da_constants_h
TABLE_RULES_RACES int 5 2da_constants_h
TABLE_SCREEN_SHAKE int 193 2da_constants_h
TABLE_SHAPECHANGE int 188 2da_constants_h
TABLE_SOUNDSETS int 138 2da_constants_h
TABLE_SPELL_CONJURINGSPEED int 135 2da_constants_h
TABLE_STARTING_EQUIPMENT int 1001 2da_constants_h
TABLE_STEALING int 200 2da_constants_h
TABLE_SUMMONS int 1000 2da_constants_h
TABLE_TACTICS_BASE_CONDITIONS int 139 2da_constants_h
TABLE_TACTICS_CONDITIONS int 137 2da_constants_h
TABLE_TACTICS_USER_PRESETS int 214 2da_constants_h
TABLE_TRAPS int 182 2da_constants_h
TABLE_TREASURES int 192 2da_constants_h
TABLE_UI_MESSAGES int 180 2da_constants_h
TABLE_VFX_PERSISTENT int 96 2da_constants_h
TABLE_WORLD_MAPS int 171 2da_constants_h