Resource keyword

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The resource type represents a game resource file.

Literals

A resource literal must adhere to the pattern R"<ResourceName>". The <ResourceName> element must adhere to the pattern <ResRef>.<ResType> and can be no more than 32 characters including the ".". The <ResRef> and <ResType> elements must only contain lower case letters, numbers, and/or underscores.

    // valid resource literals
    resource rLiteral1 = R"abomination.utc";                        // a creature resource literal
    resource rLiteral2 = R"it_some_ale.uti";                        // an item resource literal
 
    // invalid resource literals
    resource rInvalid1 = "no_prefix_literal.uti";                   // causes "Mismatch types" error
    resource rInvalid2 = R"no_extension_literal";                   // causes "Unknown error" error
    resource rInvalid3 = R"too__many__characters__literal.uti";     // causes "Unknown error" error

Conversion

Explicit

There are no native functions that can be used to convert another data type to a resource.

The following functions can be used to convert a resource to another data type:

Implicit

There is no implicit conversion to a resource.

Persistence

The following functions allow a resource to exist outside of the scope of the current script by storing it on an object or event:

The following functions allow a resource which exist outside of the scope of the current script to be used in the current script by retrieving it from an object or event:

Examples

void main()
{
    // uninitialised
    resource rDefault;
 
    // initialised using a literal: value = R"resource_test.nsc" 
    resource rLiteral = R"resource_test.nsc";
 
    // initialised using a function: value = R"resource_test.nsc"
    resource rFunction = GetCurrentScriptResource();
}

See Also

Resource functions, Resource constants