Sys injury
From Dragon Age Toolset Wiki
The Injury System, sys_injury, uses special, permanently applied effects to a party member to mimic last damage sustained when dropping in combat.
Injury effects are normal effects, however they are applied with an id of 50000 (INJURY_SPELL_ID) + injury index.
References
- 2da_constants_h
- core_h
- log_h
- plt_tut_combat_injury
- plt_tut_combat_injury_lots
- stats_core_h
- wrappers_h
Constants
Structs
- None