Source: script.ldf
Constant name |
Type |
Value |
Description |
Source
|
PROPERTY_ATTRIBUTE_AP
|
int
|
53
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_ARMOR
|
int
|
11
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_ATTACK
|
int
|
9
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_CONSTITUTION
|
int
|
6
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_DEFENSE
|
int
|
10
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_DEXTERITY
|
int
|
2
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_DISPLACEMENT
|
int
|
16
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_INTELLIGENCE
|
int
|
5
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_MAGIC
|
int
|
4
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER
|
int
|
22
|
Conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h
|
script.ldf
|
PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER
|
int
|
21
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER
|
int
|
20
|
Conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da
|
script.ldf
|
PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED
|
int
|
24
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER
|
int
|
23
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_REGENERATION_HEALTH
|
int
|
14
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_SPELLPOWER
|
int
|
13
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_STRENGTH
|
int
|
1
|
|
script.ldf
|
PROPERTY_ATTRIBUTE_WILLPOWER
|
int
|
3
|
|
script.ldf
|
PROPERTY_DEPLETABLE_HEALTH
|
int
|
7
|
|
script.ldf
|
PROPERTY_DEPLETABLE_MANA_STAMINA
|
int
|
8
|
|
script.ldf
|
PROPERTY_INVALID
|
int
|
0
|
|
script.ldf
|
PROPERTY_SIMPLE_AGE
|
int
|
18
|
|
script.ldf
|
PROPERTY_SIMPLE_EXPERIENCE
|
int
|
19
|
|
script.ldf
|
PROPERTY_SIMPLE_INVENTORY_SIZE
|
int
|
17
|
|
script.ldf
|
PROPERTY_SIMPLE_LEVEL
|
int
|
15
|
|
script.ldf
|
PROPERTY_SIMPLE_THREAT_DECREASE_RATE
|
int
|
40
|
|
script.ldf
|
Source: Core Game Resources.2da_constants_h
Constant name |
Type |
Value |
Description |
Source
|
PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER
|
int
|
31
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS
|
int
|
57
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_DAMAGE_BONUS
|
int
|
39
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD
|
int
|
43
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC
|
int
|
44
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE
|
int
|
42
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE
|
int
|
45
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT
|
int
|
46
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_DAMAGE_SCALE
|
int
|
12
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS
|
int
|
47
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH
|
int
|
48
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS
|
int
|
59
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS
|
int
|
55
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_FLANKING_ANGLE
|
int
|
20
|
Conflicts with PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER in script.ldf
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_MISSILE_SHIELD
|
int
|
22
|
Conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS
|
int
|
58
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT
|
int
|
28
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_REGENERATION_STAMINA
|
int
|
29
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT
|
int
|
30
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL
|
int
|
32
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL
|
int
|
33
|
|
2da_constants_h
|
PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS
|
int
|
56
|
|
2da_constants_h
|
PROPERTY_SIMPLE_ATTRIBUTE_POINTS
|
int
|
34
|
|
2da_constants_h
|
PROPERTY_SIMPLE_BACKGROUND
|
int
|
37
|
|
2da_constants_h
|
PROPERTY_SIMPLE_CURRENT_CLASS
|
int
|
27
|
|
2da_constants_h
|
PROPERTY_SIMPLE_SKILL_POINTS
|
int
|
35
|
|
2da_constants_h
|
PROPERTY_SIMPLE_TALENT_POINTS
|
int
|
36
|
|
2da_constants_h
|
Properties above 1000 are statistic properties.
See also