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  • 2 KB (251 words) - 12:36, 3 August 2011
  • ...y much guaranteed to fail for some enduser. Furthermore, if you use these variable types in the var_ 2DAs, it will fail gloriously. == Variable 2DAs ==
    3 KB (524 words) - 10:20, 25 March 2011
  • 316 B (36 words) - 16:22, 1 September 2009
  • #REDIRECT [[Local variable#Variable_2DAs]]
    42 B (5 words) - 00:43, 5 February 2010
  • ==Copy Local Variable Names== Make it possible to copy a variable's name from the variables pop up window.
    2 KB (325 words) - 19:45, 22 February 2010

Page text matches

  • {{inspector row|Variable 2da | 2da file containing a variable table. Only the values in the table can be set and retrieved by scripting. {{inspector row|Variables | Opens the variable table for editing, allows the initial values of the variables to be defined
    16 KB (2,474 words) - 14:20, 21 February 2013
  • {{variable table start}}
    22 KB (1,482 words) - 01:35, 16 December 2011
  • {{Variable table start}} {{Variable table row| AI_* | || See [[AI]] }}
    14 KB (2,190 words) - 15:10, 4 July 2010
  • ...триггер, в разделе "Attributes" выберите поле "Variable" и нажмите на кнопку [[Image:ellipsis.png|link=]].
    19 KB (538 words) - 06:09, 20 June 2012
  • ...will need to check it out to modify it, if you haven't already. Select the Variable field in the Attributes section and click on the elipses ([[Image:ellipsis. ...rigger, set the trigger's "Script" property to "gen00tr_talk" and set the "Variable 2da" property to "var_trigger_talk".
    10 KB (1,581 words) - 17:43, 11 March 2012
  • ...se of a large set of variables in the default [[var_creature.xls]] [[local variable]] table. The variables and their affects are: <br clear="all"/> {{variable table start}}
    4 KB (574 words) - 22:35, 2 February 2010
  • {{variable table start}} {{variable table row| PLC_AT_DEST_AREA_TAG | string |none| resource name of an area tr
    17 KB (2,708 words) - 07:54, 2 December 2013
  • ...defined in the integer variable 'PLC_TRAP_TYPE' on the placeable's [[local variable]]s. * '''Detected''' - Traps that have the integer variable 'PLC_TRAP_DETECTED' set to 0 (default) when they are armed are considered '
    10 KB (1,534 words) - 00:10, 9 March 2012
  • {{Variable table start}} {{Variable table row|AMBIENT_SYSTEM_STATE| int| 0| Bitmask controlling ambient system
    12 KB (1,801 words) - 00:16, 10 December 2013
  • ...ue greater than 0 uses that value instead of the one on the creature. Each variable has a short explanation of what overriding does. {{variable table start}}
    6 KB (952 words) - 08:09, 22 May 2011
  • *"Open Variables" opens the window for setting default variable values for the object. {{Variable table start}}
    14 KB (2,314 words) - 11:18, 26 October 2014
  • *"Open Variables" opens the window for setting default variable values for the object. {{Variable table start}}
    14 KB (2,315 words) - 00:14, 28 December 2011
  • {{inspector row|Variable 2da| 2da file containing a variable table. Only the values in the table can be set and retrieved by scripting. {{inspector row|Variables| Opens the variable table for editing, allows the initial values of the variables to be defined
    13 KB (1,980 words) - 07:33, 3 November 2013
  • ...y much guaranteed to fail for some enduser. Furthermore, if you use these variable types in the var_ 2DAs, it will fail gloriously. == Variable 2DAs ==
    3 KB (524 words) - 10:20, 25 March 2011
  • == Custom AI state variable == Custom AI is enabled via the AI_CUSTOM_AI_ACTIVE variable in a [[creature]]'s variable table, which also keeps track of the current 'state' the custom AI is in.
    7 KB (905 words) - 13:53, 18 May 2011
  • {{variable table start}} {{variable table row|TS_OVERRIDE_CATEGORY |int|0| Указывает ID категор
    9 KB (187 words) - 07:44, 14 October 2011
  • ==Copy Local Variable Names== Make it possible to copy a variable's name from the variables pop up window.
    2 KB (325 words) - 19:45, 22 February 2010
  • # A value or variable is assigned to a variable of a different type, e.g. a [[string]] value assigned to an [[int]] varaibl ...of a different type, e.g. a [[string] function to assigned to an [[int]] variable.
    5 KB (883 words) - 01:27, 27 April 2020
  • {{variable table start}} {{variable table row| MERCHANT_COUNTER_1 to 3 | int | | {{undocumented}}}}
    7 KB (1,093 words) - 23:17, 10 August 2011
  • |brief=Sets a local command variable on an object. |param1desc=Object to set the variable on
    2 KB (280 words) - 19:54, 25 February 2010
  • |brief=Sets a local effect variable on an object. |param1desc=Object to set the variable on
    2 KB (301 words) - 19:54, 25 February 2010
  • |brief=Sets a local event variable on an object. |param1desc=Object to set the variable on
    2 KB (278 words) - 19:54, 25 February 2010
  • |brief=Sets a local location variable on an object. |param1desc=Object to set the variable on
    2 KB (276 words) - 19:54, 25 February 2010
  • |brief=Sets a local player variable on an object. |param1desc=Object to set the variable on
    2 KB (321 words) - 19:55, 25 February 2010
  • ...aracter's level. Manipulating the treasure system can involve both [[local variable]]s and [[Event keyword|event]]s. == [[Local variable]]s - data repositories for individual objects ==
    5 KB (818 words) - 22:09, 26 March 2012
  • *Function, variable, constant, and template browser (visible on the right-hand side of the scre *Auto-complete when typing function and variable names
    13 KB (1,960 words) - 00:20, 10 August 2011
  • |brief=Retrieves a local integer variable stored on an object. |param1desc=The Object the variable is stored on
    1 KB (203 words) - 05:48, 1 August 2009
  • |brief=Sets a local itemproperty variable on an object. |param1desc=Object to set the variable on
    2 KB (300 words) - 23:41, 5 August 2014
  • ...e and a simple function call in your module script, you can have unlimited variable and array storage with no need to declare anything in a 2da.)
    4 KB (620 words) - 16:57, 1 February 2022
  • |brief=Gets a local command variable on an object. |param1desc=Object to get the variable from
    1 KB (172 words) - 18:59, 19 February 2010
  • |brief=Gets a local effect variable on an object. |param1desc=Object to get the variable from
    1 KB (192 words) - 06:00, 1 August 2009
  • |brief=Gets a local event variable on an object. |param1desc=Object to get the variable from
    1 KB (169 words) - 05:59, 1 August 2009
  • |brief=Gets a local location variable on an object. |param1desc=Object to get the variable from
    1 KB (169 words) - 05:57, 1 August 2009
  • |brief=Gets a local object variable on an object. |param1desc=Object to get the variable from
    1 KB (170 words) - 05:56, 1 August 2009
  • |brief=Gets a local player variable on an object. |param1desc=Object to get the variable from
    1 KB (214 words) - 05:55, 1 August 2009
  • |brief=Get a local variable of type resource on an object |param1desc=The object from which to get the variable
    1 KB (175 words) - 02:43, 20 November 2009
  • |brief=Gets a local string variable on an object. |param1desc=Object to get the variable from
    1 KB (170 words) - 05:52, 1 August 2009
  • |brief=Sets a local floating point variable on an object. |param1desc=Object to set the variable on
    1 KB (178 words) - 06:06, 1 August 2009
  • |brief=Sets a local object variable on an object. |param1desc=Object to set the variable on
    1 KB (174 words) - 06:04, 1 August 2009
  • |brief=Sets a local variable of type resource on an object |param1desc=The object on which to set the variable
    1 KB (179 words) - 06:02, 1 August 2009
  • |brief=Sets a local string variable on an object. |param1desc=Object to set the variable on
    1 KB (174 words) - 06:02, 1 August 2009
  • |brief=Gets a local floating point variable off of an object. |param2desc=The name of the floating point variable to retrieve
    1 KB (173 words) - 05:58, 1 August 2009
  • |brief=Gets a local itemproperty variable on an object. |param1desc=Object to get the variable from
    1 KB (194 words) - 23:42, 5 August 2014
  • ...ember and not function-local or it'll just be a register or randomly named variable when compiled, or just not be available in the scope you need it to be. ...ment or in braces. But the MTASC compiler will enforce that you define the variable in a "proper" scope, so you may need to move where it's declared if you wan
    21 KB (3,437 words) - 02:35, 14 July 2011
  • |brief=Stores a local integer variable on an object. |param2desc=The name of the integer variable to store
    1 KB (186 words) - 05:47, 1 August 2009
  • ...[[local variable/ru|локальных переменных]]''' ''[[local variable|(en)]]'' и '''[[Event keyword/ru|событий]]''' ''[[Event keyword|(en ...ые переменные должны быть определены в '''variable 2DA''.
    9 KB (190 words) - 03:37, 14 October 2011
  • === Types & Variable === ...copy is made whenever they are passed into a function or copied to another variable.
    17 KB (1,323 words) - 01:46, 24 June 2013
  • ...nt</code>" data type. To retrieve the current event and stick it into that variable, we'll use the engine-defined function <code>[[GetCurrentEvent]]</code>. ...vent type is represented internally by an integer. We'll create an integer variable named <code>nEventType</code> to hold it, and use the <code>GetEventType</c
    12 KB (2,075 words) - 22:55, 10 August 2011
  • ...t a way to override events only when my module is running - I had to add a variable to var_module.xls/gda (which is probably where the only potential compatibi ...s properties, I set the variable to a 1. My event overrides check for this variable to be == 1, if not, send it off the proper handler.
    12 KB (1,894 words) - 09:26, 10 January 2011
  • The core plot file epipt_main, contains the variable EPI_JUMP_TO_SLIDE_SHOW, which is set once you talk to the guard post-corona Add the variable VALERIA_EPI_JUMP_TO_SLIDE_SHOW in the companion VALERIA_NPC_HIRE plot, so w
    83 KB (11,764 words) - 17:21, 1 February 2022
  • ...the ellipsis ([[Image:ellipsis.png|link=]]) button. This will open up the variable browser for that particular instance of the door object. ...ination, you'll find a familiar pair of variables in the trigger's default variable table:
    17 KB (3,063 words) - 13:22, 14 July 2011
  • ...an area transition is performed, set the placeable's PLC_AT_DEST_AREA_TAG variable to the string "world_map". This is a special string that's used to signal t ...to store the destination that you're sending the player to in the module's variable table. Then call the WorldMapStartTravelling(); function to begin the map t
    25 KB (4,306 words) - 22:14, 5 July 2010
  • ...ypoint tags as members; you'll need to use local variables in the module's variable table to preserve these strings and pass them on from EVENT_TYPE_BEGIN_TRAV //store target area's tag to a local module variable
    18 KB (2,862 words) - 21:00, 4 September 2016
  • Set the item variable ITEM_SEND_ACQUIRED_EVENT to 1. The item variable we just set will trigger a module event when the player acquires the item.
    5 KB (551 words) - 14:09, 23 February 2012
  • ...different damage types following a rough rule of (Constant * (Spellpower / Variable)) / [Variables] ) + Modifiers but this only tells part of the story as actu A: Creatures have variable damage resistances based on their type and rank. Dragons might get 60% less
    27 KB (4,244 words) - 21:00, 6 April 2015
  • ...urther limited to the range specified in [[areadata.xls]]. Unless the area variable AREA_ID is set manually in the toolset to a valid line id in that table, cr .... Set this to 1, which enables custom ambient animations. The second local variable is called AMBIENT_ANIM_PATTERN. This needs to be an integer that correspond
    12 KB (1,998 words) - 23:37, 10 August 2011
  • ...to the codex plot name (e.g. cod_bks_dalish_history). The ITEM_CODEX_FLAG variable identifies the main flag within that plot which corresponds to the codex te
    15 KB (2,592 words) - 20:11, 19 November 2010
  • |param1desc=The variable to convert |returndesc=A string representation of the specified variable
    926 B (123 words) - 21:17, 2 March 2010
  • |description = fires when items with the ITEM_ACQUIRED_EVENT_ID variable set are picked up. The event is fired to the module |description = fire to the module when the ITEM_LOST_EVENT variable is set on an item removed form player inventory
    32 KB (3,772 words) - 19:54, 21 August 2011
  • // Assigning a value to a integer variable. # Assigning a value to a integer variable.
    5 KB (672 words) - 18:30, 13 April 2020
  • float fInvalid3 = 1f; // causes "Parsing variable list" error This is true whether the values are literals (above), variable values or values returned by functions.
    3 KB (314 words) - 16:06, 2 February 2013
  • #REDIRECT [[Local variable#Variable 2DAs]]
    42 B (5 words) - 18:34, 28 January 2010
  • #REDIRECT [[Local variable#Variable 2DAs]]
    42 B (5 words) - 18:34, 28 January 2010
  • #REDIRECT [[Local variable#Variable 2DAs]]
    42 B (5 words) - 18:34, 28 January 2010
  • #REDIRECT [[Local variable#Variable 2DAs]]
    42 B (5 words) - 18:34, 28 January 2010
  • #REDIRECT [[Local variable#Variable 2DAs]]
    42 B (5 words) - 18:34, 28 January 2010
  • #REDIRECT [[Local variable#Variable 2DAs]]
    42 B (5 words) - 18:34, 28 January 2010
  • #REDIRECT [[Local variable#Variable 2DAs]]
    42 B (5 words) - 18:33, 28 January 2010
  • #REDIRECT [[Local variable#Variable 2DAs]]
    42 B (5 words) - 18:33, 28 January 2010
  • #REDIRECT [[Local variable#Variable 2DAs]]
    42 B (5 words) - 18:33, 28 January 2010
  • #REDIRECT [[Local variable#Variable 2DAs]]
    42 B (5 words) - 18:39, 28 January 2010
  • #REDIRECT [[Local variable#Variable 2DAs]]
    42 B (5 words) - 18:40, 28 January 2010
  • #REDIRECT [[Local variable#Variable 2DAs]]
    42 B (5 words) - 18:39, 28 January 2010
  • ...e which item set (if any) an item belongs to there is an an ITEM_SET local variable (default –1) in the default Variables 2da file ([[var_item.2da]]). This i ...ariables''' 2da file ([[var_item.2da]]) have a [[ITEM_RUNE_ENABLED]] local variable (default 0), which presumably allows an item to be excluded from the runes
    14 KB (1,910 words) - 21:57, 15 November 2009
  • vector vInvalid3 = 1.0, 2.0, 3.0; // causes "Parsing variable list" error As with all Get|SetLocal* functions the name of the variable must be predefined in the object's variables 2da file. In this instance all
    3 KB (374 words) - 18:17, 13 August 2011
  • ...variable on that item's UTI definition to a different projectile ID. This variable should be set on the weapon that uses the ammo, not the ammo item itself.
    6 KB (1,013 words) - 23:06, 9 April 2010
  • // variable therefore we name the plot resource using the item's tag. // variable therefore we name the plot resource using the item's tag.
    8 KB (969 words) - 17:37, 27 April 2020
  • The core plot file epipt_main, contains the variable EPI_JUMP_TO_SLIDE_SHOW, which is set once you talk to the guard post-corona Add the variable VALERIA_EPI_JUMP_TO_SLIDE_SHOW in the companion VALERIA_NPC_HIRE plot, so
    2 KB (314 words) - 19:50, 9 July 2011
  • ...different damage types following a rough rule of (Constant * (Spellpower / Variable)) / [Variables] ) + Modifiers but this only tells part of the story as actu A: Creatures have variable damage resistances based on their type and rank. Dragons might get 60% less
    27 KB (4,247 words) - 07:28, 14 October 2011
  • ...special meaning to the compiler. Keywords cannot be used as a function or variable's [[identifier]].
    1 KB (134 words) - 21:06, 18 February 2012
  • ...ell the game to use the values in this table, set the area's '''AREA_ID''' variable to the appropriate '''ID''' from this table.
    2 KB (311 words) - 22:48, 27 October 2014
  • ...parameters if you like. These parameters will be stored in the [[module]] variable RUNSCRIPT_VAR. RUNSCRIPT_VAR is a simple string, your script will need to p
    3 KB (518 words) - 16:57, 1 February 2022
  • ...voiceovers accompany most lines and cannot be modified to match lines with variable text.
    17 KB (2,855 words) - 07:20, 26 November 2013
  • DBASH_SCRIPT: The string stored in this variable is the name of the script to be executed when all other actions are done.
    6 KB (1,154 words) - 17:43, 28 March 2010
  • //find out which cutscene is about to play from the local variable
    2 KB (209 words) - 13:46, 14 February 2012
  • In the Function/Variable/Constant/Template Browser pane:
    2 KB (389 words) - 23:02, 3 July 2009
  • ...h Rate in particles/meter| When this is false (the default) the birth rate variable defines how many particles are emitted every second. When this is true true
    16 KB (2,408 words) - 22:41, 8 February 2010
  • {{2da column| RepeatVar | string| the module variable being used to store if encounters from this table have triggered or not (32
    3 KB (520 words) - 14:59, 1 February 2010
  • ...ach struct can have any number of fields of any type including structs and variable size lists of any type.
    11 KB (1,825 words) - 20:31, 8 August 2011
  • The object type is valid as a variable, a parameter and a return type.
    3 KB (373 words) - 12:24, 15 August 2011
  • ...who has removed the object is to store the event creator in a local object variable when the placable is opened in EVENT_TYPE_USE.
    1 KB (173 words) - 11:42, 26 January 2011
  • |when= items with the ITEM_ACQUIRED_EVENT_ID variable set are picked up.
    300 B (41 words) - 23:10, 18 August 2009
  • ...mpaign manages this via the WM_STORED_AREA and WM_STORED_WP module [[local variable]]s.
    1 KB (143 words) - 19:12, 21 August 2011
  • ...'re going to be linked to far more frequently - they're linked to from the variable table templates and the 2da templates, for example, and I expect that in or
    5 KB (776 words) - 02:21, 10 November 2009
  • ...m is removed from the player's inventory that has the ITEM_SEND_LOST_EVENT variable set.
    323 B (49 words) - 04:30, 3 January 2010
  • ...s been put. This can be easily fixed by changing the "Resource Build Path" variable found in Options->Environment.
    10 KB (1,667 words) - 17:17, 2 July 2017
  • ...ENT_TYPE_CAMPAIGN_ITEM_ACQUIRED ]] - items with the ITEM_ACQUIRED_EVENT_ID variable set are picked up.
    14 KB (2,021 words) - 12:26, 15 August 2011
  • You can't define a variable of void type.
    266 B (47 words) - 23:38, 2 August 2011
  • * Historical Note: Critical damage used to be variable 'up to...', but was changed to constant to provide a more predictable flow
    6 KB (835 words) - 13:42, 4 April 2015
  • ...on's parameter. It is not itself a data type, but instead indicates that a variable of any data type can be passed in that parameter.
    226 B (41 words) - 23:36, 2 August 2011
  • DECLARE @Cache TABLE -- Table variable to hold the text value of the script in memory
    587 KB (68,089 words) - 20:12, 28 October 2009
  • ...s been put. This can be easily fixed by changing the "Resource Build Path" variable found in [[Options]]->Environment.
    417 B (72 words) - 18:57, 19 October 2009
  • This variable is initialized to FALSE, but never updated and the scripts will always call
    521 B (81 words) - 00:15, 3 August 2013
  • ...akness adds (CUN-10)/3 damage to backstabs, what's the reason for the fMod variable?
    594 B (57 words) - 22:10, 28 October 2009
  • ...iables for the area, and scroll down to “AREA_WORLD_MAP_ENABLED”. This variable determines whether or not it is possible to travel to the world map from th
    6 KB (992 words) - 10:27, 31 January 2011
  • // common variable
    4 KB (572 words) - 19:59, 8 May 2014
  • Set the creature's CREATURE_SPAWN_DEAD variable to 2.
    11 KB (1,454 words) - 16:49, 19 October 2014
  • // 1. Set the background variable
    31 KB (4,632 words) - 19:14, 6 December 2016
  • ...etting ambient animations to work, but had to modify the AMBIENT_ANIM_FREQ variable in order to get it to work. So if you're having trouble with ambients, you
    223 B (42 words) - 20:25, 10 January 2010
  • ...locate a unique number to each follower. You could either use a creature variable or a script, e.g.
    39 KB (4,983 words) - 20:54, 26 October 2014
  • ...ems would also have to get the value 10121480 inserted into their ITEM_SET variable field.
    4 KB (661 words) - 23:09, 8 February 2010
  • #REDIRECT [[Local variable#Variable_2DAs]]
    42 B (5 words) - 00:43, 5 February 2010
  • ...an object to use shouts whenever dialog is triggered. The function sets a variable on the object, that is read and cleared by Generic conversation flags. The
    1 KB (171 words) - 18:43, 10 February 2010
  • |param4desc = The plot flag to be set as the creature surrenders, if any. The variable is irrelevant if sPlotName is empty.
    2 KB (226 words) - 18:53, 10 February 2010
  • |param2desc = The name of the integer variable to store.
    1,002 B (141 words) - 19:39, 10 February 2010
  • ...team. 0 is not a valid parameter (because that's the default value of the variable).
    1 KB (180 words) - 19:35, 3 August 2011
  • ...ction. 0 is not a valid parameter (because that's the default value of the variable).
    1 KB (170 words) - 22:05, 10 February 2010
  • 0 is not a valid parameter (because that's the default value of the variable).
    1 KB (210 words) - 19:58, 10 February 2010
  • 0 is not a valid parameter (because that's the default value of the variable).
    1 KB (172 words) - 20:02, 10 February 2010
  • If the AI_CUSTOM_AI_ACTIVE variable on the creature template is set (see [[Custom AI]]), EVENT_TYPE_CUSTOM_COMM
    327 B (47 words) - 13:36, 18 May 2011
  • ...allocate a unique number to each follower. You could either use a creature variable or a script, e.g.
    63 KB (4,247 words) - 03:04, 14 October 2011
  • ...ENT_TYPE_CAMPAIGN_ITEM_ACQUIRED ]] - items with the ITEM_ACQUIRED_EVENT_ID variable set are picked up.
    15 KB (1,680 words) - 05:37, 14 October 2011
  • Now notice how the REALISES_DEMON variable is set, so that Valeria will help in the battle with the demon acting as he
    19 KB (2,670 words) - 15:15, 10 July 2011
  • //give your PC an item before valeria joins, and use a local variable
    28 KB (3,821 words) - 01:50, 18 July 2011
  • ...ted new placeables, appearances, tints and tint overrides, and alternative variable tables that I have noticed so far, but the spread indicates any M2DA can be
    2 KB (411 words) - 06:55, 5 April 2011
  • ...Devour talent); or where the event creator needs to destroy itself after a variable delay (traps).
    6 KB (608 words) - 21:09, 20 August 2011
  • * you cannot include an array (can generate an "Incorrect variable state left on stack" or "Void expression where non void required" error)
    2 KB (354 words) - 14:59, 13 April 2020