SetLocalResource

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Sets a local variable of type resource on an object

void SetLocalResource(
object oObject,
string sVarName,
resource sResource
);
Parameters:
oObject
The object on which to set the variable
sVarName
The name of the variable
sResource
The new value of the variable
Returns:

Nothing.

Source:

script.ldf

Description

Sets the value of a local variable of type resource on the specified object.

Remarks

All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.

See also

GetLocalResource