UT SetSurrenderFlag
From Dragon Age Toolset Wiki
Sets up a creature to surrender when they get low on health in combat.
void UT_SetSurrenderFlag(
object oCreature,
int bSurrender = TRUE,
string sPlotName = "",
int nPlotFlag = 0,
int bInitConversation = TRUE
);
object oCreature,
int bSurrender = TRUE,
string sPlotName = "",
int nPlotFlag = 0,
int bInitConversation = TRUE
);
- Parameters:
- oCreature
- The surrendering creature
- bSurrender
- Set or un-set the creature's surrender functionality.
- sPlotName
- The name of the plot which should have a flag set as the creature surrenders, if any. Default is empty.
- nPlotFlag
- The plot flag to be set as the creature surrenders, if any. The variable is irrelevant if sPlotName is empty.
- bInitConversation
- Creature will initiate a conversation on surrendering if this is TRUE.
- Returns:
- Nothing.
- Source:
- Core Resources.utility_h
Description
Enables the creature to surrender during combat and sets up the surrender plot flag if specified.