SetLocalFloat
From Dragon Age Toolset Wiki
Sets a local floating point variable on an object.
- Parameters:
- oObject
- Object to set the variable on
- sVarName
- The name of the floating point variable to set
- fValue
- The value of the variable to set
- Returns:
- Nothing.
- Source:
- script.ldf
Description
Sets a local floating point variable sVarName on the specified object.
Remarks
All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.