GetLocalFloat
From Dragon Age Toolset Wiki
Gets a local floating point variable off of an object.
- Parameters:
- oObject
- Object to get the var on
- sVarName
- The name of the floating point variable to retrieve
- Returns:
- Returns the floating point variable, returns 0.0f on error.
- Source:
- script.ldf
Description
Gets a local floating point variable sVarName on the specified object.
Remarks
All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.