Talk:Combat damage h.nss
From Dragon Age Toolset Wiki
// Exploit Weakness: Backstab Damage + max(CUN-10,0) / 3.0
// ------------------------------------------------------------------------- if (HasAbility(oAttacker,ABILITY_TALENT_EXPLOIT_WEAKNESS)) { float fBase = MaxF(0.0,(GetAttributeModifier(oAttacker,PROPERTY_ATTRIBUTE_CUNNING)/3.0)) ; float fMod = MaxF(0.2,RandomFloat()); fDamage += (fBase * fMod);
________________________________
If Exploit Weakness adds (CUN-10)/3 damage to backstabs, what's the reason for the fMod variable?
Sorry if I misunderstood the script, some elements are new to me here.