UT SetShoutsFlag

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Sets an object to use shouts in his dialog file.

void UT_SetShoutsFlag(
object oObject,
int bEnable
);
Parameters:
oObject
The object whose shouts flag is being changed
bEnable
TRUE - enable shouts, FALSE - disable
Returns:

Nothing.

Source:

Core Resources.utility_h

Description

This function sets an object to use shouts whenever dialog is triggered. The function sets a variable on the object, that is read and cleared by Generic conversation flags. The flags can then be used to flag a shouts tree in the conversation.


See also

UT_GetShoutsFlag