UT SetShoutsFlag
From Dragon Age Toolset Wiki
Sets an object to use shouts in his dialog file.
- Parameters:
- oObject
- The object whose shouts flag is being changed
- bEnable
- TRUE - enable shouts, FALSE - disable
- Returns:
- Nothing.
- Source:
- Core Resources.utility_h
Description
This function sets an object to use shouts whenever dialog is triggered. The function sets a variable on the object, that is read and cleared by Generic conversation flags. The flags can then be used to flag a shouts tree in the conversation.