UT TeamMove

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Makes a team move to an object.

void UT_TeamJump(
int nTeamID,
string sTagDestination = "",
int bRun = FALSE,
float fRange = 0.0,
int bNewHome = FALSE
);
Parameters:
nTeamID
This is the team ID number
sTagDestination
The tag of the object the team is going to move to.
bRun
Set to TRUE if you want the team to run there
fRange
the distance from the target the team will stop at
bNewHome
Set to TRUE if you want the team to set their home location to the destination.
Returns:

Nothing.

Source:

Core Resources.utility_h

Description

0 is not a valid parameter (because that's the default value of the variable).