UT TeamMove
From Dragon Age Toolset Wiki
Makes a team move to an object.
void UT_TeamJump(
int nTeamID,
string sTagDestination = "",
int bRun = FALSE,
float fRange = 0.0,
int bNewHome = FALSE
);
int nTeamID,
string sTagDestination = "",
int bRun = FALSE,
float fRange = 0.0,
int bNewHome = FALSE
);
- Parameters:
- nTeamID
- This is the team ID number
- sTagDestination
- The tag of the object the team is going to move to.
- bRun
- Set to TRUE if you want the team to run there
- fRange
- the distance from the target the team will stop at
- bNewHome
- Set to TRUE if you want the team to set their home location to the destination.
- Returns:
- Nothing.
- Source:
- Core Resources.utility_h
Description
0 is not a valid parameter (because that's the default value of the variable).