UT SkillCheck

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Checking to see if oObject has enough skill level for a specific skill

int UT_SkillCheck(
int nSkill,
int nLevel,
object oObject = OBJECT_SELF
);
Parameters:
nSkill
the skill being checked
nLevel
the level of the skill being checked
oObject
the creature attempting the skill check
Returns:

TRUE if the skill checked succeeded, FALSE otherwise

Source:

Core Resources.utility_h