UT Talk

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Instantly initiate dialog with 2 objects

void UT_Talk(
object oInitiator,
object oTarget,
resource rConversation = R"",
int nPartyResurrection = TRUE
);
Parameters:
oInitiator
The main talking creature - owner of the default dialog file, if any
oTarget
The creature being spoken to. Should be the player object most of the time
rConversation
[Undocumented]
nPartyResurrection
[Undocumented]
Returns:

Nothing.

Source:

Core Game Resources.utility_h

Description

Calling this function will instantly trigger dialog between 2 objects. The dialog can be ambient or not.