Difference between revisions of "EVENT TYPE *"

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(Added constants from events_h)
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|sourcefile=script.ldf
 
|sourcefile=script.ldf
 
|sourcemodule=
 
|sourcemodule=
 +
}}
 +
{{Constant table end}}
 +
 +
{{Constant table start
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_ALLY_ATTACKED]]
 +
|type        = int
 +
|value        = 1002
 +
|description  = an ally has got the 'attacked' event and asked for help
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_WORLD_MAP_USED]]
 +
|type        = int
 +
|value        = 1003
 +
|description  = player used the world map to travel from point A to point B
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_DELAYED_SHOUT]]
 +
|type        = int
 +
|value        = 1004
 +
|description  = used to fire a dialog shout every few seconds
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_TRANSITION_TO_WORLD_MAP]]
 +
|type        = int
 +
|value        = 1005
 +
|description  = player uses the generic transition system to open the world map
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_SPELLSCRIPT_CAST]]
 +
|type        = int
 +
|value        = 1006
 +
|description  = cast
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_SPELLSCRIPT_IMPACT]]
 +
|type        = int
 +
|value        = 1007
 +
|description  = impact
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_SPELLSCRIPT_DEACTIVATE]]
 +
|type        = int
 +
|value        = 1008
 +
|description  = talent deactivated
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_CAST_AT]]
 +
|type        = int
 +
|value        = 1011
 +
|description  = an ability has been cast on me
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_STAT_REGEN]]
 +
|type        = int
 +
|value        = 1012
 +
|description  = stat regeneration. might be changed in the future
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_RESURRECTION]]
 +
|type        = int
 +
|value        = 1013
 +
|description  = creature resurrected.
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_SET_OBJECT_ACTIVE]]
 +
|type        = int
 +
|value        = 1014
 +
|description  = needed since CommandDoFunction was removed and we're using CommandDoEvent
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_HANDLE_CUSTOM_AI]]
 +
|type        = int
 +
|value        = 1016
 +
|description  = handle any custom AI before handling the built-in AI
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_HEARTBEAT]]
 +
|type        = int
 +
|value        = 1018
 +
|description  = runs 2 seconds after death to set AI level to low
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_TEAM_DESTROYED]]
 +
|type        = int
 +
|value        = 1019
 +
|description  = fires when an entire team of creatures is destroyed. The event is fired to the last living creature on the team
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_CAMPAIGN_ITEM_ACQUIRED]]
 +
|type        = int
 +
|value        = 1020
 +
|description  = fires when items with the ITEM_ACQUIRED_EVENT_ID variable set are picked up. The event is fired to the module
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_SET_GAME_MODE]]
 +
|type        = int
 +
|value        = 1021
 +
|description  = fires to the module when the game mode is set with the game mode being set carried as an integer on the event
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_COMBAT_END]]
 +
|type        = int
 +
|value        = 1022
 +
|description  = fires to creature_core when combat ends
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_DYING]]
 +
|type        = int
 +
|value        = 1023
 +
|description  = fired by effect_death_h when a creature received the killing blow
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_PLAYER_LEVELUP]]
 +
|type        = int
 +
|value        = 1024
 +
|description  = fired by the levelup system into player_core.
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_AMBIENT_CONTINUE]]
 +
|type        = int
 +
|value        = 1026
 +
|description  = fired by engine when conversation ends or player is nearby to resume ambient behaviour
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_MODULE_CHARGEN_DONE]]
 +
|type        = int
 +
|value        = 1027
 +
|description  = fired the the core chargen script into the module
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_PARTY_MEMBER_HIRED]]
 +
|type        = int
 +
|value        = 1028
 +
|description  = fired when a party member is added to the party pool
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_SUMMON_DIED]]
 +
|type        = int
 +
|value        = 1029
 +
|description  = fired when the summon died.
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_APPROACH_TRAP]]
 +
|type        = int
 +
|value        = 1033
 +
|description  = Trap triggered and the creature receiving this event should approach the trap
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_CAMPAIGN_ITEM_LOST]]
 +
|type        = int
 +
|value        = 1034
 +
|description  = fire to the module when the ITEM_LOST_EVENT variable is set on an item removed form player inventory
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_TRAP_TRIGGER_DISARMED]]
 +
|type        = int
 +
|value        = 1045
 +
|description  = Fired to trap's signal target(s) when the trap is disarmed
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_UNLOCK_FAILED]]
 +
|type        = int
 +
|value        = 1046
 +
|description  = Fired to placeable when unlock attempt fails
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_OPENED]]
 +
|type        = int
 +
|value        = 1047
 +
|description  = Fired to placeable when it has been opened
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_TRAP_RESET]]
 +
|type        = int
 +
|value        = 1048
 +
|description  = Fired to trap's signal target(s) so it releases/retracts/resets when trap is triggered
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_TRAP_DISARM]]
 +
|type        = int
 +
|value        = 1049
 +
|description  = Fired to a trap to cause itself to disarm
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_TRAP_ARM]]
 +
|type        = int
 +
|value        = 1050
 +
|description  = Fired to a trap to cause itself to arm.
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_MODULE_HANDLE_FOLLOWER_DEATH]]
 +
|type        = int
 +
|value        = 1056
 +
|description  = yes! its only here for Wynne!
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_SPELLSCRIPT_INDIVIDUAL_IMPACT]]
 +
|type        = int
 +
|value        = 1066
 +
|description  = impact
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_DESTROY_OBJECT]]
 +
|type        = int
 +
|value        = 1070
 +
|description  = object should destroy itself
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_PARTY_MEMBER_RES_TIMER]]
 +
|type        = int
 +
|value        = 1201
 +
|description  = party members are rezzed on this event if it happens outside of combat
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_DEBUG_KICKSTART_AI]]
 +
|type        = int
 +
|value        = 9998
 +
|description  = kickstart the AI if it was frozen.
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 +
}}
 +
{{Constant table row
 +
|name        = [[EVENT_TYPE_DEBUG_RESURRECTION]]
 +
|type        = int
 +
|value        = 9999
 +
|description  = resurrection button handler for death panel
 +
|sourcefile  = events_h
 +
|sourcemodule = Core Game Resources
 
}}
 
}}
 
{{Constant table end}}
 
{{Constant table end}}
 
<!-- == Remarks == -->
 
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<!-- This section contains additional comments, observations and known issues. -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
 
<!-- == Examples == -->
 
<!-- == Examples == -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
 
<!-- == See also == -->
 
<!-- == See also == -->
 
<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
  
[[Category:constants]]
+
[[Category:Constants]]
[[Category:event types]]
+
[[Category:Event types]]

Revision as of 23:43, 11 August 2011

Source: script.ldf
Constant name Type Value Description Source
EVENT_TYPE_ABILITY_ACQUIRED int 73 script.ldf
EVENT_TYPE_ABILITY_CAST_IMPACT int 31 script.ldf
EVENT_TYPE_ABILITY_CAST_START int 32 script.ldf
EVENT_TYPE_ABILITY_PROJECTILE_LAUNCHED int 93 script.ldf
EVENT_TYPE_AOE_HEARTBEAT int 74 script.ldf
EVENT_TYPE_APPLY_EFFECT int 33 script.ldf
EVENT_TYPE_AREALIST_POSTLOAD int 80 script.ldf
EVENT_TYPE_AREALOAD_POSTLOADEXIT int 39 script.ldf
EVENT_TYPE_AREALOAD_PRELOADEXIT int 38 script.ldf
EVENT_TYPE_AREALOAD_SPECIAL int 40 script.ldf
EVENT_TYPE_AREALOADSAVE_POSTLOADEXIT int 43 script.ldf
EVENT_TYPE_AREALOADSAVE_PRELOADEXIT int 42 script.ldf
EVENT_TYPE_AREALOADSAVE_SPECIAL int 41 script.ldf
EVENT_TYPE_ATTACK_IMPACT int 29 script.ldf
EVENT_TYPE_BEGIN_TRAVEL int 91 script.ldf
EVENT_TYPE_BLOCKED int 10 script.ldf
EVENT_TYPE_CHANTERS_DONATION int 69 script.ldf
EVENT_TYPE_CHAR_RECORD_OPENED int 95 script.ldf
EVENT_TYPE_CHARGEN_ASSIGN_ABILITIES int 51 script.ldf
EVENT_TYPE_CHARGEN_ASSIGN_ATTRIBUTES int 50 script.ldf
EVENT_TYPE_CHARGEN_END int 59 script.ldf
EVENT_TYPE_CHARGEN_IMPORT_HERO int 53 script.ldf
EVENT_TYPE_CHARGEN_SCREEN_ENTERED int 45 script.ldf
EVENT_TYPE_CHARGEN_SELECT_BACKGROUND int 55 script.ldf
EVENT_TYPE_CHARGEN_SELECT_CLASS int 47 script.ldf
EVENT_TYPE_CHARGEN_SELECT_GENDER int 54 script.ldf
EVENT_TYPE_CHARGEN_SELECT_LEVELUP_CLASS int 52 script.ldf
EVENT_TYPE_CHARGEN_SELECT_NAME int 49 script.ldf
EVENT_TYPE_CHARGEN_SELECT_RACE int 46 script.ldf
EVENT_TYPE_CHARGEN_SELECT_SOUNDSET int 48 script.ldf
EVENT_TYPE_CHARGEN_START int 44 script.ldf
EVENT_TYPE_CLICK int 15 script.ldf
EVENT_TYPE_CODEX_CHANGED int 100 script.ldf
EVENT_TYPE_COMBAT_INITIATED int 30 script.ldf
EVENT_TYPE_COMMAND_COMPLETE int 36 script.ldf
EVENT_TYPE_COMMAND_PENDING int 35 script.ldf
EVENT_TYPE_CRAFT_ITEM int 102 script.ldf
EVENT_TYPE_CREATURE_ENTERS_DIALOGUE int 86 script.ldf
EVENT_TYPE_DAMAGED int 2 script.ldf
EVENT_TYPE_DEATH int 4 script.ldf
EVENT_TYPE_DEATH_RES_PARTY int 61 script.ldf
EVENT_TYPE_DIALOGUE int 18 script.ldf
EVENT_TYPE_ENTER int 8 script.ldf
EVENT_TYPE_EQUIP int 11 script.ldf
EVENT_TYPE_EXIT int 9 script.ldf
EVENT_TYPE_FAILTOOPEN int 13 script.ldf
EVENT_TYPE_GAMEMODE_CHANGE int 60 script.ldf
EVENT_TYPE_GAMEOBJECTSLOADED int 37 script.ldf
EVENT_TYPE_GET_PLOT int 28 script.ldf
EVENT_TYPE_GIFT_ITEM int 82 script.ldf
EVENT_TYPE_GIVE_UP int 88 script.ldf
EVENT_TYPE_GUI_OPENED int 84 script.ldf
EVENT_TYPE_HEARTBEAT2 int 81 script.ldf
EVENT_TYPE_INVALID int 0 script.ldf
EVENT_TYPE_INVENTORY_ADDED int 6 script.ldf
EVENT_TYPE_INVENTORY_FULL int 85 script.ldf
EVENT_TYPE_INVENTORY_REMOVED int 7 script.ldf
EVENT_TYPE_ITEM_ONHIT int 65 script.ldf
EVENT_TYPE_ITEM_ONTEST_USABLE int 70 script.ldf
EVENT_TYPE_LEVEL_OF_THE_WEEK int 72 script.ldf
EVENT_TYPE_LISTENER int 21 script.ldf
EVENT_TYPE_LOAD_TACTICS_PRESET int 83 script.ldf
EVENT_TYPE_LOCKED int 22 script.ldf
EVENT_TYPE_MANA_STAM_DEPLETED int 64 script.ldf
EVENT_TYPE_MELEE_ATTACK_START int 5 script.ldf
EVENT_TYPE_MODULE_GETCHARSTAGE int 63 script.ldf
EVENT_TYPE_MODULE_LOAD int 20 script.ldf
EVENT_TYPE_MODULE_PRESAVE int 62 script.ldf
EVENT_TYPE_MODULE_START int 19 script.ldf
EVENT_TYPE_ON_ORDER_RECEIVED int 90 script.ldf
EVENT_TYPE_ON_SELECT int 89 script.ldf
EVENT_TYPE_OPTIONS_CHANGED int 96 script.ldf
EVENT_TYPE_PARTY_MONEY_CHANGED int 99 script.ldf
EVENT_TYPE_PARTYMEMBER_ADDED int 66 script.ldf
EVENT_TYPE_PARTYMEMBER_DROPPED int 67 script.ldf
EVENT_TYPE_PARTYPICKER_CLOSED int 71 script.ldf
EVENT_TYPE_PARTYPICKER_INIT int 104 script.ldf
EVENT_TYPE_PERCEPTION_APPEAR int 25 script.ldf
EVENT_TYPE_PERCEPTION_DISAPPEAR int 26 script.ldf
EVENT_TYPE_PLACEABLE_COLLISION int 77 script.ldf
EVENT_TYPE_PLACEABLE_ONCLICK int 78 script.ldf
EVENT_TYPE_PLAYER_COMMAND_ADDED int 94 script.ldf
EVENT_TYPE_PLAYERLEVELUP int 24 script.ldf
EVENT_TYPE_PLOT_COMPLETED int 98 script.ldf
EVENT_TYPE_POPUP_RESULT int 76 script.ldf
EVENT_TYPE_REACHED_WAYPOINT int 79 script.ldf
EVENT_TYPE_REMOVE_EFFECT int 34 script.ldf
EVENT_TYPE_ROAM_DIST_EXCEEDED int 97 script.ldf
EVENT_TYPE_RUBBER_BAND int 87 script.ldf
EVENT_TYPE_SET_PLOT int 27 script.ldf
EVENT_TYPE_SPAWN int 3 script.ldf
EVENT_TYPE_SPELLCASTAT int 1 script.ldf
EVENT_TYPE_TRAINING_BEGIN int 1059 script.ldf
EVENT_TYPE_TRAINING_DELAYED_NOACTION int 1068 script.ldf
EVENT_TYPE_TRAINING_FOLLOWER_SELECTED int 1060 script.ldf
EVENT_TYPE_TRAINING_GUI_INVENTORY_OPENED int 1063 script.ldf
EVENT_TYPE_TRAINING_GUI_LEVLUP_OPENED int 1062 script.ldf
EVENT_TYPE_TRAINING_GUI_TACTICS_OPENED int 1061 script.ldf
EVENT_TYPE_TRAINING_ITEM_EQUIPPED int 1071 script.ldf
EVENT_TYPE_TRAINING_ITEM_UNEQUIPPED int 1070 script.ldf
EVENT_TYPE_TRAINING_MAXIMUM_ZOOM_IN int 1065 script.ldf
EVENT_TYPE_TRAINING_MOVEMENT_COMMAND_ISSUED int 1073 script.ldf
EVENT_TYPE_TRAINING_QBAR_ITEM_EQUIPPED int 1064 script.ldf
EVENT_TYPE_TRAINING_TACTIC_PRESET_SELECTED int 1072 script.ldf
EVENT_TYPE_TRAINING_UNPAUSE int 1069 script.ldf
EVENT_TYPE_TRAINING_WEAPON_EQUIPPED int 1067 script.ldf
EVENT_TYPE_TRAP_DISARMED int 17 script.ldf
EVENT_TYPE_TRAP_TRIGGERED int 16 script.ldf
EVENT_TYPE_UNEQUIP int 12 script.ldf
EVENT_TYPE_UNLOCKED int 23 script.ldf
EVENT_TYPE_USE int 14 script.ldf
EVENT_TYPE_USE_ABILITY_IMMEDIATE int 101 script.ldf
EVENT_TYPE_USE_PLOTACTION int 68 script.ldf
EVENT_TYPE_WORLD_MAP_CLOSED int 75 script.ldf
EVENT_TYPE_WORLDMAP_POSTTRANSITION int 103 script.ldf
EVENT_TYPE_WORLDMAP_PRETRANSITION int 92 script.ldf
Source: Core Game Resources.events_h
Constant name Type Value Description Source
EVENT_TYPE_ALLY_ATTACKED int 1002 an ally has got the 'attacked' event and asked for help events_h
EVENT_TYPE_WORLD_MAP_USED int 1003 player used the world map to travel from point A to point B events_h
EVENT_TYPE_DELAYED_SHOUT int 1004 used to fire a dialog shout every few seconds events_h
EVENT_TYPE_TRANSITION_TO_WORLD_MAP int 1005 player uses the generic transition system to open the world map events_h
EVENT_TYPE_SPELLSCRIPT_CAST int 1006 cast events_h
EVENT_TYPE_SPELLSCRIPT_IMPACT int 1007 impact events_h
EVENT_TYPE_SPELLSCRIPT_DEACTIVATE int 1008 talent deactivated events_h
EVENT_TYPE_CAST_AT int 1011 an ability has been cast on me events_h
EVENT_TYPE_STAT_REGEN int 1012 stat regeneration. might be changed in the future events_h
EVENT_TYPE_RESURRECTION int 1013 creature resurrected. events_h
EVENT_TYPE_SET_OBJECT_ACTIVE int 1014 needed since CommandDoFunction was removed and we're using CommandDoEvent events_h
EVENT_TYPE_HANDLE_CUSTOM_AI int 1016 handle any custom AI before handling the built-in AI events_h
EVENT_TYPE_HEARTBEAT int 1018 runs 2 seconds after death to set AI level to low events_h
EVENT_TYPE_TEAM_DESTROYED int 1019 fires when an entire team of creatures is destroyed. The event is fired to the last living creature on the team events_h
EVENT_TYPE_CAMPAIGN_ITEM_ACQUIRED int 1020 fires when items with the ITEM_ACQUIRED_EVENT_ID variable set are picked up. The event is fired to the module events_h
EVENT_TYPE_SET_GAME_MODE int 1021 fires to the module when the game mode is set with the game mode being set carried as an integer on the event events_h
EVENT_TYPE_COMBAT_END int 1022 fires to creature_core when combat ends events_h
EVENT_TYPE_DYING int 1023 fired by effect_death_h when a creature received the killing blow events_h
EVENT_TYPE_PLAYER_LEVELUP int 1024 fired by the levelup system into player_core. events_h
EVENT_TYPE_AMBIENT_CONTINUE int 1026 fired by engine when conversation ends or player is nearby to resume ambient behaviour events_h
EVENT_TYPE_MODULE_CHARGEN_DONE int 1027 fired the the core chargen script into the module events_h
EVENT_TYPE_PARTY_MEMBER_HIRED int 1028 fired when a party member is added to the party pool events_h
EVENT_TYPE_SUMMON_DIED int 1029 fired when the summon died. events_h
EVENT_TYPE_APPROACH_TRAP int 1033 Trap triggered and the creature receiving this event should approach the trap events_h
EVENT_TYPE_CAMPAIGN_ITEM_LOST int 1034 fire to the module when the ITEM_LOST_EVENT variable is set on an item removed form player inventory events_h
EVENT_TYPE_TRAP_TRIGGER_DISARMED int 1045 Fired to trap's signal target(s) when the trap is disarmed events_h
EVENT_TYPE_UNLOCK_FAILED int 1046 Fired to placeable when unlock attempt fails events_h
EVENT_TYPE_OPENED int 1047 Fired to placeable when it has been opened events_h
EVENT_TYPE_TRAP_RESET int 1048 Fired to trap's signal target(s) so it releases/retracts/resets when trap is triggered events_h
EVENT_TYPE_TRAP_DISARM int 1049 Fired to a trap to cause itself to disarm events_h
EVENT_TYPE_TRAP_ARM int 1050 Fired to a trap to cause itself to arm. events_h
EVENT_TYPE_MODULE_HANDLE_FOLLOWER_DEATH int 1056 yes! its only here for Wynne! events_h
EVENT_TYPE_SPELLSCRIPT_INDIVIDUAL_IMPACT int 1066 impact events_h
EVENT_TYPE_DESTROY_OBJECT int 1070 object should destroy itself events_h
EVENT_TYPE_PARTY_MEMBER_RES_TIMER int 1201 party members are rezzed on this event if it happens outside of combat events_h
EVENT_TYPE_DEBUG_KICKSTART_AI int 9998 kickstart the AI if it was frozen. events_h
EVENT_TYPE_DEBUG_RESURRECTION int 9999 resurrection button handler for death panel events_h