EVENT TYPE TRANSITION TO WORLD MAP

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Source:
events_h
Sent when:
Player uses the generic transition system to open the world map
Sent from:
Sent to:
module
Parameters:
  • String 0: the tag of the map to activate
  • String 1: will be "rand" when exiting random encounters
  • String 2: the tag of a map location to activate right before opening the map
  • String 3: the tag of a map location to activate right before opening the map
  • String 4: the tag of a map location to activate right before opening the map
  • String 5: the tag of a map location to activate right before opening the map
  • String 6: the tag of a map location to activate right before opening the map

Usage

case EVENT_TYPE_TRANSITION_TO_WORLD_MAP:
{
string sWorldMap = GetEventString(ev, 0); // the tag of the map to activate
string sTransType = GetEventString(ev, 1); // will be "rand" when exiting random encounters
string sWorldMapLoc1 = GetEventString(ev, 2); // the tag of a map location to activate right before opening the map
string sWorldMapLoc2 = GetEventString(ev, 3); // the tag of a map location to activate right before opening the map
string sWorldMapLoc3 = GetEventString(ev, 4); // the tag of a map location to activate right before opening the map
string sWorldMapLoc4 = GetEventString(ev, 5); // the tag of a map location to activate right before opening the map
string sWorldMapLoc5 = GetEventString(ev, 6); // the tag of a map location to activate right before opening the map

// insert event-handling code here

break;
}

The locations are equivalent to a plot flag in the world map plot or location ID