EVENT TYPE USE

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The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
creature clicks on the placeable
Sent from:
engine
Sent to:
placeable
Parameters:
  • Creator: [Undocumented]
  • Integer 0: if true, Success0A column chosen in 2DA (used to make door always open away from player)

Usage

case EVENT_TYPE_USE:
{
object oUser = GetEventCreator(ev); // [Undocumented]
int bVariation = GetEventInteger(ev, 0); // if true, Success0A column chosen in 2DA (used to make door always open away from player)

// insert event-handling code here

break;
}

When this event is sent to a placeable, use the GetPlaceableAction function to determine which type of usage the placeable has been subjected to. Possible types include:

  • PLACEABLE_ACTION_USE
  • PLACEABLE_ACTION_OPEN
  • PLACEABLE_ACTION_CLOSE
  • PLACEABLE_ACTION_AREA_TRANSITION
  • PLACEABLE_ACTION_DIALOG
  • PLACEABLE_ACTION_EXAMINE
  • PLACEABLE_ACTION_TRIGGER_TRAP
  • PLACEABLE_ACTION_DISARM
  • PLACEABLE_ACTION_UNLOCK
  • PLACEABLE_ACTION_OPEN_INVENTORY
  • PLACEABLE_ACTION_FLIP_COVER
  • PLACEABLE_ACTION_USE_COVER
  • PLACEABLE_ACTION_LEAVE_COVER
  • PLACEABLE_ACTION_TOPPLE
  • PLACEABLE_ACTION_DESTROY

See also

PLACEABLE ACTION_*