EVENT TYPE DIALOGUE

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Source:
script.ldf
Sent when:
An object tries to initiate dialog with the object receiving the event, either by clicking or by scripting
Sent from:
engine (clicking on object to talk) or scripts (manually sending this event)
Sent to:
creatures, placeables
Parameters:
  • Creator: Initiating object
  • String 0: Dialog to initiate, "" to use default object dialog

Usage

case EVENT_TYPE_DIALOGUE:
{
object oInitiator = GetEventCreator(ev); // Initiating object
string sDialog = GetEventString(ev, 0); // Dialog to initiate, "" to use default object dialog

// insert event-handling code here

break;
}