EVENT TYPE DESTROY OBJECT

From Dragon Age Toolset Wiki
Jump to: navigation, search

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
events_h
Sent when:
Sent by script to signal object to destroy itself.
Sent from:
Sent to:
placeables
Parameters:
None.

Usage

case EVENT_TYPE_DESTROY_OBJECT:
{

// insert event-handling code here

break;
}