EVENT TYPE DEATH

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Source:
script.ldf
Sent when:
creature or placeable have the death effect applied (regardless of hitpoints)
Sent from:
scripts
Sent to:
creatures, placeables
Parameters:
  • Creator: killing object

Usage

case EVENT_TYPE_DEATH:
{
object oKiller = GetEventCreator(ev); // killing object

// insert event-handling code here

break;
}

Handles shutdown of creature's AI, perception, etc. and replaces it with a bodybag.