EVENT TYPE BLOCKED

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Source:
script.ldf
Sent when:
The current creature's path has been blocked while moving by a creature or door. This event will NOT fire when blocked by placeables which cannot change the walk mesh or terrain.
Sent from:
engine
Sent to:
creatures
Parameters:
  • Creator: blocking object

Usage

case EVENT_TYPE_BLOCKED:
{
object oBlocker = GetEventCreator(ev); // blocking object

// insert event-handling code here

break;
}

Also, this doesn't exist yet, but we'll need this event to fire for any time that the pathfinding failed.[Undocumented]