EVENT TYPE AMBIENT CONTINUE

From Dragon Age Toolset Wiki
Jump to: navigation, search
Source:
events_h
Sent when:
conversation ends or player is nearby to resume ambient behaviour
Sent from:
engine
Sent to:
creature
Parameters:
  • Object 0: Instigator

Usage

case EVENT_TYPE_AMBIENT_CONTINUE:
{
object oInstigator = GetEventObject(ev, 0); // Instigator

// insert event-handling code here

break;
}

Remarks

If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the instigator is the creature conversing.