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  • 1) Valeria banters with the party randomly WITHOUT changing any original game scripts. These are there to handle Valeria(is she in party?, has she joined? do we need to run the script? it has to be done if we're
    83 KB (11,764 words) - 17:21, 1 February 2022
  • ...adapt the existing machinery for the recruitment and tracking of your own party members. === Step 1: Create a party plot table ===
    9 KB (1,540 words) - 17:53, 4 December 2010
  • ...adapt the existing machinery for the recruitment and tracking of your own party members. === Step 1: Create a party plot table ===
    9 KB (1,531 words) - 20:50, 26 October 2014
  • |param1desc=Party follower <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (219 words) - 20:04, 3 August 2011
  • |description= Add follower to party pool + active party |description= Add follower to party pool and remove from active party
    2 KB (237 words) - 11:52, 26 October 2014
  • == Functions == === Party is attacked by 1 or more hostiles ===
    4 KB (633 words) - 22:36, 2 February 2010
  • ...Removes a non-plot follower from the active party, sending him back to the party pool |param1desc = The creature leaving the party
    1 KB (195 words) - 12:16, 26 October 2014
  • |brief = Returns the party list for a creature. |param1desc = The object to test for returning the party
    2 KB (234 words) - 12:54, 7 September 2011
  • ...ge that you can add a random chance to see if you initiate dialog with the party member.(see the script below, it is trivial) ...r with). Alternatively, you can use the core plots to check who is in the party, but I find this more efficient, since we got full control over the script
    5 KB (710 words) - 16:19, 10 July 2011
  • ...olled directly by the player and typically will be more developed than non-party members: they may have their own quest lines; they may have banter with eac * [[:Category:Party and group control|Party and group control]] functions
    1 KB (212 words) - 16:34, 26 October 2014
  • |brief=Notifies the GUI that one of the party members can level up |param1desc=The party member who can level up
    1 KB (161 words) - 22:20, 9 February 2010
  • |brief=Returns TRUE if a creature is a member of a player's party |param1desc=The creature to test for party membership
    912 B (136 words) - 00:19, 20 February 2010
  • |brief = Returns TRUE if the follower is in the active party FALSE otherwise |returndesc = TRUE if the follower is in the active party, FALSE otherwise
    1 KB (162 words) - 22:06, 10 February 2010
  • |brief = Clears the entire active party and stores it. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    962 B (132 words) - 22:05, 10 February 2010
  • ...this cannot be compiled directly cause it is header script and it contains functions, constants, not main logic flow it is compiled automatically when you inclu This file contains utility functions
    20 KB (2,132 words) - 09:43, 17 October 2017
  • |brief=Returns the formation location of the given party member as if it was following the leader |param1desc=Party member to check the location of
    880 B (125 words) - 23:47, 10 February 2010
  • |brief=Checks if the follower is set to follow the party leader |param1desc=Party follower
    838 B (118 words) - 18:53, 2 March 2010
  • |brief = Hire non-plot follower into the active party for oPC |param1desc = The creature joining the party
    1 KB (161 words) - 12:16, 26 October 2014
  • | Party Add | Party Kick
    14 KB (2,119 words) - 21:43, 31 August 2011
  • |brief = Removes ALL diseases from ALL party members <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    893 B (113 words) - 14:27, 27 March 2012
  • |brief=Moves the entire party into an area <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (200 words) - 01:02, 3 March 2010
  • |brief=Returns the currently main controlled party member. |returndesc=the currently main controlled party member
    880 B (120 words) - 22:03, 2 March 2010
  • |param1desc = party object <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    2 KB (251 words) - 22:26, 6 August 2011
  • |param1desc = party object <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    2 KB (226 words) - 22:28, 6 August 2011
  • |brief=Gets the party leader. |returndesc=Party leader creature object (not necessarily the hero)
    728 B (99 words) - 01:41, 13 February 2010
  • |brief=Get the object array of the party pool |returndesc=the array of followers belonging to the party pool
    758 B (106 words) - 19:07, 2 March 2010
  • |brief=Returns the ID number of the party member being referenced in those conditions which are generated on a per-fo |returndesc=The ID number of the party member.
    957 B (137 words) - 22:50, 24 February 2010
  • |brief=Returns the ID number of the targeted party member for those tactic targets which are generated on a per-follower basis |returndesc=The ID number of the party member.
    969 B (139 words) - 16:49, 26 October 2009
  • |param1desc=Party follower <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (169 words) - 00:17, 18 February 2010
  • |param1desc=Party follower |param2desc=TRUE to follow, FALSE to separate from the party
    957 B (139 words) - 01:34, 11 February 2010
  • |brief=Sets the party leader. |param1desc=Leader of the party (not necessarily the hero)
    783 B (108 words) - 17:13, 29 July 2009
  • |brief=Sets the party picker area name <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (174 words) - 21:16, 16 July 2011
  • *Handle creature and party member [[AI]] ...editor is a sidebar with a browser that can display all currently-defined functions, variables, or constants, or a set of 'template' scripts that can serve as
    13 KB (1,960 words) - 00:20, 10 August 2011
  • ...ult character generation system, simply have this event call the following functions: #Player returns the sword to the innkeeper, who offers to join the party. A new area also opens up on the world map at this point.
    18 KB (2,862 words) - 21:00, 4 September 2016
  • |description = fired when a party member is added to the party pool |description = party members are rezzed on this event if it happens outside of combat
    32 KB (3,772 words) - 19:54, 21 August 2011
  • // If the party does no longer perceive any hostiles.... ...LOG_CHANNEL_COMBAT, "Combat_HandleCreatureDisappear", "STOPPING COMBAT FOR PARTY!");
    2 KB (185 words) - 15:31, 7 August 2011
  • |brief=Gets the max size of the party's inventory (ie. number of slots) |returndesc=the max size of the party's inventory
    942 B (134 words) - 22:10, 2 March 2010
  • |brief = Returns the party object of the target creature. |returndesc = The party object of the target creature.
    949 B (121 words) - 22:24, 6 August 2011
  • |brief=Gets the status of the party picker GUI (button invisible, visible but party picker unusable, etc.) <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    791 B (106 words) - 16:51, 29 July 2009
  • |brief=Indicates if the party of a creature is perceiving any hostiles <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    855 B (117 words) - 16:52, 29 July 2009
  • |brief=Restore the party inventory from a placeable <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    860 B (113 words) - 19:55, 3 March 2010
  • |brief=Set if the creature can be controlled by the user when they are in the party. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (154 words) - 18:43, 19 February 2010
  • |brief=Sets the status of the party picker GUI (button invisible, visible but party picker unusable, etc.) <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (146 words) - 19:17, 3 August 2011
  • |brief=Store the party inventory on a placeable <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    958 B (135 words) - 16:26, 25 August 2010
  • 1) Valeria banters with the party randomly WITHOUT changing any original game scripts. These are there to handle Valeria(is she in party?, has she joined? do we need to run the script? it has to be done if we'r
    7 KB (1,090 words) - 19:31, 9 July 2011
  • Sounds are created and packaged using the [[FMOD]] tool. This is a third-party tool that is included with the Dragon Age toolset. See the [[FMOD]] page fo ...t the occludability, pitch, priority and volume of any given object. These functions will be explained in two ways: 1. how the object inspector allows modificat
    13 KB (2,257 words) - 20:30, 4 September 2011
  • ...creature that follows the player around but it is not part of the player's party. The creature will not cross an area transition. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    913 B (134 words) - 02:52, 25 October 2009
  • |brief=Adjust a party follower's approval rating <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    976 B (135 words) - 22:46, 31 July 2009
  • |brief=Get a party follower's approval rating <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    833 B (115 words) - 18:53, 2 March 2010
  • |param1desc=Party follower <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    826 B (113 words) - 20:03, 3 August 2011
  • |param1desc=Party follower <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    820 B (113 words) - 20:04, 3 August 2011
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in for this creature (a non-party creature).
    922 B (133 words) - 18:49, 2 March 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in party members selected by the user (which can be more than one).
    922 B (135 words) - 16:52, 29 July 2009
  • |param1desc=Party follower <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    818 B (115 words) - 22:38, 24 February 2010
  • |brief=Removes a non party follower <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    771 B (106 words) - 19:53, 3 March 2010
  • |param1desc=Party follower <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    833 B (115 words) - 16:54, 29 July 2009
  • |brief=Sets a tactic entry for a party member <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (168 words) - 23:33, 31 July 2009
  • ...consistent control schemes would be most welcome, or perhaps even a third-party application to make it easier to edit camera controls without XML expertise ...ripts they used to turn 3DSMax models into the format the game uses. Third-party converters and plugins for 3DSMax or for other 3D modeling programs will be
    4 KB (620 words) - 16:57, 1 February 2022
  • |brief = Restores a party that was cleared using UT_PartyStore <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    735 B (99 words) - 22:05, 10 February 2010
  • ...game scripts so we have to take care of all of that. We'll build our own functions. Add these functions in the 'functions' section.
    28 KB (3,821 words) - 01:50, 18 July 2011
  • *GEN_CURE_PC_INJURIES - removes all injuries from party members ...is somewhat simpler than the plots and scripting tabs for child nodes, but functions in a very similar manner. It has no "condition" section, just a section cal
    11 KB (1,908 words) - 23:35, 10 August 2011
  • * be deathblowed (Immortal, Plot, Party Member, Flagged as invalid in the toolset) // If we are immortal, Plot, or can not die permanently (e.g. a party member),
    2 KB (201 words) - 15:26, 7 August 2011
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    759 B (93 words) - 14:31, 27 March 2012
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in Applies <code>eEffect</code> to every member of the player's party.
    2 KB (230 words) - 19:55, 10 March 2012
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in ...flag is not an option. It always returns FALSE for members of the player's party.
    1 KB (169 words) - 19:48, 25 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in A player can view their own inventory or that of one of their party, a container, a store or a stash.
    1 KB (167 words) - 23:31, 31 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in - creature must not be a party member
    1 KB (150 words) - 00:05, 16 January 2010
  • |param1desc=Party member whose flag will be set <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    890 B (122 words) - 00:51, 11 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in Enables or disables equipment access for a particular party member.
    991 B (134 words) - 22:04, 11 February 2010
  • |brief=Sets the max size of the party's inventory (ie. number of slots) <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1,011 B (143 words) - 23:33, 31 July 2009
  • |brief=Changes the primary controlled creature if they are in the active party. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    903 B (122 words) - 17:13, 29 July 2009
  • ...stile creatures of interest, such as NPCs that are fighting alongside your party. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1,022 B (154 words) - 00:11, 11 February 2010
  • |brief=Shows the Party Picker GUI <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    702 B (93 words) - 17:13, 29 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in Destroys the specified object unless it is a party member; is plot or is immortal.
    1 KB (164 words) - 19:40, 8 August 2011
  • |brief = Transitions the entire party to a new area <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (206 words) - 22:16, 10 February 2010
  • ...BIENT_* local variables at run time using [[SetLocalInt]] - always use the functions [[Ambient_Start]], [[Ambient_Stop]], [[Ambient_OverrideBehaviour]], and [[A ...should never be directly modified at run-time. Instead, use the following functions to customize a creature's ambient behaviour through script.
    12 KB (1,801 words) - 00:16, 10 December 2013
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    779 B (107 words) - 16:44, 29 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    873 B (121 words) - 16:44, 29 July 2009
  • The following functions allow an effect to exist outside of the scope of the current script by stor The following functions allow an effect which exists outside of the scope of the current script to
    6 KB (922 words) - 13:22, 23 October 2011
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    838 B (116 words) - 16:28, 29 July 2009
  • |brief=Returns the value of the game setting: Auto level party members <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    743 B (99 words) - 16:49, 29 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    826 B (113 words) - 16:49, 29 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    758 B (104 words) - 16:51, 29 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    763 B (105 words) - 16:51, 29 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    797 B (109 words) - 22:50, 11 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    856 B (121 words) - 22:51, 24 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    901 B (128 words) - 18:47, 2 March 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    923 B (133 words) - 18:47, 2 March 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    856 B (121 words) - 23:16, 26 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    825 B (113 words) - 16:52, 29 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    857 B (121 words) - 18:46, 2 March 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    888 B (128 words) - 22:51, 24 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    866 B (123 words) - 22:49, 24 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    666 B (88 words) - 19:54, 3 March 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    854 B (120 words) - 16:54, 29 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    889 B (122 words) - 16:54, 29 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    887 B (125 words) - 16:54, 29 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    931 B (127 words) - 16:54, 29 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    1 KB (148 words) - 16:54, 29 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    834 B (117 words) - 01:45, 27 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    1,000 B (142 words) - 23:33, 31 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    847 B (118 words) - 17:13, 29 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    856 B (117 words) - 17:36, 1 March 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    1 KB (151 words) - 20:06, 3 August 2011
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    911 B (113 words) - 13:59, 27 March 2012
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    2 KB (302 words) - 22:06, 10 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    1 KB (202 words) - 22:06, 10 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    1 KB (170 words) - 22:05, 10 February 2010
  • |param5desc = Is the Effect party wide or not. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    2 KB (286 words) - 12:48, 26 April 2012
  • ...r begins when a creature sees the player and ceases a short time after the party leaves the creature's sight. Ambient behaviour alternates between a movemen The only functions safe to call outside [[sys_ambient_h]] or [[creature_core]] are:
    3 KB (416 words) - 01:05, 25 August 2011
  • The following functions allow an effect to exist outside of the scope of the current script by stor The following functions allow an effect which exists outside of the scope of the current script to
    6 KB (923 words) - 13:27, 23 October 2011
  • ! Key || Camera Functions ...e Player resources, your game may have strange bugs (not being able to add party members) - so never play without removing all output from the Single Player
    19 KB (3,139 words) - 00:35, 3 July 2012
  • * Plot script gen00pt_party.nss and party_h have some plot-companion handling functions. I wouldn't really give it a short treatment at the bottom under "Advanced ...happy to be part of the discussion. Perhaps FollowTheGourd might join the party as well :-) --[[User:Gaxkang55|Gaxkang55]] 08:19, 10 January 2011 (UTC)
    4 KB (534 words) - 19:08, 21 July 2011
  • ...rfeering in Origins, breaking it (wrong scripts triggering, destroying the party recruiting). In order to avoid this, you can rename your functions.
    15 KB (2,377 words) - 13:26, 23 October 2011
  • <!-- This section contains links to articles, functions or constant groups. --> [[Category:Party and group control]]
    2 KB (263 words) - 12:48, 26 October 2014
  • ...ll actually need ''two'' scripts. One is an include file to hold the basic functions that make the hire script work, and another script to actually run the hiri ...less you set it higher than the player, since they'll just get XP from the party picker anyway.
    5 KB (876 words) - 20:35, 14 June 2011
  • // ... only from party members AND [[Category:Functions from combat_h]]
    10 KB (679 words) - 15:31, 7 August 2011
  • ...se System, [[sys_disease]], uses special, permanently applied effects to a party member to mimic diseases contracted during combat or due to some event. |functions = true
    358 B (44 words) - 00:50, 25 August 2011
  • ...ury System, [[sys_injury]], uses special, permanently applied effects to a party member to mimic last damage sustained when dropping in combat. |functions = true
    547 B (73 words) - 00:37, 25 August 2011
  • ...feering in Origins, breaking it (wrong scripts triggering, destroying the party recruiting). In order to avoid this, you can rename your functions.
    15 KB (2,378 words) - 13:31, 23 October 2011