SetControllable

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Set if the creature can be controlled by the user when they are in the party.

void SetControllable(
object oFollower,
int nIsControllable
);
Parameters:
oFollower
The creature whose state is to be sert
nIsControllable
Whether to make the creature controllable
Returns:

Nothing.

Source:

script.ldf

Description

If the primary controlled creature is set to uncontrollable, the next follower in the party will be set as the primary controlled creature.