Engine ApplyEffectOnParty

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This function applies an effect on an object.

void Engine_ApplyEffectOnParty(
int nDurationType,
effect eEffect,
float fDuration = 0.0,
object oCreator = OBJECT_SELF,
int nAbilityId = 0,
int bExcludeCreator = FALSE
);
Parameters:
nDurationType
an EFFECT_DURATION_TYPE_* constant or literal
eEffect
the effect to be applied
fDuration
[Undocumented]
oCreator
an object to be the effect creator
nAbilityId
an ABILITY_* constant or literal
bExcludeCreator
Exclude the creator of the effect
Returns:

Nothing.

Source:

script.ldf

Description

Applies eEffect to every member of the player's party.

Remarks

The EFFECT_DURATION_TYPE_* constant which are valid for the nDurationType parameter are:

  • EFFECT_DURATION_TYPE_INSTANTANEOUS
  • EFFECT_DURATION_TYPE_PERMANENT
  • EFFECT_DURATION_TYPE_TEMPORARY