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  • 2 KB (251 words) - 12:36, 3 August 2011
  • ...y much guaranteed to fail for some enduser. Furthermore, if you use these variable types in the var_ 2DAs, it will fail gloriously. == Variable 2DAs ==
    3 KB (524 words) - 10:20, 25 March 2011
  • 316 B (36 words) - 16:22, 1 September 2009
  • #REDIRECT [[Local variable#Variable_2DAs]]
    42 B (5 words) - 00:43, 5 February 2010
  • ==Copy Local Variable Names== Make it possible to copy a variable's name from the variables pop up window.
    2 KB (325 words) - 19:45, 22 February 2010

Page text matches

  • {{inspector row|Variable 2da | 2da file containing a variable table. Only the values in the table can be set and retrieved by scripting. {{inspector row|Variables | Opens the variable table for editing, allows the initial values of the variables to be defined
    16 KB (2,474 words) - 14:20, 21 February 2013
  • {{variable table start}}
    22 KB (1,482 words) - 01:35, 16 December 2011
  • {{Variable table start}} {{Variable table row| AI_* | || See [[AI]] }}
    14 KB (2,190 words) - 15:10, 4 July 2010
  • ...триггер, в разделе "Attributes" выберите поле "Variable" и нажмите на кнопку [[Image:ellipsis.png|link=]].
    19 KB (538 words) - 06:09, 20 June 2012
  • ...will need to check it out to modify it, if you haven't already. Select the Variable field in the Attributes section and click on the elipses ([[Image:ellipsis. ...rigger, set the trigger's "Script" property to "gen00tr_talk" and set the "Variable 2da" property to "var_trigger_talk".
    10 KB (1,581 words) - 17:43, 11 March 2012
  • ...se of a large set of variables in the default [[var_creature.xls]] [[local variable]] table. The variables and their affects are: <br clear="all"/> {{variable table start}}
    4 KB (574 words) - 22:35, 2 February 2010
  • {{variable table start}} {{variable table row| PLC_AT_DEST_AREA_TAG | string |none| resource name of an area tr
    17 KB (2,708 words) - 07:54, 2 December 2013
  • ...defined in the integer variable 'PLC_TRAP_TYPE' on the placeable's [[local variable]]s. * '''Detected''' - Traps that have the integer variable 'PLC_TRAP_DETECTED' set to 0 (default) when they are armed are considered '
    10 KB (1,534 words) - 00:10, 9 March 2012
  • {{Variable table start}} {{Variable table row|AMBIENT_SYSTEM_STATE| int| 0| Bitmask controlling ambient system
    12 KB (1,801 words) - 00:16, 10 December 2013
  • ...ue greater than 0 uses that value instead of the one on the creature. Each variable has a short explanation of what overriding does. {{variable table start}}
    6 KB (952 words) - 08:09, 22 May 2011
  • *"Open Variables" opens the window for setting default variable values for the object. {{Variable table start}}
    14 KB (2,314 words) - 11:18, 26 October 2014
  • *"Open Variables" opens the window for setting default variable values for the object. {{Variable table start}}
    14 KB (2,315 words) - 00:14, 28 December 2011
  • {{inspector row|Variable 2da| 2da file containing a variable table. Only the values in the table can be set and retrieved by scripting. {{inspector row|Variables| Opens the variable table for editing, allows the initial values of the variables to be defined
    13 KB (1,980 words) - 07:33, 3 November 2013
  • ...y much guaranteed to fail for some enduser. Furthermore, if you use these variable types in the var_ 2DAs, it will fail gloriously. == Variable 2DAs ==
    3 KB (524 words) - 10:20, 25 March 2011
  • == Custom AI state variable == Custom AI is enabled via the AI_CUSTOM_AI_ACTIVE variable in a [[creature]]'s variable table, which also keeps track of the current 'state' the custom AI is in.
    7 KB (905 words) - 13:53, 18 May 2011
  • {{variable table start}} {{variable table row|TS_OVERRIDE_CATEGORY |int|0| Указывает ID категор
    9 KB (187 words) - 07:44, 14 October 2011
  • ==Copy Local Variable Names== Make it possible to copy a variable's name from the variables pop up window.
    2 KB (325 words) - 19:45, 22 February 2010
  • # A value or variable is assigned to a variable of a different type, e.g. a [[string]] value assigned to an [[int]] varaibl ...of a different type, e.g. a [[string] function to assigned to an [[int]] variable.
    5 KB (883 words) - 01:27, 27 April 2020
  • {{variable table start}} {{variable table row| MERCHANT_COUNTER_1 to 3 | int | | {{undocumented}}}}
    7 KB (1,093 words) - 23:17, 10 August 2011
  • |brief=Sets a local command variable on an object. |param1desc=Object to set the variable on
    2 KB (280 words) - 19:54, 25 February 2010
  • |brief=Sets a local effect variable on an object. |param1desc=Object to set the variable on
    2 KB (301 words) - 19:54, 25 February 2010
  • |brief=Sets a local event variable on an object. |param1desc=Object to set the variable on
    2 KB (278 words) - 19:54, 25 February 2010
  • |brief=Sets a local location variable on an object. |param1desc=Object to set the variable on
    2 KB (276 words) - 19:54, 25 February 2010
  • |brief=Sets a local player variable on an object. |param1desc=Object to set the variable on
    2 KB (321 words) - 19:55, 25 February 2010
  • ...aracter's level. Manipulating the treasure system can involve both [[local variable]]s and [[Event keyword|event]]s. == [[Local variable]]s - data repositories for individual objects ==
    5 KB (818 words) - 22:09, 26 March 2012
  • *Function, variable, constant, and template browser (visible on the right-hand side of the scre *Auto-complete when typing function and variable names
    13 KB (1,960 words) - 00:20, 10 August 2011
  • |brief=Retrieves a local integer variable stored on an object. |param1desc=The Object the variable is stored on
    1 KB (203 words) - 05:48, 1 August 2009
  • |brief=Sets a local itemproperty variable on an object. |param1desc=Object to set the variable on
    2 KB (300 words) - 23:41, 5 August 2014
  • ...e and a simple function call in your module script, you can have unlimited variable and array storage with no need to declare anything in a 2da.)
    4 KB (620 words) - 16:57, 1 February 2022
  • |brief=Gets a local command variable on an object. |param1desc=Object to get the variable from
    1 KB (172 words) - 18:59, 19 February 2010
  • |brief=Gets a local effect variable on an object. |param1desc=Object to get the variable from
    1 KB (192 words) - 06:00, 1 August 2009
  • |brief=Gets a local event variable on an object. |param1desc=Object to get the variable from
    1 KB (169 words) - 05:59, 1 August 2009
  • |brief=Gets a local location variable on an object. |param1desc=Object to get the variable from
    1 KB (169 words) - 05:57, 1 August 2009
  • |brief=Gets a local object variable on an object. |param1desc=Object to get the variable from
    1 KB (170 words) - 05:56, 1 August 2009
  • |brief=Gets a local player variable on an object. |param1desc=Object to get the variable from
    1 KB (214 words) - 05:55, 1 August 2009
  • |brief=Get a local variable of type resource on an object |param1desc=The object from which to get the variable
    1 KB (175 words) - 02:43, 20 November 2009
  • |brief=Gets a local string variable on an object. |param1desc=Object to get the variable from
    1 KB (170 words) - 05:52, 1 August 2009
  • |brief=Sets a local floating point variable on an object. |param1desc=Object to set the variable on
    1 KB (178 words) - 06:06, 1 August 2009
  • |brief=Sets a local object variable on an object. |param1desc=Object to set the variable on
    1 KB (174 words) - 06:04, 1 August 2009
  • |brief=Sets a local variable of type resource on an object |param1desc=The object on which to set the variable
    1 KB (179 words) - 06:02, 1 August 2009
  • |brief=Sets a local string variable on an object. |param1desc=Object to set the variable on
    1 KB (174 words) - 06:02, 1 August 2009
  • |brief=Gets a local floating point variable off of an object. |param2desc=The name of the floating point variable to retrieve
    1 KB (173 words) - 05:58, 1 August 2009
  • |brief=Gets a local itemproperty variable on an object. |param1desc=Object to get the variable from
    1 KB (194 words) - 23:42, 5 August 2014
  • ...ember and not function-local or it'll just be a register or randomly named variable when compiled, or just not be available in the scope you need it to be. ...ment or in braces. But the MTASC compiler will enforce that you define the variable in a "proper" scope, so you may need to move where it's declared if you wan
    21 KB (3,437 words) - 02:35, 14 July 2011
  • |brief=Stores a local integer variable on an object. |param2desc=The name of the integer variable to store
    1 KB (186 words) - 05:47, 1 August 2009
  • ...[[local variable/ru|локальных переменных]]''' ''[[local variable|(en)]]'' и '''[[Event keyword/ru|событий]]''' ''[[Event keyword|(en ...ые переменные должны быть определены в '''variable 2DA''.
    9 KB (190 words) - 03:37, 14 October 2011
  • === Types & Variable === ...copy is made whenever they are passed into a function or copied to another variable.
    17 KB (1,323 words) - 01:46, 24 June 2013
  • ...nt</code>" data type. To retrieve the current event and stick it into that variable, we'll use the engine-defined function <code>[[GetCurrentEvent]]</code>. ...vent type is represented internally by an integer. We'll create an integer variable named <code>nEventType</code> to hold it, and use the <code>GetEventType</c
    12 KB (2,075 words) - 22:55, 10 August 2011
  • ...t a way to override events only when my module is running - I had to add a variable to var_module.xls/gda (which is probably where the only potential compatibi ...s properties, I set the variable to a 1. My event overrides check for this variable to be == 1, if not, send it off the proper handler.
    12 KB (1,894 words) - 09:26, 10 January 2011
  • The core plot file epipt_main, contains the variable EPI_JUMP_TO_SLIDE_SHOW, which is set once you talk to the guard post-corona Add the variable VALERIA_EPI_JUMP_TO_SLIDE_SHOW in the companion VALERIA_NPC_HIRE plot, so w
    83 KB (11,764 words) - 17:21, 1 February 2022

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