Difference between revisions of "Category:Toolset bugs"
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Each page in this category describes a reported bug with the toolset. | Each page in this category describes a reported bug with the toolset. | ||
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+ | See [[Reporting a bug]] for instructions on how to submit bugs. |
Revision as of 20:51, 15 January 2010
Each page in this category describes a reported bug with the toolset.
See Reporting a bug for instructions on how to submit bugs.
Pages in category "Toolset bugs"
The following 53 pages are in this category, out of 53 total.
B
- Bug: Ambient movement erratic when a new path is specified
- Bug: APR base causing a CTD
- Bug: APR base maximum M2DA row ID is 65535 in the toolset
- Bug: Builder to Builder Create includes core resources by default
- Bug: Builder to Builder Load may not reproduce resource detail correctly
- Bug: Bulder to Player with new level issue
- Bug: Cannot open file for writing C:\Program Files\BioWare\...
- Bug: Cannot open file for writing C:\Program Files\BioWare\.../ru
- Bug: Closing area properties dialog in level editor for non-existent area causes crash
- Bug: Computer names with non-English characters can cause checkout problems
- Bug: Computer names with non-English characters can cause checkout problems/ru
- Bug: ConfigureToolset application fails to set a registry key
- Bug: ConfigureToolset application fails to set a registry key/ru
- Bug: Conversation macro out-of-date
- Bug: Custom Placeables appear/disapear randomly
- Bug: DAUpdater needs to be run from the bin ship folder
- Bug: DLC conflicts with standalone campaigns
- Bug: Duplicating a plot duplicates the uneditable GUID
- Bug: EVENT TYPE CUSTOM COMMAND COMPLETE not being handled
- Bug: export creates unnecessary core override
- Bug: Generate VO Local fails
- Bug: High M2DA ID ranges might work in the toolset, but not in game
- Bug: Light Map glitches
- Bug: Manage Exports fails to post trees to local
- Bug: Manage Exports popup can get stuck behind the toolset window, locking up the toolset
- Bug: Manage Exports screen doesn't recognize when lightmapping is finished
- Bug: Minimap dimensons don't match up precisely with map dimensions
- Bug: missing talktables
- Bug: multiple light probes all generate the same reflection
- Bug: New level doesn't work correctly
- Bug: no available headmodels
- Bug: Opening a modal window locks up the toolset on multi-monitor setup
- Bug: Out of memory message
- Bug: overriding starting location to a non-existent area can cause a crash
- Bug: Render Lightmaps and Wait option is incorrectly considered to be mandatory or prohibited
- Bug: Russian characters are displayed incorrectly
- Bug: Russian characters are displayed incorrectly/ru
- Bug: Simple walkmesh causing Engine DLL Crash
- Bug: Some animations in ANIM base won't fire
- Bug: SpeedTree rendering distance
- Bug: Talk table exported to packages override
- Bug: Tint Override dropdown reverts to default
- Bug: toolset export generates files with names that can't be packaged in builder to player
- Bug: Toolset freezes when exporting or compiling
- Bug: Toolset loses M2DA dropdown selection, resets to default
- Bug: Unable to save a new module
- Bug: Unable to save a new module/ru
- Bug: Unresolved DB reference to starting area
- Bug: Use shapeshift to become a steel golem produces a steel golem with wrong head
- Bug: Water plane missing in-game