Bug: Minimap dimensons don't match up precisely with map dimensions

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  • Version found: 1.0.1088.0
  • Status: Open

Description

The mini-maps position and size attributes do not appear to match those of the level and is difficult to set.

If I create a 64m x 64m external area you might expect that setting the mini-map from 0,0 by 64,64 (or the handy shortcut of -1,-1) through the Area Properties dialog would exactly match the position and size of the terrain mesh. Unfortunately it does not. In fact, as you can see from the attached image, in order to get the mini-map to match the terrain mesh you have to use rather bizarre settings of 5.4,5.4 by 53.2,53.3 (give or take a point or two).

screenshot showing the effect of this bug

Trying to set the mini-maps position and size using the mouse is a similarly fraught experience as the boundary will move and/or expand for no apparent reason. If you click and hold the mouse just inside the edge of the terrain the position might, for example, be 1.2,1.5 and you might drag the boundaries until it is 62.3,62.1 wide and high. However on releasing the mouse the position will move off the terrain and the size of the boundary will expand in both directions.

Workarounds