Bug: Simple walkmesh causing Engine DLL Crash

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  • Version found: 1.0.1008.0
  • Status: Open

Description

Engine DLL will crash when moving an object from a palette window into the scene. The problem has been traced down to a walkable mesh. Simple flat surface seems to be more problematic than a more complex surface. So far, I haven't been able to find any specific reason for the crash. Adding some extra polygons to bend-down the edges of the walkmesh seems to improve the situation. I have included all nessecary files needed to reproduce the CTD in here Model Files And the log files. This is the key entry that's printed in the logs: 47596 Assert Unable to create NxActor .\PhysicsActor.cpp(244)

Workarounds

Add more polygons into the walkmesh and bend them in a different directions.