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  • | {{Infobox cutscenes}} Alternately, cutscenes can be created from an existing line cinematic in a [[conversation]]. This
    19 KB (3,281 words) - 10:04, 24 March 2011
  • | {{Infobox cutscenes}} # Create a conversation line (the way we do thing is: some stand alone cutscenes have their own conversation; you could also create one conversation with a
    21 KB (2,985 words) - 09:24, 17 October 2011
  • ! Cutscenes | Powerful native cutscene creator || Script-based cutscenes
    3 KB (354 words) - 03:22, 17 February 2011
  • ...ecial events you can add much more than that - even integrating full-blown cutscenes into the middle of a conversation. == Cutscenes ==
    17 KB (2,855 words) - 07:20, 26 November 2013
  • {{Infobox cutscenes}} ...will go back to normal again when the cutscene ends and the game resumes, cutscenes are run entirely separate from the main action of the game and have no dire
    36 KB (6,303 words) - 14:51, 21 December 2013
  • {{Infobox cutscenes}} ...e can find it (the base override directory works well) This only works for cutscenes that have the "area" specified in the editor, those that only have a layout
    11 KB (996 words) - 14:17, 7 November 2011
  • {{Infobox cutscenes}} ...interesting animations that are intended for animals, creatures or custom cutscenes that can produce some interesting effects such as flying through the air or
    11 KB (2,025 words) - 22:48, 10 March 2022
  • {{Infobox cutscenes}} ...r of the actual pose of the previous line. It is still used in stand-alone cutscenes, and can be useful for preview purposes. }}
    11 KB (1,676 words) - 18:08, 27 January 2010
  • == Adding music to cutscenes == [http://social.bioware.com/forum/Dragon-Age-Toolset/Toolset---Cutscenes/Cutscene-Music-to-replace-in-game-vanilla-question-Solved-2847712-1.html Ho
    6 KB (1,099 words) - 17:18, 1 February 2022
  • -- Take all Cutscene Referenced Strings for Cutscenes -- Take all Cutscenes that reference more than one String.
    587 KB (68,089 words) - 20:12, 28 October 2009
  • == Dummy Voiceover and Cutscenes==
    6 KB (948 words) - 13:26, 28 January 2016
  • {{Infobox cutscenes}} [[Category:Cutscenes]]
    69 KB (593 words) - 09:55, 21 July 2012
  • ...ring ID but hooked up to a different one. Use a non-default name for these cutscenes to avoid this hassle. [[Category:Cutscenes]]
    7 KB (1,251 words) - 08:24, 18 January 2011
  • {{Infobox cutscenes}} [[Category:Cutscenes]]
    9 KB (1,485 words) - 21:57, 15 October 2012
  • {{Infobox cutscenes}} [[Category:Cutscenes]]
    18 KB (2,755 words) - 18:04, 27 January 2010
  • {{Infobox cutscenes}} [[Category:Cutscenes]]
    10 KB (1,467 words) - 20:57, 13 March 2012
  • {{Infobox cutscenes}} [[Category:Cutscenes]]
    9 KB (1,587 words) - 22:49, 10 August 2011
  • {{Infobox cutscenes}} [[Category:Cutscenes]]
    6 KB (962 words) - 16:49, 19 January 2012
  • * Such cutscenes are past and future cutscenes that show the player from another point in time in the game.
    1 KB (228 words) - 13:35, 14 February 2012
  • {{Infobox cutscenes}} [[Category:Cutscenes]]
    6 KB (1,039 words) - 12:14, 14 April 2012

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