Difference between revisions of "User:BryanDerksen/Sandbox"

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DA Overview
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<div style="float:right; background-color:#eeeeee; border:2px #999999 solid; padding:4px; margin:4px; width:220px;">
  
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{| align="right" valign="top" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;" width="100%" class="collapsible collapsed"
 
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! colspan="2" align="center"|
<h2 style="margin:0; background:#cef2e0; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;">[[Getting Started]]</h2>
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'''The [[Resource Palette]]'''
 
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{| style="background-color:#ece9d8; border: 1px solid #aca899; margin:2px;"
<div style="margin:0; background: rgb(250, 245, 255); border:1px solid rgb(175, 163, 191); text-align:left; color:#000; padding:0.2em 0.4em; float:right; font-size:x-small;">
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Quick links:
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* [[Creating an account]]
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* [[Installing the toolset]]
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* [[Toolset interface overview]]
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</div>
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Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium. Integer tincidunt.
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|-
 
|-
 
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|[[Image:IconArea.png|link=Area]]
| valign="top" height="100%" style="margin:0; background:#f5fffa; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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|[[Image:IconAreaList.png|link=Area list]]
<h2 style="margin:0; background:#cef2e0; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;">Builders: Building the Game World</h2>
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|[[Image:IconCharacter.png|link=Character]]
 
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|[[Image:IconConversation.png|link=Conversation]]
Cras dapibus. Vivamus elementum semper nisi. Aenean vulputate eleifend tellus. Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim. Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus. Phasellus viverra nulla ut metus varius laoreet. Quisque rutrum. Aenean imperdiet. Etiam ultricies nisi vel augue. Curabitur ullamcorper ultricies nisi. Nam eget dui.
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|[[Image:IconCreature.png|link=Creature]]
 
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|[[Image:IconCutscene.png|link=Cutscene]]
| valign="top" height="100%" style="margin:0; background:#f5fffa; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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|[[Image:IconItem.png|link=Item]]
<h2 style="margin:0; background:#cef2e0; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;">Artists: Managing Custom Art Assets</h2>
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|[[Image:IconMap.png|link=Map]]
 
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|[[Image:IconMerchant.png|link=Merchant]]
Etiam rhoncus. Maecenas tempus, tellus eget condimentum rhoncus, sem quam semper libero, sit amet adipiscing sem neque sed ipsum. Nam quam nunc, blandit vel, luctus pulvinar, hendrerit id, lorem. Maecenas nec odio et ante tincidunt tempus. Donec vitae sapien ut libero venenatis faucibus. Nullam quis ante. Etiam sit amet orci eget eros faucibus tincidunt. Duis leo. Sed fringilla mauris sit amet nibh. Donec sodales sagittis magna.
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|-
 
|-
| valign="top" height="100%" style="margin:0; background:#f5fffa; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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|[[Image:IconPlaceable.png|link=Placeable]]
 
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|[[Image:IconPlot.png|link=Plot]]
<h2 style="margin:0; background:#cef2e0; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;">Cinematographers: Adding Cutscenes and In-Game Movies</h2>
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|[[Image:IconScript.png|link=Script]]
 
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|[[Image:IconClientScript.png|link=Client script]]
Nullam nulla eros, ultricies sit amet, nonummy id, imperdiet feugiat, pede. Sed lectus. Donec mollis hendrerit risus. Phasellus nec sem in justo pellentesque facilisis. Etiam imperdiet imperdiet orci. Nunc nec neque. Phasellus leo dolor, tempus non, auctor et, hendrerit quis, nisi.
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|[[Image:IconStage.png|link=Stage]]
 
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|[[Image:IconTrigger.png|link=Trigger]]
| valign="top" height="100%" style="margin:0; background:#f5fffa; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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|[[Image:IconSound.png|link=Sound]]
 
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|[[Image:IconModel.png|link=Model Placement]]
<h2 style="margin:0; background:#cef2e0; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;">Sound Technicians: Controlling Sound and Music</h2>
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|[[Image:IconAll.png|link=Designer Resources]]
 
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|}
Sed consequat, leo eget bibendum sodales, augue velit cursus nunc, quis gravida magna mi a libero. Fusce vulputate eleifend sapien. Vestibulum purus quam, scelerisque ut, mollis sed, nonummy id, metus. Nullam accumsan lorem in dui. Cras ultricies mi eu turpis hendrerit fringilla. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In ac dui quis mi consectetuer lacinia.
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|-
 
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! colspan=2 | <u>'''[[Art Resources]]'''</u>
 
|-
 
|-
| valign="top" height="100%" style="margin:0; background:#f5fffa; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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| || [[Animation]]
<h2 style="margin:0; background:#cef2e0; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;">[[Script|Scripters: Changing and Extending Default Behaviors]]</h2>
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|-
 
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| || [[Level]]
Scripting is used whenever the designers need control over the game's behaviour. The syntax for DA scripts is very similar to the C programming language. Scripting is commonly used to:
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|-
* Trigger plot events
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| || [[Material]]
* Create or modify abilities - skills, talents, and spells
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|-
* Handle creature and party member AI
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|[[Image:IconModel.png|link=Model]] || [[Model]]
 
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|-
| valign="top" height="100%" style="margin:0; background:#f5fffa; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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| || [[Morph]]
 
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|-
<h2 style="margin:0; background:#cef2e0; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;">Tool Experts: 3rd Party Extensions</h2>
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| || [[VFX]]
 
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|-
In dui magna, posuere eget, vestibulum et, tempor auctor, justo. In ac felis quis tortor malesuada pretium. Pellentesque auctor neque nec urna. Proin sapien ipsum, porta a, auctor quis, euismod ut, mi. Aenean viverra rhoncus pede. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Ut non enim eleifend felis pretium feugiat. Vivamus quis mi. Phasellus a est. Phasellus magna.
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! colspan=2 | <u>'''[[Designer Resources]]'''</u>
 
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|-
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| || [[Module]]
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|-
 +
|[[Image:IconArea.png|link=Area]] || [[Area]]
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|-
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|[[Image:IconAreaList.png|link=Area list]] || [[Area list]]
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|-
 +
|[[Image:IconCharacter.png|link=Character]] || [[Character]]
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|-
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|[[Image:IconClientScript.png|link=Client script]] || [[Client script]]
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|-
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|[[Image:IconConversation.png|link=Conversation]] || [[Conversation]]
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|-
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|[[Image:IconCreature.png|link=Creature]] || [[Creature]]
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|-
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|[[Image:IconCutscene.png|link=Cutscene]] || [[Cutscene]]
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|-
 +
|[[Image:IconItem.png|link=Item]] || [[Item]]
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|-
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|[[Image:IconMap.png|link=Map]] || [[Map]]
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|-
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|[[Image:IconMerchant.png|link=Merchant]] || [[Merchant]]
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|-
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|[[Image:IconPlaceable.png|link=Placeable]] || [[Placeable]]
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|-
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|[[Image:IconPlot.png|link=Plot]] || [[Plot]]
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|-
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|[[Image:IconScript.png|link=Script]] || [[Script]]
 +
|-
 +
|[[Image:IconSound.png|link=Sound]] || [[Sound]]
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|-
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|[[Image:IconStage.png|link=Stage]] || [[Stage]]
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|-
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|[[Image:IconTrigger.png|link=Trigger]] || [[Trigger]]
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|-
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! colspan=2 | <u>'''[[List of file types]]'''</u>
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|-
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| || [[2DA file]]
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|-
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| || [[GFF file]]
 
|}
 
|}
 
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<div style="text-align: center;">'''Cutscene topics'''</div>
 
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*[[cutscene tutorial]]
 
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*[[cutscene action]]s
 
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**[[play animation]]
 
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**[[animation list]]
Discussion: http://social.bioware.com/group/239/discussion/687/
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*[[cutscene effect]]s
 
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*[[VFX list]]
Departments supported by social:
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*[[curve editor]]
 
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*[[cutscene object]]s
* 2d Art
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</div>
* 3d Art
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* Animation
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* Area Design
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* Audio/Sound Effect
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* Character Design
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* Cinematic
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* Music/Composing
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* Project Management
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* QA/Testing
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* Scenario Design
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* Scripting
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* Story Writing
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* Tools Programming
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* Visual Effect
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* Voice Acting
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* Writing/Dialog
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__TOC__
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== Getting Started ==
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* DA Overview
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* Installation Guide
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* Toolset Interface/User's Guide
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* Overview: What comprises a game world? What can be customized?
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* Overview: What are art assets? What assests are available? What can be customized?
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* Overview: Sound, VO, Music, what are they, where are they used? What can be customized?
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* Overview: What is a character? What can be customized?
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* Overview: Cinematics. What is a cutscene? What is a stage? What can be customized?
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* Overview: What is module management? Why is it necessary? What does it do?
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* Overview: What does the game provide to help with story writing? What can be done with these tools?
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* Overview: Scripting. What is a script? Why are scripts used? What can they do?
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* Overview: 3rd Party Extensions. What they are, why they are needed, etc.? Do I need them?
+
 
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== Builders: Building the Game World ==
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* Area Design Overview
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* Design Resources
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** Area
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** Area List
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** Character
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** Creature
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** Item
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** String
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** Trigger
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* Building related tutorials (probably needs further initial subdivision)
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** How to use the Level Editor
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** How to use the Area Editor
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** How to add a creature
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** How to add an item
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** How to add a trigger
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** others
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== Artists: Managing Custom Art Assets ==
+
 
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* Art Assets Overview
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* 2d Art
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* 3d Art
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* Animation
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* Visual Effect
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* Art Resources
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** Animation
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** Level
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** Material
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** Morph
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** VFX
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* Art related tutorials (probably needs further initial subdivision)
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** How to use the Animation Editor
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** How to use the Level Editor
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** How to use the Material Editor
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** How to use the Morph Editor
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** How to use the VFX Editor
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** others
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+
== Sound Technicians: Controlling Sound and Music ==
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=
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* Audio Overview
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* Audio/Sound Effect
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* Music/Composing
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* Voice Acting
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* Design Resources
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** Conversation
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* Sound/Music related tutorials (may need further initial subdivision)
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** How to record sounds
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** How to compose and record music
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** How to record voiceovers
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** How to format sound files
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** How to import and integrate sounds
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** How to import and integrate music
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** How to import and integrate voiceovers
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** others
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== Players: Creating and Managing Characters ==
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* Character Overview
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* Character Design
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* Design Resources
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** Character
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* Character Management related tutorials (may need further initial subdivision)
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** How to design a character
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** How to create a character
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** others
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== Cinematographers: Adding Cutscenes and In-Game Movies ==
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* Cinematic Overview
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* Cutscenes
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* Movies
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* Design Resources
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** Client Script
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** Conversation
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** Cutscene
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** Stage
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* Cinematics related tutorials (may need further initial subdivision)
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** How to design a cutscene
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** How to make a cutscene
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** How to create and add a stage
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** How to use a client script with a cutscene
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** How to use cutscene capture to make a movie
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** others
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== Project Managers: Managing Your Module ==
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* Project Management Overview
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* Project Management Tasks
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* QA/Testing
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* Design Resources
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** Client Script
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* Module Management tutorials (may need further initial subdivision)
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** How to create a module
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** How to manage a project
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** How to test a module
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** How to use client scripts to speed testing
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** others
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== Story Tellers: Creating A Story ==
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+
* Story Overview
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* Scenario Design
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* Story Writing
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* Writing/Dialog
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* Design Resources
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** Conversation
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** Cutscene
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** Plot
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* Story Creation related tutorials (probably needs further initial subdivision)
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** How to design a scenario
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** How to write a story
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** How to write a dialog
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** How to use plots
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** How to best incorporate cutscenes
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** others
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== Scripters: Changing and Extending Default Behaviors ==
+
 
+
* Scripting Overview
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* Game Engine Mechanics
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* DAScript Language
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** Definitions
+
*** Datatypes
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*** Operators
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*** Statements
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*** Functions
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*** etc.
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** Functions Reference/Index
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** Constants Reference/Index
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** Topics Reference/Index
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* Design Resources
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** Client Script
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** Script
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* Scripting related tutorials (no doubt needs further initial subdivision)
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** How to create a script
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** How to control *choose your favorite behavior*
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** many many others
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+
== Tool Experts: 3rd Party Extensions ==
+
 
+
* Extensions Overview
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* Bioware Suggestions for 3rd Party Tools
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* Tools Programming
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* Art Resources
+
** Animation
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** Level
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** Material
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** Morph
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** VFX
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* Design Resources
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** Area
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** Area List
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** Character
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** Client Script
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** Conversation
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** Creature
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** Cutscene
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** Item
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** Plot
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** Script
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** Stage
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** String
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** Trigger
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* Technical Details and Tools (probably won't need further initial subdivision)
+
** File Formats
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*** 2DA
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*** ERF
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*** GFF
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*** RIM
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*** others
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** Data Editors
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*** 2DA
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*** ERF
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*** GFF
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*** RIM
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* 3rd Party Extension tutorials (no doubt needs further initial subdivision)
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** How to modify 2DA files
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** How to modify ERF files
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** How to modify GFF files
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** How to modify RIM files
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** How to use joe's item maker
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** How to use pete's loot system
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** How to use barbara's crafting
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** How to use daisy's script generator
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** others
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Latest revision as of 14:38, 11 June 2011

Cutscene topics