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  • ...gType ([Name], [Description], [IncludeFile], [Exported]) values ('Exported GUI Text', 'Strings managed by the designer toolset.', NULL, 1) ...O t_StringType ([Name], [Description], [IncludeFile], [Exported]) values ('GUI', NULL, NULL, 0)
    25 KB (2,619 words) - 17:31, 28 October 2009
  • === Disable GUI === Shuts off the ingame GUI elements so you can capture the movie without the extra bits on the edges.
    11 KB (996 words) - 14:17, 7 November 2011
  • ...on: An open animation is played. The container’s inventory is shown on a GUI. If the container is locked, then the character’s lock picking skill is c * Default Action: The container’s inventory is shown on a GUI. Static containers cannot be locked.
    17 KB (2,708 words) - 07:54, 2 December 2013
  • ...aken. :) I've got in contact with one of our programmers who has done some GUI work and he's quite interested in helping you out with your documentation a ...uys would have the most luck with modding the conversation GUI and the map GUI. Both of these GUIs are apparently pretty simple in terms of how they talk
    2 KB (329 words) - 03:10, 19 December 2009
  • |int0desc=ID number of the GUI that was opened GUI tutorial calls. nGUIID can be:
    560 B (82 words) - 19:50, 3 August 2011
  • |brief=Gives the number of abilities a creature has of a specified type and GUI type |param3desc=The GUI type to filter the count (if GUI type is 0, there is no GUI type filtering)
    1 KB (171 words) - 19:46, 25 February 2010
  • |brief=Sets the status of the party picker GUI (button invisible, visible but party picker unusable, etc.) *PP_GUI_STATUS_NO_USE = 0 (not visible on main GUI)
    1 KB (146 words) - 19:17, 3 August 2011
  • There's a woefully incomplete GUI category on the wiki here [[:Category:GUI]]. It was an early effort at detailing some of the class specifics in the U ...re might be a perfectly good reason for that like the engine notifying the GUI when it changes.
    21 KB (3,437 words) - 02:35, 14 July 2011
  • Enable/Disable world map GUI button. ...y to set the current location of the player in the world map. This way the GUI will know where to put the player icon when opening the map.
    5 KB (845 words) - 10:58, 31 January 2011
  • ...ting_the_background_strings | bug]], smaller numbers are required for some GUI functions). Certain core strings are associated with system components (e.g. GUI) which cannot be duplicated or checked in. The normal procedure in such cas
    7 KB (1,156 words) - 08:06, 5 January 2011
  • ..._PARTYMEMBER_ADDED ]] - Party member added to active party using the party GUI ...MEMBER_DROPPED ]] - Party member removed from active party using the party GUI
    14 KB (2,021 words) - 12:26, 15 August 2011
  • |description = not visible on main GUI |description = visible on main GUI, unusable
    985 B (121 words) - 19:19, 3 August 2011
  • [[:Category:GUI]] ...ternalCommands]] class for intercommunication between the engine and other GUI forms.
    3 KB (532 words) - 21:00, 30 December 2009
  • The other GUI files use the [[ActionScript:ExternalCommands|ExternalCommands]] class to s ...ternalCommands]] class for intercommunication between the engine and other GUI forms.
    3 KB (303 words) - 03:22, 16 December 2009
  • ..._PARTYMEMBER_ADDED ]] - Party member added to active party using the party GUI ...MEMBER_DROPPED ]] - Party member removed from active party using the party GUI
    15 KB (1,680 words) - 05:37, 14 October 2011
  • ...ting_the_background_strings | bug]], smaller numbers are required for some GUI functions). Certain core strings are associated with system components (e.g. GUI) which cannot be duplicated or checked in. The normal procedure in such cas
    9 KB (775 words) - 08:40, 18 June 2013
  • | .[[GUI]] || Graphical User Interface file | .[[AS]] || Action Script: used by the ScaleForm GUI package
    8 KB (1,079 words) - 12:22, 6 June 2011
  • The central resource navigation GUI in the toolset is the [[resource palette]]. The palette can be opened (if i ...rop the window somewhere other than an arrow, it will detach from the main GUI and become a floating window.
    7 KB (1,140 words) - 23:19, 10 August 2011
  • |brief=Prints a string to the onscreen log window provided by the GUI. Prints a string to the onscreen log window provided by the GUI.
    981 B (138 words) - 00:20, 18 February 2010
  • |brief=Notifies the GUI that one of the party members can level up Notifies the GUI that one of the party members can level up.
    1 KB (161 words) - 22:20, 9 February 2010
  • ...ed in the [[plotactionsets]] 2DA to be set active. 0 hides the plot action GUI This function shows the "army picker" GUI in the upper right of the screen with a set of up to four actions that the
    1 KB (166 words) - 23:50, 9 February 2010
  • {{2da start|GUI Types}} {{2da column|Label|string|Quick, one or two word, description of what gui type this falls under.}}
    1,014 B (161 words) - 18:39, 28 January 2010
  • ...amilar with the [[UI_Tutorial_%28draft%29 | UI Tutorial]], it's set in the GUI's Localization.as file as LOC_GENDER_DESCRIPTION = 377283, which is then us
    31 KB (4,632 words) - 19:14, 6 December 2016
  • ...ternalCommands]] class for intercommunication between the engine and other GUI forms. [[Category:GUI]]
    1 KB (134 words) - 11:27, 17 December 2009
  • ...ternalCommands]] class for intercommunication between the engine and other GUI forms. [[Category:GUI]]
    1 KB (167 words) - 04:44, 16 December 2009
  • ...ternalCommands]] class for intercommunication between the engine and other GUI forms. [[Category:GUI]]
    1 KB (162 words) - 05:25, 16 December 2009
  • ...ternalCommands]] class for intercommunication between the engine and other GUI forms. [[Category:GUI]]
    1 KB (218 words) - 06:22, 16 December 2009
  • The plot actions GUI, also known as the "army picker", is a set of up to four buttons that's dis The buttons of the plot action GUI are defined in [[Plotactions.xls]].
    367 B (64 words) - 00:33, 12 February 2010
  • ...ak them a bit to fit them to your needs. If you don't want the partypicker GUI to show up at camp when you hire the follower, just omit "SetPartyPickerGUI
    24 KB (3,290 words) - 00:32, 6 August 2012
  • ...see below (to perfect things like approval rating showing on the inventory GUI for Valeria, use different approval names than the core game ones etc, but //while opening the inventory gui, that character WILL have their
    28 KB (3,821 words) - 01:50, 18 July 2011
  • ...game, e.g., you open or close the inventory, talents, skills, or world map gui, all the module event scripts you have installed are fire and processed (pr //while opening the inventory gui, that character WILL have their
    83 KB (11,764 words) - 17:21, 1 February 2022
  • ...lumn| Texture |resource| The background texture displayed by the job board GUI}}
    1 KB (222 words) - 22:52, 27 October 2014
  • *GEN_OPEN_ENCHANTING - opens the [[item upgrade]] GUI.
    11 KB (1,908 words) - 23:35, 10 August 2011
  • This will allow you to have a more friendly GUI interface into the toolset's database. It also means you can cause damage t
    6 KB (1,009 words) - 17:05, 1 February 2022
  • |when= Party member added to active party using the party GUI
    592 B (88 words) - 16:18, 19 December 2010
  • |when=Party member removed from active party using the party GUI
    240 B (31 words) - 00:51, 12 February 2010
  • * General GUI
    6 KB (909 words) - 18:48, 14 January 2010
  • ...eration, and StartCharGen causes the game to show the character generation GUI to the player.
    18 KB (2,862 words) - 21:00, 4 September 2016
  • [[Category:GUI functions]]
    2 KB (269 words) - 00:04, 11 February 2013
  • *SR - GUI/selection
    17 KB (3,076 words) - 14:41, 13 August 2011
  • |tocategory1 = GUI
    860 B (126 words) - 00:30, 11 February 2013
  • [[Category:GUI]]
    773 B (127 words) - 00:34, 11 February 2013
  • ...hen currently active/pending on a party member, should be displayed in the GUI indicating a party members current actions.}}
    2 KB (273 words) - 12:55, 3 August 2011
  • [[Category:GUI]]
    284 B (40 words) - 00:12, 11 February 2013
  • |brief=Adds an entry to the General Scoreboard GUI
    1 KB (169 words) - 22:05, 9 February 2010
  • This function tells the engine to activate or deactivate the GUI indicator for a modal ability on a creature.
    1 KB (154 words) - 22:48, 24 February 2010
  • |brief=Gets the status of the party picker GUI (button invisible, visible but party picker unusable, etc.)
    791 B (106 words) - 16:51, 29 July 2009
  • |brief = highlights the specified gui element
    966 B (119 words) - 20:00, 3 August 2011
  • |brief=Shows the Item upgrade GUI
    688 B (92 words) - 20:59, 24 February 2010
  • |brief=Shows the Store GUI for a specific store
    755 B (106 words) - 19:31, 14 January 2010
  • |brief=Sets an entry in the Championship Scoreboard GUI
    1 KB (161 words) - 16:54, 29 July 2009
  • ...hile the follower is in any state. It will not allow the player, using the GUI,
    1 KB (169 words) - 00:17, 18 February 2010
  • |brief=Sets the count value of the plot action to be displayed on the GUI.
    867 B (119 words) - 23:50, 9 February 2010
  • |brief=Sets an entry in the Tournament Scoreboard GUI
    1 KB (155 words) - 19:47, 3 March 2010
  • |brief=Shows the Championship Scoreboard GUI
    724 B (93 words) - 17:13, 29 July 2009
  • |brief=Shows the [[Chanter's board]] GUI (quest board)
    817 B (113 words) - 19:45, 25 February 2010
  • |brief=Shows the Crafting GUI for the given crafting skill
    846 B (117 words) - 23:07, 30 July 2009
  • ...en, indicating if the player is captured on death (which gives a different GUI screen)
    899 B (126 words) - 17:13, 29 July 2009
  • |brief=Shows the General Scoreboard GUI
    714 B (93 words) - 17:13, 29 July 2009
  • |brief=Shows the Party Picker GUI
    702 B (93 words) - 17:13, 29 July 2009
  • |brief=Shows the Tournament Scoreboard GUI
    720 B (93 words) - 17:13, 29 July 2009
  • ...TARGET creature has taken damage from the SOURCE creature. This is so the GUI can display indicators when PC's take damage from off screen enemies.
    1,006 B (145 words) - 19:29, 2 March 2010
  • This event appears to be used with the [[army control]] GUI.
    314 B (44 words) - 00:34, 12 February 2010
  • This 2DA defines the buttons in the [[plot actions]] GUI.
    729 B (106 words) - 23:55, 9 February 2010
  • There is a special Upgrade GUI which presumably allows the PC to install to or uninstall from an item. It
    14 KB (1,910 words) - 21:57, 15 November 2009
  • ...ile that configures all sorts of things for the toolset that there isn't a GUI for in the toolset itself. Just make sure to make a backup copy before you
    2 KB (281 words) - 03:50, 13 November 2009
  • ...erver Management Studio Express provides a powerful and more user-friendly GUI. You can download the latest version (SP4) from:
    7 KB (1,122 words) - 12:51, 21 June 2017
  • * [http://social.bioware.com/project/1060/ GUI for tazpn's Command Line Tools] - This is an easy-to-use program to convert
    2 KB (370 words) - 16:34, 1 February 2022
  • GUI=0
    1 KB (143 words) - 00:18, 18 February 2010
  • ...rksheet completely though they would still have to work within the current GUI limitation of 6 backgrounds.
    18 KB (2,479 words) - 12:52, 11 June 2011
  • Allstar's GUI interface for Tazpn's Command Line Tools [http://social.bioware.com/project
    2 KB (302 words) - 00:27, 26 May 2023
  • :TYPE = GUI
    18 KB (1,222 words) - 12:57, 11 June 2011
  • [[Category:GUI]]
    2 KB (247 words) - 05:52, 16 December 2009
  • <dascript>ExternalCommands.GetValue("GUI.SelectedCharacter.Name")</dascript> [[Category:GUI]]
    1 KB (164 words) - 05:03, 18 April 2011
  • [[Category:GUI]]
    1 KB (227 words) - 05:42, 16 December 2009
  • ...plottypes.xls]] - how plots are grouped at the highest level in the game GUI (codex entry types, story, etc.)
    4 KB (493 words) - 20:10, 8 May 2014
  • |param1desc = [[WM GUI STATUS_*]]
    801 B (102 words) - 13:53, 27 March 2012
  • ...ithin the game executable. Any change made to this function will result in GUI glitches and other bugs. Sorry.
    1 KB (182 words) - 23:12, 24 February 2010
  • ...modders and players since such overwrites cannot be turned off in the game GUI. This technique is deprecated - mods should be distributed in the approved
    15 KB (2,377 words) - 13:26, 23 October 2011
  • ...butes swap their place with skills(on the left instead of the right of the gui), to name one bug, or scripts not firing the right way to name another. Ver
    1,017 B (179 words) - 16:33, 30 November 2010
  • *GEN_OPEN_ENCHANTING - opens the [[item upgrade]] GUI.
    16 KB (473 words) - 05:26, 18 June 2013
  • ...me, e.g., you open or close the inventory, talents, skills, or world map gui, all the module event scripts you have installed are fire and processed (
    7 KB (1,090 words) - 19:31, 9 July 2011
  • ...rces are to overwritten by a mod, then disabling the mod through the game GUI should turn off the overwrite. Nothing should go into packages unless it ab
    532 B (90 words) - 13:54, 23 February 2012
  • ...nal specialisations will only be displayed on the Specialization Selection GUI if the total number is a multiple of 4. For example if there are 8 or 12 th
    17 KB (3,007 words) - 14:08, 28 December 2013
  • ...odders and players since such overwrites cannot be turned off in the game GUI. This technique is deprecated - mods should be distributed in the approved
    15 KB (2,378 words) - 13:31, 23 October 2011
  • ...the playable and non-playable races that may appear on the character sheet GUI.
    591 B (95 words) - 23:25, 27 October 2014
  • | Character Builder tool || [http://social.bioware.com/9548/ sieverk] || A GUI tool for designing character builds. See what your character's attributes,
    58 KB (8,268 words) - 19:25, 2 March 2014