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  • The '''command''' type represents an instruction for a game object to perform an action. ...constructors]] for a command, for example, [[CommandAttack]] is the attack command's constructor.
    1 KB (167 words) - 12:22, 15 August 2011
  • |brief=This function adds the specified command to the object. |param1desc=the object to add the specified command
    2 KB (290 words) - 22:05, 9 February 2010
  • |brief=This function is an attack command constructor. |param1desc=the object the command make the creature attack
    1 KB (200 words) - 23:03, 9 February 2010
  • ...function is a move to object command constructor. The object executing the command will only use the position and disregard the target object orientation. |param1desc=the object the command should move the creature to
    2 KB (261 words) - 22:46, 31 July 2009
  • When the game completes the [[command]] that a creature is currently executing, a creature whose AI_CUSTOM_AI_ACT ...vent, which may mean that [[Ambient behaviour]] has already issued another command.
    7 KB (905 words) - 13:53, 18 May 2011
  • ...nction is a move to location command constructor. The object executing the command will use both the position and orientation of the location. |param1desc=the location the command should move the creature to
    1 KB (218 words) - 22:46, 31 July 2009
  • |brief=Returns the command at the specified index in the [[command queue]]. |param1desc=the object to get the command from
    998 B (149 words) - 19:49, 25 February 2010
  • |brief=This function is an equip item command constructor. |returntype=command
    1 KB (199 words) - 18:04, 24 February 2010
  • |brief=This function is a play animation command constructor. |returntype=command
    1 KB (221 words) - 22:46, 31 July 2009
  • |brief=This function is an unequip item command constructor. |returntype=command
    1 KB (153 words) - 16:44, 29 July 2009
  • |brief=This function is a "use ability" command constructor. |returntype=command
    1 KB (217 words) - 22:46, 31 July 2009
  • |brief=This function returns current command for the specified object |param1desc=the object whose current command is being retrieved
    995 B (139 words) - 23:30, 29 July 2009
  • * @brief Handles processing an Attack Command * @param oAttacker The command owner, usually OBJEC_TSE
    7 KB (476 words) - 15:31, 7 August 2011
  • ...editor is a sidebar with a browser that can display all currently-defined functions, variables, or constants, or a set of 'template' scripts that can serve as ...tructed using functions that return them, and then are added to a target's command queue with the AddCommand function.
    13 KB (1,960 words) - 00:20, 10 August 2011
  • ...tructed using functions that return them, and then are added to a target's command queue with the AddCommand function. This means that most functions that are supposed to modify a structure in some way need to return the modi
    17 KB (1,323 words) - 01:46, 24 June 2013
  • |brief=Execute console command. |param1desc=The console command to execute, including arguments
    1 KB (154 words) - 22:48, 21 August 2009
  • |brief=Creates and applies a command to play an animation to interact with an object. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    2 KB (304 words) - 23:28, 31 July 2009
  • ...om the command queue by the specified index. Excludes the currently active command. |param1desc=the object in which to remove the command from
    961 B (138 words) - 19:52, 3 March 2010
  • |brief = This sets an object associated with the specified command |param1type = command
    1 KB (148 words) - 13:30, 26 March 2012
  • |brief=Returns the command priority. (DEPRECATED) |param1type=command
    843 B (112 words) - 19:51, 25 February 2010
  • |brief=Gets a local command variable on an object. |returntype=command
    1 KB (172 words) - 18:59, 19 February 2010
  • |brief=This function is an unsheathe weapons command constructor. |returntype=command
    848 B (117 words) - 13:35, 20 May 2011
  • ...eturns the size of an object command queue, note that the currently active command doesn't belong in the queue. |param1desc=returns the size of this objects command queue
    993 B (142 words) - 19:04, 2 March 2010
  • |brief=Returns the command type. |param1type=command
    780 B (105 words) - 13:26, 3 August 2011
  • |brief=Removes a specific command from an objects command queue |param1desc=The object to remove the command from
    863 B (121 words) - 23:25, 12 February 2010
  • |brief=This sets an integer associated with the specified command |param1type=command
    1,015 B (142 words) - 23:33, 31 July 2009
  • |brief=This function clears the command list for a given object |param1desc=the object on which to clear the command list
    1 KB (185 words) - 22:17, 9 February 2010
  • |brief=This function clears the current command for the specified object <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    905 B (124 words) - 16:28, 29 July 2009
  • |brief=Deathblow command constructor. |returntype=command
    1 KB (172 words) - 22:46, 31 July 2009
  • |brief=This function is a fly command constructor. The flying creature will use both the position and orientation |param1desc=the location the command should fly the creature to
    1 KB (165 words) - 22:38, 5 August 2014
  • |brief=Adds a command to move to a location |returntype=command
    825 B (117 words) - 22:14, 11 February 2010
  • |brief=Adds a command to move to the location of a given object |returntype=command
    864 B (125 words) - 16:28, 29 July 2009
  • |returntype=command |returndesc=a valid command
    1 KB (203 words) - 22:46, 31 July 2009
  • |brief=This function is a sheathe weapons command constructor. |returntype=command
    793 B (105 words) - 16:28, 29 July 2009
  • |brief=Adds a command to move towards a character and initiate a conversation event |returntype=command
    1 KB (191 words) - 22:46, 31 July 2009
  • |brief=This function is a switch weapon set command constructor. |returntype=command
    1,004 B (141 words) - 22:46, 31 July 2009
  • |brief=Turn command constructor. |returntype=command
    851 B (116 words) - 16:44, 29 July 2009
  • |brief=Create a command to use an object. |returntype=command
    969 B (141 words) - 19:25, 3 August 2011
  • |brief=This function returns the previously processed command for the specified object |returntype=command
    890 B (121 words) - 16:52, 29 July 2009
  • |brief=This sets an integer associated with the specified command |param1type=command
    996 B (141 words) - 23:14, 26 February 2010
  • |param5desc = Whether or not to add the use ability command at the top or bottom of the action queue <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    2 KB (249 words) - 01:39, 25 February 2010
  • |brief=Sets a local command variable on an object. |param3type=command
    2 KB (280 words) - 19:54, 25 February 2010
  • |returntype=command |returndesc=a valid command
    946 B (137 words) - 16:44, 29 July 2009
  • |brief=This returns a float associated with the specified command |param1type=command
    893 B (123 words) - 19:49, 25 February 2010
  • |brief=This returns an integer associated with the specified command |param1type=command
    892 B (123 words) - 19:50, 25 February 2010
  • |brief=Set the result of a command. |param1desc=the object in which to set the result of the command
    885 B (126 words) - 16:54, 29 July 2009
  • |brief = This returns an object associated with the specified command |param1type = command
    967 B (121 words) - 13:25, 26 March 2012
  • * @brief Handles processing an Attack Command * @param oAttacker The command owner, usually OBJECT_SELF
    10 KB (679 words) - 15:31, 7 August 2011
  • |brief=Debug command to spawn the script debugger. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    933 B (130 words) - 22:30, 9 February 2010
  • |brief=Returns whether the specified AI command was added by the player (as a result of a mouse click or keyboard action). |param1type=command
    866 B (121 words) - 16:49, 29 July 2009
  • |brief = This function clears the command list for a given object |param1desc = the object on which to clear the command list
    1 KB (150 words) - 14:06, 27 March 2012
  • |param3desc = Set to TRUE if you want this added to the front of the command queue |param4desc = the command will not be cleared by a standard WR_ClearAllCommands
    1 KB (208 words) - 22:16, 10 February 2010
  • ...BIENT_* local variables at run time using [[SetLocalInt]] - always use the functions [[Ambient_Start]], [[Ambient_Stop]], [[Ambient_OverrideBehaviour]], and [[A ...int | 0 |If non-zero, this value forces the creature to perform a specific command (instead of moving and animating).
    12 KB (1,801 words) - 00:16, 10 December 2013
  • ...is done by a command-line utility called <code>ExcelProcessor.exe</code>. Command-line utilities are not very user-friendly, so there are a number of differe ...you'll need to tell the game how to use it. There are a number of wrapper functions in wrappers_h that you'll find useful for this:
    25 KB (4,306 words) - 22:14, 5 July 2010
  • |brief=Returns the command type for the specified tactic. |returndesc=The command type.
    856 B (121 words) - 22:51, 24 February 2010
  • ...coordinates). Will it return an invalid command, or will it return a valid command which will fail because it trys to fly the creature to an invalid or unsafe All wiki pages for functions accepting parameters need to be updated to specify what the legal and illeg
    2 KB (269 words) - 21:52, 24 October 2009
  • |param4desc = Adds a short, random length wait command before the move command <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (185 words) - 19:18, 10 February 2010
  • ...Documentation_Ambience_Content_html_m696ff502.png|border|200px|The refresh command in '''View''']] ...t the occludability, pitch, priority and volume of any given object. These functions will be explained in two ways: 1. how the object inspector allows modificat
    13 KB (2,257 words) - 20:30, 4 September 2011
  • * @param oAttacker The command owner, usually OBJECT_SELF * @param oTarget The Target of the command
    9 KB (740 words) - 15:31, 7 August 2011
  • |returntype=command <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    990 B (133 words) - 19:29, 10 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in NOTE: As with all commands that add items to a container, this command will reset the container (if a placeable)
    2 KB (299 words) - 21:24, 24 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in ability command and is cleared (to target invalid) when combat state is set to false.
    1 KB (158 words) - 19:48, 25 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in Gets the effect associated with the current event. This command should only be used in scripts handling effect applied/removed events.
    825 B (114 words) - 19:46, 10 March 2012
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in NOTE: This command will not work in [[EVENT_TYPE_AREALOAD_PRELOADEXIT]].
    991 B (134 words) - 22:04, 11 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in This command should only be used in scripts handling effect applied/removed events.
    1 KB (160 words) - 18:54, 10 March 2012
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in NOTE: As with all commands that add items to a container, this command will reset the container (placeable) to interactive no matter its previous
    1 KB (143 words) - 19:34, 2 March 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in NOTE: As with all commands that add items to a container, this command will reset the container (placeable)
    958 B (135 words) - 16:26, 25 August 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in weapon set is given, the command will switch to the next set.
    1 KB (194 words) - 23:40, 31 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in This command goes beyond the normal AI perception ring, but will return false if the cre
    1 KB (169 words) - 22:22, 2 March 2010
  • |param2type = command <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (159 words) - 13:12, 24 August 2011
  • |param2type = command <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    917 B (112 words) - 14:00, 27 March 2012
  • |param5desc = the command will not be cleared by a standard [[WR_ClearAllCommands]] <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    2 KB (331 words) - 22:16, 10 February 2010
  • The following functions allow an effect to exist outside of the scope of the current script by stor The following functions allow an effect which exists outside of the scope of the current script to
    6 KB (922 words) - 13:22, 23 October 2011
  • |brief=Returns the command item tag for the specified tactic. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    901 B (128 words) - 18:47, 2 March 2010
  • |brief=Returns the command parameter for the specified tactic. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    923 B (133 words) - 18:47, 2 March 2010
  • The following functions allow an effect to exist outside of the scope of the current script by stor The following functions allow an effect which exists outside of the scope of the current script to
    6 KB (923 words) - 13:27, 23 October 2011
  • Our two functions at the head of the script should be: command cJump = CommandJumpToObject(GetPartyLeader());
    9 KB (1,540 words) - 17:53, 4 December 2010
  • ...on relegated to the context (right-click) menu when all other posts/export functions appear on the toolbar. On the face of it, Generate Water Collisions is not ...d textures on a chunk by chunk basis: this could be done either as a chunk command (i.e. by selecting the chunk and swapping out one of the textures) or by "R
    3 KB (467 words) - 00:06, 27 February 2010
  • * you can include the command, effect, event, float, int, location, object or string data types and they ...there is no point (it is not used by anything other than its Get/SetLocal functions)
    2 KB (354 words) - 14:59, 13 April 2020
  • Our two functions at the head of the script should be: command cJump = CommandJumpToObject(GetPartyLeader());
    9 KB (1,531 words) - 20:50, 26 October 2014