SetIsCurrentEffectValid

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Tells the game if the effect associated with the current event is valid or not.

void SetIsCurrentEffectValid(
int nValid = TRUE
);
Parameters:
nValid
The effect is valid and was properly applied
Returns:

Nothing.

Source:

script.ldf

Description

Tells the game if the effect associated with the current event is valid or not. This determines if the effect is stored and if linked effects are also applied. This command should only be used in scripts handling effect applied/removed events.