Difference between revisions of "Art"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) m (moved Custom art to Art: simplify title) |
Swedish elk (Talk | contribs) (Adding a page with the different materials for terrain mesh painting) |
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**[[Model list]] <small>(with screenshots)</small> | **[[Model list]] <small>(with screenshots)</small> | ||
**[[Vegetation]] <small>(with screenshots)</small> | **[[Vegetation]] <small>(with screenshots)</small> | ||
+ | **[[Terrain Mesh Materials]] <small>(with pictures)</small> | ||
*[[Lighting]] | *[[Lighting]] | ||
*[[Terrain mesh]] | *[[Terrain mesh]] |
Revision as of 15:20, 11 December 2009
Contents
Level layouts
- Level editor
- Model
- Model list (with screenshots)
- Vegetation (with screenshots)
- Terrain Mesh Materials (with pictures)
- Lighting
- Terrain mesh
Models
Models are defined using the following two file formats: MMH and MSH
Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom MAO files as well as the MSH and PHY files.