Difference between revisions of "Art"
From Dragon Age Toolset Wiki
Swedish elk (Talk | contribs) (Adding a page with the different materials for terrain mesh painting) |
|||
Line 14: | Line 14: | ||
[[MMH]] and [[MSH]] | [[MMH]] and [[MSH]] | ||
− | Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom [[MAO]] files as well as the MSH and PHY files. | + | A Models Material is defined in a [[MAO]] File. Which includes a list of Textures in DDS Format, that make up the Material. |
+ | |||
+ | Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom [[MAO]] files as well as the [[MSH]] and [[PHY]] files. | ||
=== Creature models === | === Creature models === | ||
Line 20: | Line 22: | ||
*[[Morph]] | *[[Morph]] | ||
*[[APR_base.xls]] [[2DA]] | *[[APR_base.xls]] [[2DA]] | ||
+ | |||
+ | === Materials === | ||
+ | |||
+ | [[Textureformats]] in DAO | ||
=== Props and placeables === | === Props and placeables === |
Revision as of 01:54, 11 January 2010
Contents
Level layouts
- Level editor
- Model
- Model list (with screenshots)
- Vegetation (with screenshots)
- Terrain Mesh Materials (with pictures)
- Lighting
- Terrain mesh
Models
Models are defined using the following two file formats: MMH and MSH
A Models Material is defined in a MAO File. Which includes a list of Textures in DDS Format, that make up the Material.
Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom MAO files as well as the MSH and PHY files.
Creature models
Materials
Textureformats in DAO