Difference between revisions of "Art"
From Dragon Age Toolset Wiki
Line 25: | Line 25: | ||
=== Materials === | === Materials === | ||
− | [[Textureformats]] in DAO | + | *[[Textureformats]] in DAO |
=== Props and placeables === | === Props and placeables === |
Revision as of 01:58, 11 January 2010
Contents
Level layouts
- Level editor
- Model
- Model list (with screenshots)
- Vegetation (with screenshots)
- Terrain Mesh Materials (with pictures)
- Lighting
- Terrain mesh
Models
Models are defined using the following two file formats: MMH and MSH
A Models Material is defined in a MAO File. Which includes a list of Textures in DDS Format, that make up the Material.
Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom MAO files as well as the MSH and PHY files.
Creature models
Materials
- Textureformats in DAO