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  • * I thought it was clear enough saying "an integer row ID" instead of "a row ID"... it tells you the column type at least, eve ...number". At least "Number" isnt such a strange word which everyone knows. Integer makes it sound like there is hidden ID's to me.
    16 KB (2,849 words) - 01:27, 5 February 2010
  • ...the Boolean states: zero represents the '''false''' state and any non-zero integer represents the '''true''' state. For convenience the [[boolean constants]] // Assigning a value to a integer variable.
    5 KB (672 words) - 18:30, 13 April 2020
  • ...he first column of every 2DA is always labeled "ID" and is always of type "integer". This column is used to uniquely identify the rows in the 2DA. ...ase 2DA has an integer column named "projectile", and each row can have an integer in that column that identifies a row in the PRJ_Base 2DA. These relationshi
    14 KB (2,331 words) - 19:15, 2 August 2013
  • ..., this event type is represented internally by an integer. We'll create an integer variable named <code>nEventType</code> to hold it, and use the <code>GetEve ...(which we've stored in the variable <code>ev</code>) and the index of the integer we want, in this case 0 (this is listed in the documentation).
    12 KB (2,075 words) - 22:55, 10 August 2011
  • |brief=Gets the specified integer on the event. |param1desc=The event to get the integer off of
    939 B (135 words) - 18:58, 16 February 2010
  • |brief=Retrieves a local integer variable stored on an object. |param2desc=The name of the integer variable to retrieve
    1 KB (203 words) - 05:48, 1 August 2009
  • |brief=Sets the specified integer on the event. |param1desc=The event to set the integer on
    1 KB (221 words) - 07:47, 25 January 2011
  • |brief=Stores a local integer variable on an object. |param2desc=The name of the integer variable to store
    1 KB (186 words) - 05:47, 1 August 2009
  • |brief=Gets the specified integer on the effect |param2desc=The index of the integer to get
    925 B (131 words) - 19:42, 10 March 2012
  • |brief=Converts an integer to a floating point number. |param1desc=The integer to convert
    938 B (122 words) - 22:36, 24 February 2010
  • |brief=Converts an integer to a hexadecimal string. |param1desc=The integer to convert
    956 B (122 words) - 22:36, 24 February 2010
  • |brief=Converts an integer to a string. |param1desc=The integer to convert
    944 B (124 words) - 22:36, 24 February 2010
  • * Convert those digits to 64-bit integer (0x0000000000BC614E). * Convert those digits to 64-bit integer (0x0000000000BC614E).
    13 KB (1,887 words) - 22:43, 12 March 2011
  • ...e' (2-handed, dual, weapon & shield, or universal) through the conditional integer field on the passive_abilities worksheet. '''AutoDraw''' is an integer boolean field that defines how a character's weapons are handled when the a
    27 KB (4,244 words) - 21:00, 6 April 2015
  • ...will apply to its surrounding when triggered. Trap Type is defined in the integer variable 'PLC_TRAP_TYPE' on the placeable's [[local variable]]s. * '''Detected''' - Traps that have the integer variable 'PLC_TRAP_DETECTED' set to 0 (default) when they are armed are con
    10 KB (1,534 words) - 00:10, 9 March 2012
  • |brief=Prints an integer to the log file. |param1desc=The integer value to print out to the log
    1 KB (163 words) - 21:16, 2 March 2010
  • The '''int''' type represents a signed 32-bit integer between -2,147,483,648 and 2,147,483,647. The default value is 0. ...al]] can be a decimal (base 10) or hexadecimal (base 16) number. A decimal integer literal consists of a string of decimal digits (0-9). A hexadecimal literal
    2 KB (293 words) - 14:33, 13 April 2020
  • |brief = Returns the absolute value of an integer. |param1desc = The integer to get the absolute value of
    911 B (124 words) - 12:53, 26 March 2012
  • |brief=Converts a floating point number to an integer. |returndesc=An integer representation of the float fFloat.
    927 B (127 words) - 00:22, 20 February 2010
  • |brief=Converts a hexadecimal string to an integer. |returndesc=Returns the integer representation of the hexadecimal value in the string.
    881 B (119 words) - 22:13, 2 March 2010
  • |brief=Converts an integer to a character. |param1desc=The integer to convert
    1 KB (143 words) - 22:36, 24 February 2010
  • |brief=This sets an integer associated with the specified command |param2desc=The integer being set on the command
    996 B (141 words) - 23:14, 26 February 2010
  • |brief=Converts a string to an integer. |returndesc=Returns the integer value in the specified string.
    990 B (134 words) - 17:13, 29 July 2009
  • **unsigned 32 bit integer - TALK_STRING_ID **unsigned 32 bit integer - offset to string (appears to be an offset from 0x60)
    1 KB (221 words) - 22:14, 31 March 2015
  • |brief = Increments a local integer. |param2desc = The name of the integer variable to store.
    1,002 B (141 words) - 19:39, 10 February 2010
  • ...e' (2-handed, dual, weapon & shield, or universal) through the conditional integer field on the passive_abilities worksheet. '''AutoDraw''' is an integer boolean field that defines how a character's weapons are handled when the a
    27 KB (4,247 words) - 07:28, 14 October 2011
  • oLocation is a map pin, nStatusId is an integer identifier for one of the status states (such as active, grayed out, destro ...module script when the world map is closed. It has only one parameter, an integer flag that indicates whether the map was closed due to cancel being selected
    25 KB (4,306 words) - 22:14, 5 July 2010
  • ...plot flag is set or read. This allows the call to have a return value (an integer true/false result) that is most important when dealing with defined plot fl ...PE_SET_PLOT]] is sent whenever a normal plot flag is set, with the event's integer 1 holding the identity of the plot flag that had been set. Note that the pl
    15 KB (2,592 words) - 20:11, 19 November 2010
  • ...t flag is not set then the BaseType indicates the type of the field by the integer id of that type. If the struct flag is set then the BaseType indicates the Field look-up is faster in this version of the GFF because it requires an integer comparison instead of a string comparison. Additionally, storing fields in
    11 KB (1,825 words) - 20:31, 8 August 2011
  • |brief=Converts a character to an integer value. |returndesc=Returns the integer value of the character in the string.
    997 B (144 words) - 17:32, 1 March 2010
  • |brief=This returns an integer associated with the specified command |param2desc=The nth integer requested. Defaults to 0
    892 B (123 words) - 19:50, 25 February 2010
  • |brief=Returns a 2DA value (by hashed column and row) in integer format. Returns a 2DA integer based on the specified Row and Column values. Use GetM2DAInt
    1 KB (185 words) - 13:56, 3 August 2010
  • |brief=Returns a 2DA value in integer format. Returns a 2DA integer based on the specified Row and Column values.
    1 KB (221 words) - 13:54, 3 August 2010
  • |brief=Returns a random integer. Returns a random integer between 0 and nMaxInteger - 1 inclusive.
    891 B (124 words) - 19:08, 2 March 2010
  • |brief = Sets the specified integer on the effect Engine Data structure Sets the specified integer on the effect.
    1 KB (202 words) - 21:37, 29 March 2015
  • |brief=Sets the specified integer on the effect Sets the specified integer on the effect
    1 KB (175 words) - 18:55, 10 March 2012
  • <data type="integer"/> <!-- if UseRemoteMaterial is true. A true/false value --> <data type="integer"/> <!-- a true/false value -->
    61 KB (6,171 words) - 09:37, 13 February 2011
  • ...idends when it comes to using them). The Flag is a incrementing and unique integer. If you choose a reward the Reward field displays the label of the row from In reality a Defined Flag is just an integer constant that is used to identify which snippet of code to run in a plot sc
    10 KB (1,438 words) - 21:22, 9 October 2010
  • ...s finished an Event sporting the indicated event ID & the PlotActionID (in Integer argument 0) will be fired to the specified location) ...ed back to script when the cooldown has completed. This event will have an Integer[0] value identifying the PlotActionID that has finished cooling down
    2 KB (221 words) - 13:55, 26 March 2012
  • {{2da column|CREATURE_TYPE| int | Bitfield, with each bit in the integer enabling a deathblow type (max 32).
    11 KB (1,763 words) - 20:54, 22 February 2022
  • A script called by a line of the conversation can be passed an integer as a parameter, which is retrieved by the function [[GetConversationEntryPa
    11 KB (1,908 words) - 23:35, 10 August 2011
  • ...second local variable is called AMBIENT_ANIM_PATTERN. This needs to be an integer that corresponds to an animation ID (first column) in ambient_ai.xls. Just
    12 KB (1,998 words) - 23:37, 10 August 2011
  • You must now enter the integer “1” into the parameter space provided under the “+” tab beside “U
    39 KB (6,747 words) - 16:42, 11 November 2009
  • ...us when equipped with other members of the same set (as identified by this integer).}}
    13 KB (1,980 words) - 07:33, 3 November 2013
  • * [[int]] - integer numbers. <dascript>int nInteger = 1234;</dascript>
    13 KB (1,960 words) - 00:20, 10 August 2011
  • The '''object keyword''' denotes a data type that stores the integer ID of a game object, also referred to as an ''instance''. The default value
    3 KB (373 words) - 12:24, 15 August 2011
  • ...ing a boolean is untested. It is probably safer to use an [[Int (2da type)|integer]] for scripting purposes.
    900 B (142 words) - 13:22, 10 August 2011
  • Is "bool 0" integer 0?{{undocumented}}
    493 B (60 words) - 00:51, 12 February 2010
  • ...ample also assumes that the campaign has a custom background, for which an integer constant BACKGROUND_FOUNDLING has been defined.
    8 KB (980 words) - 14:01, 12 March 2012
  • Scripting Events have an integer type, target object, a time delay and a package of parameters (arbitrary nu
    14 KB (2,021 words) - 12:26, 15 August 2011
  • Effects can set effect flags. This function returns an integer that contains all the effect flags on an object due to the effects it curre
    930 B (133 words) - 19:14, 10 March 2012
  • Returns an integer representing the current stack size of an item.
    863 B (125 words) - 00:23, 20 February 2010
  • Returns a 2DA integer based on the specified Row and Column values.
    1 KB (220 words) - 13:57, 3 August 2010
  • Returns an integer representing the maximum stack size of an item.
    874 B (126 words) - 18:49, 2 March 2010
  • |param3desc=Integer ordinal of object
    1 KB (186 words) - 23:20, 26 February 2010
  • |param3desc=Integer ordinal of object
    1 KB (186 words) - 00:18, 20 February 2010
  • |brief=This sets an integer associated with the specified command
    1,015 B (142 words) - 23:33, 31 July 2009
  • ...tion sets the group ID of the supplied object. It should be noted that any integer value can be used as it is simply an ID.
    1 KB (160 words) - 17:11, 29 July 2009
  • ...odule when the game mode is set with the game mode being set carried as an integer on the event
    32 KB (3,772 words) - 19:54, 21 August 2011
  • |returndesc = Returns a list of integer ability IDs.
    1 KB (173 words) - 13:39, 26 March 2012
  • |int0desc= ABILITY_* constant integer. If <0 the ability is removed not added
    494 B (66 words) - 00:47, 12 February 2010
  • ...'talk table'''. Each string constant in the talk table has an associated [[integer]] '''string ID'''.
    2 KB (386 words) - 07:36, 18 June 2013
  • -- Hardcoding of a specific integer should be avoided in C++ and SQL code everywhere
    587 KB (68,089 words) - 20:12, 28 October 2009
  • ...tered into the toolset the power level appears to a positive 32-bit signed integer value (i.e. in the range 0 to 2,147,483,647). The [[AddItemProperty]] funct
    14 KB (1,910 words) - 21:57, 15 November 2009
  • ...s on the UI or used as integers in the combat math, we are casting back to integer before storing or computation (e.g. to avoid health from going into the gra
    15 KB (2,137 words) - 13:22, 23 October 2011
  • ...ally the part I put in bold, ''Column A starting at line 3 will contain an integer row ID number that is '''unique to that row across all files''' (unless cre
    2 KB (289 words) - 13:55, 13 November 2009
  • *ID - a unique integer identifier for each row
    11 KB (1,454 words) - 16:49, 19 October 2014
  • // nInt0 - Constant BACKGROUND_* integer
    31 KB (4,632 words) - 19:14, 6 December 2016
  • // int(0) - Constant PROPERTY_* integer
    18 KB (2,479 words) - 12:52, 11 June 2011
  • '''''An integer row ID number that is unique to that row across all files (unless creating
    927 B (161 words) - 04:20, 25 January 2010
  • ...up>-1, or 8388607, if you'd like a more exact number). This was due to the integer being converted into a float internally, losing precision in the process.
    933 B (148 words) - 00:38, 3 February 2010
  • ...то и позволяет считывать значение флага (integer true/false), что очень важно, когда вы работает
    24 KB (430 words) - 12:37, 19 October 2011
  • 22 KB (1,089 words) - 09:42, 16 October 2011
  • * [[int]] - integer numbers. <dascript>int nInteger = 1234;</dascript>
    17 KB (1,323 words) - 01:46, 24 June 2013
  • |returndesc = Creatures Core Class represents by an integer.
    938 B (121 words) - 12:46, 24 August 2011
  • ...едавать в качестве параметра число типа Integer, которое восстанавливается функцией [[GetCo
    16 KB (473 words) - 05:26, 18 June 2013
  • // nInt0 - Constant BACKGROUND_* integer
    44 KB (1,077 words) - 03:51, 2 November 2011
  • ...column| condition_group | int | This links modal abilities. Use the lowest integer of the group. Whenever one of these abilities is used it will turn off the
    8 KB (1,330 words) - 21:15, 6 April 2015
  • ...on the UI or used as integers in the combat math, we are casting back to integer before storing or computation (e.g. to avoid health from going into the gr
    15 KB (2,138 words) - 13:29, 23 October 2011
  • ...ующий идентификатор '''String ID''' типа '''{{ulink|integer}}'''.
    5 KB (75 words) - 08:33, 18 June 2013