Difference between revisions of "Model list"

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(Tevinter tower interior: gallerizing)
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{{BSN link}}
 +
 
{{Infobox level editor}}
 
{{Infobox level editor}}
 
The idea behind showing these models is to give the player a quick view of the actual model that corresponds with a model file name.  Most of the files have meaningful names however the builder will still find that he/she has to place the model in the level to see what it looks like.  These will allow the builder to quickly view model images and thus save them time in level building.
 
The idea behind showing these models is to give the player a quick view of the actual model that corresponds with a model file name.  Most of the files have meaningful names however the builder will still find that he/she has to place the model in the level to see what it looks like.  These will allow the builder to quickly view model images and thus save them time in level building.
  
== Naming conventions ==
+
== DATool ==
 +
[http://social.bioware.com/project/41/ DATool] is a small utility written by [http://social.bioware.com/108/ Adinos] that allows the viewing and retexturing of the models from Dragon Age.  If you do not see an image below for the model you're curious about try DATool.
  
The base folders and their meanings are:
+
== Naming conventions ==
  
*base
+
See Main Article: [[Naming conventions#Model File Naming Convention|Naming conventions]]
*blk - black boxes of various sizes and proportions, used to obscure the portions of models that lie "outside" an interior level where the player shouldn't be able to see.
+
*c - creature
+
*cai - Cave Int.
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*cav
+
*cdr
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*che
+
*chi
+
*cn - Commmon Body Meshes
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*cs
+
*df - dwarf female accessories and components
+
*dm - dwarf male accessories and components
+
*dne - dwarf noble exterior level pieces
+
*dni - dwarf noble interior level pieces
+
*dse - dwarf slum exterior level pieces
+
*dsi - dwarf slum interior level pieces
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*dwe - Dwarven Ext. (Orzammar City)
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*dwi - Dwarven Interior
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*ef - elf female accessories and components
+
*el
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*em - elf male accessories and components
+
*fca
+
*fce - Ferelden Castle/City Ext.
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*fci - Ferelden Castle Int.
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*fde
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*fdi
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*fhe
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*fhec
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*fhi - Ferelden human interior level pieces
+
*fne - Ferelden noble exterior level pieces
+
*frt
+
*fti
+
*ftr
+
*fve
+
*fx
+
*fxa
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*fxc
+
*fxe
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*fxg
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*fxm
+
*fxp
+
*hf - human female accessories and components
+
*hm - human male accessories and components
+
*hro
+
*kn
+
*lightrig
+
*material
+
*nm
+
*plc - placeables
+
*prp - props
+
*prv
+
*qm
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*sb - Skybox
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*sca
+
*sr
+
*tce - Tevinter Castle Ext.
+
*tci - Tevinter Castle Int.
+
*tfi
+
*tools - models used by the toolset
+
*trn
+
*tti
+
*tve
+
*tvi
+
*tvm
+
*ue
+
*uem - Face Bits
+
*uh - Face Bits
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*uhm - Face Bits
+
*ul
+
*ulm
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*v
+
*vfx
+
*vis - vista objects
+
*vst - vista objects
+
*w - weapon models
+
*water - waterfall pieces
+
*zz - models used in debugging
+
  
Since the model names are often inscrutable you will likely wish to make use of the [[scratch space]] in the [[level editor]] by bringing out all of the models from a particular group of interest and copying and pasting those you wish to use from there.
+
== Introductional Notes ==
  
 
* Black models are used to surround indoor areas so that players can see inside the walls when the camera is outside them.
 
* Black models are used to surround indoor areas so that players can see inside the walls when the camera is outside them.
Line 94: Line 21:
 
* The models in this sheet are architectural and environmental.  Models that are props, placeables, fx, body parts etc can all be viewed in other areas of the toolset.
 
* The models in this sheet are architectural and environmental.  Models that are props, placeables, fx, body parts etc can all be viewed in other areas of the toolset.
  
== Black boxes ==
+
== Black Boxes ==
  
 
<gallery>
 
<gallery>
Line 230: Line 157:
 
</gallery>
 
</gallery>
  
== Chantry exterior ==
+
== Chantry Exterior ==
  
 
<gallery>
 
<gallery>
Line 243: Line 170:
 
</gallery>
 
</gallery>
  
== Chantry interior ==
+
== Chantry Interior ==
  
 
<gallery>
 
<gallery>
Line 288: Line 215:
 
</gallery>
 
</gallery>
  
== Dwarf slum exterior ==
+
== Dwarf Slum Exterior ==
  
 
<gallery>
 
<gallery>
Line 303: Line 230:
 
</gallery>
 
</gallery>
  
== Dwarf slum interior ==
+
== Dwarf Slum Interior ==
 +
 
 
<gallery>
 
<gallery>
 
File:Dsi dtroom cnri01.jpg    |  dsi dtroom cnri01
 
File:Dsi dtroom cnri01.jpg    |  dsi dtroom cnri01
Line 340: Line 268:
 
</gallery>
 
</gallery>
  
== Fereldan castle ==
+
== Fereldan Castle ==
 +
 
 
<gallery>
 
<gallery>
 
File:Fca arch01 0.jpg | fca arch01 0
 
File:Fca arch01 0.jpg | fca arch01 0
Line 425: Line 354:
 
File:Fca wdbeam03 0.jpg | fca wdbeam03 0
 
File:Fca wdbeam03 0.jpg | fca wdbeam03 0
 
</gallery>
 
</gallery>
 +
 +
== Fereldan Castle Exterior ==
  
 
<gallery>
 
<gallery>
Line 431: Line 362:
 
File:Fce pubsgn01 0.jpg|fce pubsgn01 0
 
File:Fce pubsgn01 0.jpg|fce pubsgn01 0
 
</gallery>
 
</gallery>
 +
 +
== Fereldan Castle Interior ==
  
 
<gallery>
 
<gallery>
Line 481: Line 414:
 
</gallery>
 
</gallery>
  
== Fereldan dungeon interior ==
+
== Fereldan Dungeon Interior ==
  
 
<gallery>
 
<gallery>
Line 511: Line 444:
 
</gallery>
 
</gallery>
  
== Fereldan human exterior ==
+
== Fereldan Human Exterior ==
  
 
<gallery>
 
<gallery>
Line 605: Line 538:
 
</gallery>
 
</gallery>
  
== Fereldan human interior ==
+
== Fereldan Human Interior ==
  
 
<gallery>
 
<gallery>
Line 669: Line 602:
 
</gallery>
 
</gallery>
  
== Fereldan town interior ==
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== Fereldan Town Interior ==
  
 
<gallery>
 
<gallery>
Line 735: Line 668:
 
</gallery>
 
</gallery>
  
== Fereldan village exterior ==
+
== Fereldan Village Exterior ==
  
 
<gallery>
 
<gallery>
Line 747: Line 680:
 
</gallery>
 
</gallery>
  
== "Hero" sets ==
+
== "Hero" Sets ==
  
 
These tiles consist of models that were custom-made for certain situations in the main campaign.
 
These tiles consist of models that were custom-made for certain situations in the main campaign.
Line 808: Line 741:
 
</gallery>
 
</gallery>
  
== Tevinter castle exterior ==
+
== Tevinter Castle Exterior ==
  
 
<gallery>
 
<gallery>
Line 818: Line 751:
 
</gallery>
 
</gallery>
  
== Tevinter castle interior ==
+
== Tevinter Castle Interior ==
  
 
<gallery>
 
<gallery>
Line 847: Line 780:
 
</gallery>
 
</gallery>
  
== Tevinter Fade interior ==
+
== Tevinter Fade Interior ==
 +
 
 
<gallery>
 
<gallery>
 
File:Tfi doorplug 0.jpg        |  tfi doorplug 0
 
File:Tfi doorplug 0.jpg        |  tfi doorplug 0
Line 894: Line 828:
 
</gallery>
 
</gallery>
  
== Tevinter tower interior ==
+
== Tevinter Tower Interior ==
 +
 
 
<gallery>
 
<gallery>
 
File:tti doorarchl 0.jpg        |  tti doorarchl 0
 
File:tti doorarchl 0.jpg        |  tti doorarchl 0
Line 948: Line 883:
 
</gallery>
 
</gallery>
  
== Tevinter exterior ==
+
== Tevinter Exterior ==
  
[[File:tve1.jpg]]
+
<gallery>
[[File:tve2.jpg]]
+
File:tve b twr1 0.jpg     | tve b twr1 0
[[File:tve3.jpg]]
+
File:tve b twr1 1.jpg     | tve b twr1 1
 +
File:tve bttr 02 0.jpg     | tve bttr 02 0
 +
File:tve bttr 02 1.jpg    | tve bttr 02 1
 +
File:tve elgtwr 02 0.jpg  | tve elgtwr 02 0
 +
File:tve elgtwr 02 1.jpg  | tve elgtwr 02 1
 +
File:tve elgtwr 02b 0.jpg  | tve elgtwr 02b 0
 +
File:tve elgtwr 02b 1.jpg  | tve elgtwr 02b 1
 +
File:tve elgtwr 03 0.jpg  | tve elgtwr 03 0
 +
File:tve elgtwr 03 1.jpg  | tve elgtwr 03 1
 +
File:tve elgtwr 04 0.jpg  | tve elgtwr 04 0
 +
File:tve elgtwr 04 1.jpg  | tve elgtwr 04 1
 +
File:tve elgtwr 05 0.jpg  | tve elgtwr 05 0
 +
File:tve elgtwr 05 1.jpg  | tve elgtwr 05 1
 +
File:tve elgtwr 06 0.jpg  | tve elgtwr 06 0
 +
File:tve elgtwr 06 1.jpg  | tve elgtwr 06 1
 +
File:tve lwall 01 0.jpg    | tve lwall 01 0
 +
File:tve lwall 01 1.jpg    | tve lwall 01 1
 +
File:tve pil 01 0.jpg      | tve pil 01 0
 +
File:tve pil 01 1.jpg      | tve pil 01 1
 +
File:tve pil 03 0.jpg      | tve pil 03 0
 +
File:tve pil 03 1.jpg      | tve pil 03 1
 +
File:tve pil 04 0.jpg      | tve pil 04 0
 +
File:tve pil 04 1.jpg      | tve pil 04 1
 +
File:tve pil 05 0.jpg      | tve pil 05 0
 +
File:tve pil 05 1.jpg      | tve pil 05 1
 +
File:tve pil 06 0.jpg      | tve pil 06 0
 +
File:tve pil 06 1.jpg      | tve pil 06 1
 +
File:tve pil 07 0.jpg      | tve pil 07 0
 +
File:tve roof 01 0.jpg    | tve roof 01 0
 +
File:tve roof 03 0.jpg    | tve roof 03 0
 +
File:tve roof 04 0.jpg    | tve roof 04 0
 +
File:tve sroof 01 0.jpg    | tve sroof 01 0
 +
File:tve sroof 03 0.jpg    | tve sroof 03 0
 +
File:tve sroof 04 0.jpg    | tve sroof 04 0
 +
File:tve stair 01 0.jpg    | tve stair 01 0
 +
File:tve swall 02 0.jpg    | tve swall 02 0
 +
File:tve swall 03 0.jpg    | tve swall 03 0
 +
File:tve swall 06 0.jpg    | tve swall 06 0
 +
File:tve swall 08 0.jpg    | tve swall 08 0
 +
File:tve swall 09 0.jpg    | tve swall 09 0
 +
File:tve swall 10 0.jpg    | tve swall 10 0
 +
File:tve wall 01 0.jpg    | tve wall 01 0
 +
File:tve wall 02 0.jpg    | tve wall 02 0
 +
File:tve wall 03 0.jpg    | tve wall 03 0
 +
File:tve wall 04 0.jpg    | tve wall 04 0
 +
</gallery>
  
== Tevinter interior ==
+
== Tevinter Interior ==
  
[[File:tvi1.jpg]]
+
<gallery>
[[File:tvi2.jpg]]
+
File:Tvi archwall 01 0.jpg|Tvi archwall 01 0
[[File:tvi3.jpg]]
+
File:Tvi archwall 02 0.jpg|Tvi archwall 02 0
[[File:tvi4.jpg]]
+
File:Tvi brkhalla c 0.jpg|Tvi brkhalla c 0
[[File:tvi5.jpg]]
+
File:Tvi brkhalla root 0.jpg|Tvi brkhalla root 0
[[File:tvi6.jpg]]
+
File:Tvi brknwall c 0.jpg|Tvi brknwall c 0
 +
File:Tvi centredeco 0.jpg|Tvi centredeco 0
 +
File:Tvi dbldoor 01 0.jpg|Tvi dbldoor 01 0
 +
File:Tvi dome 01 0.jpg|Tvi dome 01 0
 +
File:Tvi dome 02 0.jpg|Tvi dome 02 0
 +
File:Tvi domeentrance 0.jpg|Tvi domeentrance 0
 +
File:Tvi domefloor 1 0.jpg|Tvi domefloor 1 0
 +
File:Tvi domefloor 2 0.jpg|Tvi domefloor 2 0
 +
File:Tvi floor 1 0.jpg|Tvi floor 1 0
 +
File:Tvi floor 2 0.jpg|Tvi floor 2 0
 +
File:Tvi focalpoint 0.jpg|Tvi focalpoint 0
 +
File:Tvi jaildrfrm 0.jpg|Tvi jaildrfrm 0
 +
File:Tvi jailwall 0.jpg|Tvi jailwall 0
 +
File:Tvi lrgstair 0.jpg|Tvi lrgstair 0
 +
File:Tvi pil 01 0.jpg|Tvi pil 01 0
 +
File:Tvi pil 01a 0.jpg|Tvi pil 01a 0
 +
File:Tvi pil 02 0.jpg|Tvi pil 02 0
 +
File:Tvi pil 03 0.jpg|Tvi pil 03 0
 +
File:Tvi pil 04 0.jpg|Tvi pil 04 0
 +
File:Tvi pil 05 0.jpg|Tvi pil 05 0
 +
File:Tvi pil 06 0.jpg|Tvi pil 06 0
 +
File:Tvi pil 07 0.jpg|Tvi pil 07 0
 +
File:Tvi pil 08 0.jpg|Tvi pil 08 0
 +
File:Tvi pil 09 0.jpg|Tvi pil 09 0
 +
File:Tvi pil 09b 0.jpg|Tvi pil 09b 0
 +
File:Tvi pil 10 0.jpg|Tvi pil 10 0
 +
File:Tvi pil 11 0.jpg|Tvi pil 11 0
 +
File:Tvi pil 12 0.jpg|Tvi pil 12 0
 +
File:Tvi pil 13 0.jpg|Tvi pil 13 0
 +
File:Tvi pil 14 0.jpg|Tvi pil 14 0
 +
File:Tvi pil 14b 0.jpg|Tvi pil 14b 0
 +
File:Tvi pil 15 0.jpg|Tvi pil 15 0
 +
File:Tvi pil 16 0.jpg|Tvi pil 16 0
 +
File:Tvi pil 17 0.jpg|Tvi pil 17 0
 +
File:Tvi pil 18 0.jpg|Tvi pil 18 0
 +
File:Tvi pil 19 0.jpg|Tvi pil 19 0
 +
File:Tvi pil 20 0.jpg|Tvi pil 20 0
 +
File:Tvi smdoorw 01 0.jpg|Tvi smdoorw 01 0
 +
File:Tvi smdoorw 02 0.jpg|Tvi smdoorw 02 0
 +
File:Tvi smdrfrme 0.jpg|Tvi smdrfrme 0
 +
File:Tvi smroof 01 0.jpg|Tvi smroof 01 0
 +
File:Tvi smroof 02 0.jpg|Tvi smroof 02 0
 +
File:Tvi smroof 03 0.jpg|Tvi smroof 03 0
 +
File:Tvi smroof 04 0.jpg|Tvi smroof 04 0
 +
File:Tvi smstair 01 0.jpg|Tvi smstair 01 0
 +
File:Tvi smwall 01 0.jpg|Tvi smwall 01 0
 +
File:Tvi smwall 02 0.jpg|Tvi smwall 02 0
 +
File:Tvi smwall 03 0.jpg|Tvi smwall 03 0
 +
File:Tvi smwall 04 0.jpg|Tvi smwall 04 0
 +
File:Tvi smwall 05 0.jpg|Tvi smwall 05 0
 +
File:Tvi smwall 06 0.jpg|Tvi smwall 06 0
 +
File:Tvi smwall 07 0.jpg|Tvi smwall 07 0
 +
File:Tvi topwall 02 0.jpg|Tvi topwall 02 0
 +
File:Tvi topwall 03 0.jpg|Tvi topwall 03 0
 +
File:Tvi topwall 04 0.jpg|Tvi topwall 04 0
 +
File:Tvi treewall 0.jpg|Tvi treewall 0
 +
File:Tvi wall 01 0.jpg|Tvi wall 01 0
 +
File:Tvi wall 01a 0.jpg|Tvi wall 01a 0
 +
File:Tvi wall 01b 0.jpg|Tvi wall 01b 0
 +
File:Tvi wall 02 0.jpg|Tvi wall 02 0
 +
File:Tvi wall 03 0.jpg|Tvi wall 03 0
 +
File:Tvi wall 04 0.jpg|Tvi wall 04 0
 +
File:Tvi wall 05 0.jpg|Tvi wall 05 0
 +
File:Tvi wall 06 0.jpg|Tvi wall 06 0
 +
File:Tvi wall 07 0.jpg|Tvi wall 07 0
 +
File:Tvi wallhole c 0.jpg|Tvi wallhole c 0
 +
File:Tvi webwall c 0.jpg|Tvi webwall c 0
 +
</gallery>
  
== Tevinter road ==
+
== Tevinter Road ==
  
[[File:tvm1.jpg]]
+
<gallery>
 +
File:Tvm arch 0.jpg|Tvm arch 0
 +
File:Tvm bridge 01 0.jpg|Tvm bridge 01 0
 +
File:Tvm bridge 02 0.jpg|Tvm bridge 02 0
 +
File:Tvm bridge 03 0.jpg|Tvm bridge 03 0
 +
File:Tvm bridge 04 0.jpg|Tvm bridge 04 0
 +
File:Tvm elgtwr 01 0.jpg|Tvm elgtwr 01 0
 +
File:Tvm pil 04 0.jpg|Tvm pil 04 0
 +
File:Tvm pil 05 0.jpg|Tvm pil 05 0
 +
File:Tvm swall 01 0.jpg|Tvm swall 01 0
 +
File:Tvm swall 07 0.jpg|Tvm swall 07 0
 +
</gallery>
  
== Vista objects ==
+
== Vista Objects ==
 +
 
 +
:Main article: [[Vista object]]s
  
 
These objects are intended to be put far outside the walkable area of an exterior level to act as distant "horizon" objects.
 
These objects are intended to be put far outside the walkable area of an exterior level to act as distant "horizon" objects.
 
For scale, the green terrain mesh visible in each shot is a default 64m x 64m size
 
 
<gallery>
 
File:Vis mtn 01 0.jpg|Vis mtn 01 0
 
File:Vst cliff 01 1.jpg|Vst cliff 01 1
 
File:Vst cliff 02 1.jpg|Vst cliff 02 1
 
File:Vst frostbacks 01 1.jpg|Vst frostbacks 01 1
 
File:Vst frostbacks 02 1.jpg|Vst frostbacks 02 1
 
File:Vst frostbacks 03 1.jpg|Vst frostbacks 03 1
 
</gallery>
 
  
 
== Environmental Props ==
 
== Environmental Props ==
Line 1,199: Line 1,248:
 
</gallery>
 
</gallery>
  
== Banners,Flags,Standards,Signs,Tapestry,Wall Hangings,Rugs,Carpets ==
+
== Banners, Flags, Standards, Signs, Tapestry, Wall Hangings, Rugs, Carpets ==
  
 
The images below are all 'Props (prp)' which are found under the 'Models' in the palette window.
 
The images below are all 'Props (prp)' which are found under the 'Models' in the palette window.

Latest revision as of 17:21, 1 February 2022

This article contains links to the BioWare Social Network (BSN), which is now closed.

These links should be replaced with working links where possible, and tutorials edited to remove reliance on BSN.


Level editor topics

The idea behind showing these models is to give the player a quick view of the actual model that corresponds with a model file name. Most of the files have meaningful names however the builder will still find that he/she has to place the model in the level to see what it looks like. These will allow the builder to quickly view model images and thus save them time in level building.

DATool

DATool is a small utility written by Adinos that allows the viewing and retexturing of the models from Dragon Age. If you do not see an image below for the model you're curious about try DATool.

Naming conventions

See Main Article: Naming conventions

Introductional Notes

  • Black models are used to surround indoor areas so that players can see inside the walls when the camera is outside them.
  • All screen shots are taken with a level of 64 x 64 size (smallest size possible). This allows you to see a relative scale of the model. Most are placed within the level area but some are much larger than the area.
  • Many of these images are not exactly to scale, the idea is to see what the image looks like rather than to see the exact size to scale.
  • Some model images such as ceilings and roofs will be taken from underneath looking into the sky.
  • Some model images look the same but are of different size.
  • Some models extend below the grounds surface when placed.
  • The models in this sheet are architectural and environmental. Models that are props, placeables, fx, body parts etc can all be viewed in other areas of the toolset.

Black Boxes

Cave

Cave Deep Road

Chantry Exterior

Chantry Interior

Dwarf Slum Exterior

Dwarf Slum Interior

Fereldan Castle

Fereldan Castle Exterior

Fereldan Castle Interior

Fereldan Dungeon Interior

Fereldan Human Exterior

Fereldan Human Interior

Fereldan Town Interior

Fereldan Village Exterior

"Hero" Sets

These tiles consist of models that were custom-made for certain situations in the main campaign.

Tevinter Castle Exterior

Tevinter Castle Interior

Tevinter Fade Interior

Tevinter Tower Interior

Tevinter Exterior

Tevinter Interior

Tevinter Road

Vista Objects

Main article: Vista objects

These objects are intended to be put far outside the walkable area of an exterior level to act as distant "horizon" objects.

Environmental Props

The following images are environmental props from the 'prp' subsection of 'models'. Props are models that can be placed in your levels to dress them up. They are not interactive (as in they cannot have inventory or be 'used' in any way.) If the module maker requires items to be placed in the module that can be interacted with they must use 'Placeables' rather than 'Props' The images below are by no means all of the props, just some of the large environmental ones. There is a large variety of props so you are encouraged to go through the whole list of prop models to enhance the look of your level. Also the images below are not to scale they are merely intended so that the module maker can quickly scan them to see if any of them catch his or her fancy.

Banners, Flags, Standards, Signs, Tapestry, Wall Hangings, Rugs, Carpets

The images below are all 'Props (prp)' which are found under the 'Models' in the palette window. The images are not to scale but are intended to show what the prop looks like. Props are not interactive and are used to dress up levels. If the module maker requires interactive items in their module level they must use 'placeables' rather than 'props'