Difference between revisions of "List of 2DA XLS files"

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Bear in mind that 2DAs names are actually based on the names of the worksheets inside these Excel files, not the names of the files themselves. Some of these files contain a large number of individual 2DAs within them. They are bundled together into Excel files based on the nature of the 2DAs for convenience. They can be found under the toolsets directory  
 
Bear in mind that 2DAs names are actually based on the names of the worksheets inside these Excel files, not the names of the files themselves. Some of these files contain a large number of individual 2DAs within them. They are bundled together into Excel files based on the nature of the 2DAs for convenience. They can be found under the toolsets directory  
 
<pre>*Installdir*\Dragon Age\tools\Source\2DA\</pre>
 
<pre>*Installdir*\Dragon Age\tools\Source\2DA\</pre>
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=== Generic ===
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*[[2DA base.xls]] - {{undocumented}}
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*[[AI abilities cond.xls]] - {{undocumented}}
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*[[AOE.xls]] - {{undocumented}}
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*[[Ambient ai.xls]] - {{undocumented}}
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*[[Commands.xls]] - {{undocumented}}
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*[[Events.xls]] - {{undocumented}}
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*[[Guitypes.xls]] - {{undocumented}}
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*[[Parts.xls]] - {{undocumented}}
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*[[Popups.xls]] - {{undocumented}}
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*[[Properties.xls]] - {{undocumented}}
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*[[Ranges.xls]] - {{undocumented}}
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*[[Screenshake.xls]] - {{undocumented}}
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*[[Shapechange.xls]] - {{undocumented}}
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*[[Skills.xls]] - {{undocumented}}
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*[[Summons.xls]] - {{undocumented}}
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*[[TS System.xls]] - {{undocumented}}
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*[[Traps.xls]] - {{undocumented}}
  
 
=== Creatures ===
 
=== Creatures ===
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*[[SyncAnimations.xls]]
 
*[[SyncAnimations.xls]]
 
*[[CLA_base.xls]] - Defines the character classes used throughout the game
 
*[[CLA_base.xls]] - Defines the character classes used throughout the game
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*[[CLA data.xls]] -
 
*[[background.xls]] - defines the various origin stories available to each race and class.
 
*[[background.xls]] - defines the various origin stories available to each race and class.
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*[[Creatureranks.xls]] - {{undocumented}}
  
 
=== Objects ===
 
=== Objects ===
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*[[PRJ_base.xls]] - how various projectiles look and behave
 
*[[PRJ_base.xls]] - how various projectiles look and behave
 
*[[VFX_base.xls]] - Visual effects
 
*[[VFX_base.xls]] - Visual effects
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*[[Materialtypes.xls]] - {{undocumented}}
  
 
=== Areas and plots ===
 
=== Areas and plots ===
  
 
*[[worldmaps.xls]] - world maps for open-ended travel between areas
 
*[[worldmaps.xls]] - world maps for open-ended travel between areas
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*[[Plotactions.xls]] - {{undocumented}}
 
*[[plottypes.xls]] - how plots are grouped at the highest level in the game GUI (codex entry types, story, etc.)
 
*[[plottypes.xls]] - how plots are grouped at the highest level in the game GUI (codex entry types, story, etc.)
 
*[[areadata.xls]] - sets various properties for specific areas
 
*[[areadata.xls]] - sets various properties for specific areas

Revision as of 13:31, 1 February 2010

Bear in mind that 2DAs names are actually based on the names of the worksheets inside these Excel files, not the names of the files themselves. Some of these files contain a large number of individual 2DAs within them. They are bundled together into Excel files based on the nature of the 2DAs for convenience. They can be found under the toolsets directory

*Installdir*\Dragon Age\tools\Source\2DA\

Generic

Creatures

Objects

Areas and plots

Adding to the official campaign

  • PRCSCR.xls - "Post-Release Content Script" - specifies scripts to run when an area or area list is loaded or entered. (This file is not included with the game, but is a placeholder for any usermade one)