Guitypes.xls

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Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label string
StringId int
Ability int Ability that needs to be present on the character for this uitype to be rendered
ProgressBar int Whether or not to show the progress bar on the UI.
CombatTraining bool Whether or not this ability requires combat training
SpecialGraphic bool
TintColor string
Orphanage bool
Flags int 0x1 - Humanoid only
BlendTree string Blend tree to load when adding abilities of this kind to a character.