List of 2DA XLS files
From Dragon Age Toolset Wiki
Revision as of 13:11, 13 February 2010 by CID-78 (Talk | contribs) (added RACE_Base.xls to the creature list)
Bear in mind that 2DAs names are actually based on the names of the worksheets inside these Excel files, not the names of the files themselves. Some of these files contain a large number of individual 2DAs within them. They are bundled together into Excel files based on the nature of the 2DAs for convenience. They can be found under the toolsets directory
*Installdir*\Dragon Age\tools\Source\2DA\
Generic
- 2DA base.xls - [Undocumented]
- AI abilities cond.xls - [Undocumented]
- AOE.xls - [Undocumented]
- Ambient ai.xls - [Undocumented]
- Commands.xls - [Undocumented]
- Events.xls - [Undocumented]
- Guitypes.xls - [Undocumented]
- Parts.xls - [Undocumented]
- Popups.xls - [Undocumented]
- Properties.xls - [Undocumented]
- Ranges.xls - [Undocumented]
- Screenshake.xls - [Undocumented]
- Shapechange.xls - [Undocumented]
- Skills.xls - [Undocumented]
- Summons.xls - [Undocumented]
- TS System.xls - [Undocumented]
- Traps.xls - [Undocumented]
Creatures
- APR_base.xls - appearance types for creatures
- ABI_base.xls - integrates all talents and spells into the game
- ANIM_base.xls
- ANIM_combat.xls
- ANIM placeables.xls
- SyncAnimations.xls
- CLA_base.xls - Defines the character classes used throughout the game
- CLA data.xls -
- background.xls - defines the various origin stories available to each race and class.
- Creatureranks.xls - [Undocumented]
- RACE_Base.xls - defines the character races used throughout the game
Objects
- placeables.xls - interactive object types
- BITM base.xls - item types
- ItemVariations.xls - item appearance variations (eg, all the different ways a longsword can look)
- PRJ_base.xls - how various projectiles look and behave
- VFX_base.xls - Visual effects
- Materialtypes.xls - [Undocumented]
Areas and plots
- worldmaps.xls - world maps for open-ended travel between areas
- Plotactions.xls - [Undocumented]
- plottypes.xls - how plots are grouped at the highest level in the game GUI (codex entry types, story, etc.)
- areadata.xls - sets various properties for specific areas
- rewards.xls - rewards for plot completion
Adding to the official campaign
- PRCSCR.xls - "Post-Release Content Script" - specifies scripts to run when an area or area list is loaded or entered. (This file is not included with the game, but is a placeholder for any usermade one)