Difference between revisions of "Model list"
BryanDerksen (Talk | contribs) m (→Tevinter exterior: fix) |
(Added some links from abbreviations to allow jumping to images of models; corrected some spelling errors.) |
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*base | *base | ||
− | *blk - black boxes of various sizes and proportions, used to obscure the portions of models that lie "outside" an interior level where the player shouldn't be able to see. | + | *[[#Black Boxes|blk]] - black boxes of various sizes and proportions, used to obscure the portions of models that lie "outside" an interior level where the player shouldn't be able to see. |
*c - creature | *c - creature | ||
*cai - Cave Int. | *cai - Cave Int. | ||
− | *cav | + | *[[#Cave|cav]] - Caves |
− | *cdr | + | *[[#Cave Deep Road|cdr]] - Cave Deep Road |
− | *che | + | *[[#Chantry Exterior|che]] - Chantry Exterior |
− | *chi | + | *[[#Chantry Interior|chi]] - Chantry Interior |
*cn - Commmon Body Meshes | *cn - Commmon Body Meshes | ||
*cs | *cs | ||
Line 20: | Line 20: | ||
*dne - dwarf noble exterior level pieces | *dne - dwarf noble exterior level pieces | ||
*dni - dwarf noble interior level pieces | *dni - dwarf noble interior level pieces | ||
− | *dse - | + | *[[#Dwarf Slum Exterior|dse]] - Dwarf Slum Exterior |
− | *dsi - | + | *[[#Dwarf Slum Interior|dsi]] - Dwarf Slum Interior |
*dwe - Dwarven Ext. (Orzammar City) | *dwe - Dwarven Ext. (Orzammar City) | ||
*dwi - Dwarven Interior | *dwi - Dwarven Interior | ||
Line 27: | Line 27: | ||
*el | *el | ||
*em - elf male accessories and components | *em - elf male accessories and components | ||
− | *fca | + | *[[#Fereldan Castle|fca]] - Fereldan Castle |
− | *fce - | + | *[[#Fereldan Castle Exterior|fce]] - Fereldan Castle/City Exterior |
− | *fci - | + | *[[#Fereldan Castle Interior|fci]] - Fereldan Castle Interior |
*fde | *fde | ||
− | *fdi | + | *[[#Fereldan Dungeon Interior|fdi]] - Fereldan Dungeon Interior |
− | *fhe | + | *[[#Fereldan Human Exterior|fhe]] - Fereldan Human Exterior |
*fhec | *fhec | ||
− | *fhi - Ferelden | + | *[[#Fereldan Human Interior|fhi]] - Ferelden Human Interior |
*fne - Ferelden noble exterior level pieces | *fne - Ferelden noble exterior level pieces | ||
*frt | *frt | ||
Line 67: | Line 67: | ||
*trn | *trn | ||
*tti | *tti | ||
− | *tve | + | *[[#Tevinter Exterior|tve]] - Tevinter Exterior |
− | *tvi | + | *[[#Tevinter Interior|tvi]] - Tevinter Interior |
*tvm | *tvm | ||
*ue | *ue | ||
Line 94: | Line 94: | ||
* The models in this sheet are architectural and environmental. Models that are props, placeables, fx, body parts etc can all be viewed in other areas of the toolset. | * The models in this sheet are architectural and environmental. Models that are props, placeables, fx, body parts etc can all be viewed in other areas of the toolset. | ||
− | == Black | + | == Black Boxes == |
<gallery> | <gallery> | ||
Line 230: | Line 230: | ||
</gallery> | </gallery> | ||
− | == Chantry | + | == Chantry Exterior == |
<gallery> | <gallery> | ||
Line 243: | Line 243: | ||
</gallery> | </gallery> | ||
− | == Chantry | + | == Chantry Interior == |
<gallery> | <gallery> | ||
Line 288: | Line 288: | ||
</gallery> | </gallery> | ||
− | == Dwarf | + | == Dwarf Slum Exterior == |
<gallery> | <gallery> | ||
Line 303: | Line 303: | ||
</gallery> | </gallery> | ||
− | == Dwarf | + | == Dwarf Slum Interior == |
+ | |||
<gallery> | <gallery> | ||
File:Dsi dtroom cnri01.jpg | dsi dtroom cnri01 | File:Dsi dtroom cnri01.jpg | dsi dtroom cnri01 | ||
Line 340: | Line 341: | ||
</gallery> | </gallery> | ||
− | == Fereldan | + | == Fereldan Castle == |
+ | |||
<gallery> | <gallery> | ||
File:Fca arch01 0.jpg | fca arch01 0 | File:Fca arch01 0.jpg | fca arch01 0 | ||
Line 425: | Line 427: | ||
File:Fca wdbeam03 0.jpg | fca wdbeam03 0 | File:Fca wdbeam03 0.jpg | fca wdbeam03 0 | ||
</gallery> | </gallery> | ||
+ | |||
+ | == Fereldan Castle Exterior == | ||
<gallery> | <gallery> | ||
Line 431: | Line 435: | ||
File:Fce pubsgn01 0.jpg|fce pubsgn01 0 | File:Fce pubsgn01 0.jpg|fce pubsgn01 0 | ||
</gallery> | </gallery> | ||
+ | |||
+ | == Fereldan Castle Interior == | ||
<gallery> | <gallery> | ||
Line 481: | Line 487: | ||
</gallery> | </gallery> | ||
− | == Fereldan | + | == Fereldan Dungeon Interior == |
<gallery> | <gallery> | ||
Line 511: | Line 517: | ||
</gallery> | </gallery> | ||
− | == Fereldan | + | == Fereldan Human Exterior == |
<gallery> | <gallery> | ||
Line 605: | Line 611: | ||
</gallery> | </gallery> | ||
− | == Fereldan | + | == Fereldan Human Interior == |
<gallery> | <gallery> | ||
Line 999: | Line 1,005: | ||
</gallery> | </gallery> | ||
− | == Tevinter | + | == Tevinter Interior == |
[[File:tvi1.jpg]] | [[File:tvi1.jpg]] | ||
Line 1,008: | Line 1,014: | ||
[[File:tvi6.jpg]] | [[File:tvi6.jpg]] | ||
− | == Tevinter | + | == Tevinter Road == |
[[File:tvm1.jpg]] | [[File:tvm1.jpg]] | ||
Line 1,244: | Line 1,250: | ||
</gallery> | </gallery> | ||
− | == Banners,Flags,Standards,Signs,Tapestry,Wall Hangings,Rugs,Carpets == | + | == Banners, Flags, Standards, Signs, Tapestry, Wall Hangings, Rugs, Carpets == |
The images below are all 'Props (prp)' which are found under the 'Models' in the palette window. | The images below are all 'Props (prp)' which are found under the 'Models' in the palette window. |
Revision as of 01:20, 16 November 2009
Level editor topics |
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The idea behind showing these models is to give the player a quick view of the actual model that corresponds with a model file name. Most of the files have meaningful names however the builder will still find that he/she has to place the model in the level to see what it looks like. These will allow the builder to quickly view model images and thus save them time in level building.
Contents
- 1 Naming conventions
- 2 Black Boxes
- 3 Cave
- 4 Cave Deep Road
- 5 Chantry Exterior
- 6 Chantry Interior
- 7 Dwarf Slum Exterior
- 8 Dwarf Slum Interior
- 9 Fereldan Castle
- 10 Fereldan Castle Exterior
- 11 Fereldan Castle Interior
- 12 Fereldan Dungeon Interior
- 13 Fereldan Human Exterior
- 14 Fereldan Human Interior
- 15 Fereldan town interior
- 16 Fereldan village exterior
- 17 "Hero" sets
- 18 Tevinter castle exterior
- 19 Tevinter castle interior
- 20 Tevinter Fade interior
- 21 Tevinter tower interior
- 22 Tevinter exterior
- 23 Tevinter Interior
- 24 Tevinter Road
- 25 Vista objects
- 26 Environmental Props
- 27 Banners, Flags, Standards, Signs, Tapestry, Wall Hangings, Rugs, Carpets
Naming conventions
The base folders and their meanings are:
- base
- blk - black boxes of various sizes and proportions, used to obscure the portions of models that lie "outside" an interior level where the player shouldn't be able to see.
- c - creature
- cai - Cave Int.
- cav - Caves
- cdr - Cave Deep Road
- che - Chantry Exterior
- chi - Chantry Interior
- cn - Commmon Body Meshes
- cs
- df - dwarf female accessories and components
- dm - dwarf male accessories and components
- dne - dwarf noble exterior level pieces
- dni - dwarf noble interior level pieces
- dse - Dwarf Slum Exterior
- dsi - Dwarf Slum Interior
- dwe - Dwarven Ext. (Orzammar City)
- dwi - Dwarven Interior
- ef - elf female accessories and components
- el
- em - elf male accessories and components
- fca - Fereldan Castle
- fce - Fereldan Castle/City Exterior
- fci - Fereldan Castle Interior
- fde
- fdi - Fereldan Dungeon Interior
- fhe - Fereldan Human Exterior
- fhec
- fhi - Ferelden Human Interior
- fne - Ferelden noble exterior level pieces
- frt
- fti
- ftr
- fve
- fx
- fxa
- fxc
- fxe
- fxg
- fxm
- fxp
- hf - human female accessories and components
- hm - human male accessories and components
- hro
- kn
- lightrig
- material
- nm
- plc - placeables
- prp - props
- prv
- qm
- sb - Skybox
- sca
- sr
- tce - Tevinter Castle Ext.
- tci - Tevinter Castle Int.
- tfi
- tools - models used by the toolset
- trn
- tti
- tve - Tevinter Exterior
- tvi - Tevinter Interior
- tvm
- ue
- uem - Face Bits
- uh - Face Bits
- uhm - Face Bits
- ul
- ulm
- v
- vfx
- vis - vista objects
- vst - vista objects
- w - weapon models
- water - waterfall pieces
- zz - models used in debugging
Since the model names are often inscrutable you will likely wish to make use of the scratch space in the level editor by bringing out all of the models from a particular group of interest and copying and pasting those you wish to use from there.
- Black models are used to surround indoor areas so that players can see inside the walls when the camera is outside them.
- All screen shots are taken with a level of 64 x 64 size (smallest size possible). This allows you to see a relative scale of the model. Most are placed within the level area but some are much larger than the area.
- Many of these images are not exactly to scale, the idea is to see what the image looks like rather than to see the exact size to scale.
- Some model images such as ceilings and roofs will be taken from underneath looking into the sky.
- Some model images look the same but are of different size.
- Some models extend below the grounds surface when placed.
- The models in this sheet are architectural and environmental. Models that are props, placeables, fx, body parts etc can all be viewed in other areas of the toolset.
Black Boxes
Cave
Cave Deep Road
Chantry Exterior
Chantry Interior
Dwarf Slum Exterior
Dwarf Slum Interior
Fereldan Castle
Fereldan Castle Exterior
Fereldan Castle Interior
Fereldan Dungeon Interior
Fereldan Human Exterior
Fereldan Human Interior
Fereldan town interior
Fereldan village exterior
"Hero" sets
These tiles consist of models that were custom-made for certain situations in the main campaign.
Tevinter castle exterior
Tevinter castle interior
Tevinter Fade interior
Tevinter tower interior
Tevinter exterior
Tevinter Interior
Tevinter Road
Vista objects
These objects are intended to be put far outside the walkable area of an exterior level to act as distant "horizon" objects.
For scale, the green terrain mesh visible in each shot is a default 64m x 64m size
Environmental Props
The following images are environmental props from the 'prp' subsection of 'models'. Props are models that can be placed in your levels to dress them up. They are not interactive (as in they cannot have inventory or be 'used' in any way.) If the module maker requires items to be placed in the module that can be interacted with they must use 'Placeables' rather than 'Props' The images below are by no means all of the props, just some of the large environmental ones. There is a large variety of props so you are encouraged to go through the whole list of prop models to enhance the look of your level. Also the images below are not to scale they are merely intended so that the module maker can quickly scan them to see if any of them catch his or her fancy.
Banners, Flags, Standards, Signs, Tapestry, Wall Hangings, Rugs, Carpets
The images below are all 'Props (prp)' which are found under the 'Models' in the palette window. The images are not to scale but are intended to show what the prop looks like. Props are not interactive and are used to dress up levels. If the module maker requires interactive items in their module level they must use 'placeables' rather than 'props'