Difference between revisions of "Model list"
BryanDerksen (Talk | contribs) (add a header to bring the table of contents to the top) |
BryanDerksen (Talk | contribs) (→Banners, Flags, Standards, Signs, Tapestry, Wall Hangings, Rugs, Carpets: galleryizing) |
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The images are not to scale but are intended to show what the prop looks like. Props are not interactive and are used to dress up levels. If the module maker requires interactive items in their module level they must use 'placeables' rather than 'props' | The images are not to scale but are intended to show what the prop looks like. Props are not interactive and are used to dress up levels. If the module maker requires interactive items in their module level they must use 'placeables' rather than 'props' | ||
− | + | <gallery> | |
− | + | File:Prp bannergry 01 0.jpg | prp bannergreen 01 0<br> prp bannerred 01 0<br> prp banneryellow 01 0 | |
− | + | File:Prp bannergy 03 0.jpg | prp bannergreen 03 0<br> prp banneryellow 03 0 | |
− | + | File:Prp bannerlarge 0.jpg | prp bannerlarge 0 | |
+ | File:Prp bannerry 04 0.jpg | prp bannerred 04 0<br>prp banneryellow 04 0 | ||
+ | File:Prp bluecarpet 0.jpg | prp bluecarpet 0 | ||
+ | File:Prp bnner02,3-0.jpg | prp bnner02,3-0 | ||
+ | File:Prp bnner02b 0.jpg | prp bnner02b 0 | ||
+ | File:Prp bttll stnd01,3,4 0.jpg | prp bttll stnd01,3,4 0 | ||
+ | File:Prp bttll stnd05,6,7,8 0.jpg | prp bttll stnd05,6,7,8 0 | ||
+ | File:Prp carpet1to2cl 0.jpg | prp carpet1to2cl 0 | ||
+ | File:Prp carpet1to3b 0.jpg | prp carpet1to3b 0 | ||
+ | File:Prp carpet3to4c 0.jpg | prp carpet3to4c 0 | ||
+ | File:Prp carpetb,g,r l 0.jpg | prp carpetb,g,r l 0 | ||
+ | File:Prp crssd swrd 1to02 0.jpg | prp crssd swrd 1to02 0 | ||
+ | File:Prp curt02,05,08 0.jpg | prp curt02,05,08 0 | ||
+ | File:Prp ds banner 01,02,03 0.jpg | prp ds banner 01,02,03 0 | ||
+ | File:Prp dwfbanr1to6 0.jpg | prp dwfbanr1to6 0 | ||
+ | File:Prp dwfrug1to5 0.jpg | prp dwfrug1to5 0 | ||
+ | File:Prp dwfsign01,02 0.jpg | prp dwfsign01,02 0 | ||
+ | File:Prp dwhrld01.jpg | prp dwhrld01 | ||
+ | File:Prp dwpaint01,02 0.jpg | prp dwpaint01,02 0 | ||
+ | File:Prp dwsign01to06 0.jpg | prp dwsign01to06 0 | ||
+ | File:Prp elrug1to6 0.jpg | prp elrug1to6 0 | ||
+ | File:Prp ferpaint01to04 0.jpg | prp ferpaint01to04 0 | ||
+ | File:Prp flagking&chantry01 0.jpg | prp flagking&chantry01 0 | ||
+ | File:Prp hbannerg,r,y 01 0.jpg | prp hbannerg,r,y 01 0 | ||
+ | File:Prp painting 01 0.jpg | prp painting 01 0 | ||
+ | File:Prp redcarpet 0.jpg | prp redcarpet 0 | ||
+ | File:Prp roadsin1 0.jpg | prp roadsin1 0 | ||
+ | File:Prp rollcarpet01to03 0.jpg | prp rollcarpet01to03 0 | ||
+ | File:Prp strawmat 0.jpg | prp strawmat 0 | ||
+ | File:Prp wallhang01to06 0.jpg | prp wallhang01to06 0 | ||
+ | File:Prp wallhang07to09 0.jpg | prp wallhang07to09 0 | ||
+ | File:Prp wallhangf01to03 0.jpg | prp wallhangf01to03 0 | ||
+ | </gallery> | ||
[[Category:Level layouts]] | [[Category:Level layouts]] |
Revision as of 16:32, 23 September 2009
Level editor topics |
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The idea behind showing these models is to give the player a quick view of the actual model that corresponds with a model file name. Most of the files have meaningful names however the builder will still find that he/she has to place the model in the level to see what it looks like. These will allow the builder to quickly view model images and thus save them time in level building.
Contents
- 1 Naming conventions
- 2 Black boxes
- 3 Cave
- 4 Cave Deep Road
- 5 Chantry exterior
- 6 Chantry interior
- 7 Dwarf slum exterior
- 8 Dwarf slum interior
- 9 Fereldan castle
- 10 Fereldan dungeon interior
- 11 Fereldan human exterior
- 12 Fereldan human interior
- 13 Fereldan tavern interior
- 14 Fereldan village exterior
- 15 "Hero" sets
- 16 Tevinter castle exterior
- 17 Tevinter castle interior
- 18 Tevinter Fade interior
- 19 Tevinter tower interior
- 20 Tevinter exterior
- 21 Tevinter interior
- 22 Tevinter road
- 23 Vista objects
- 24 Environmental Props
- 25 Banners,Flags,Standards,Signs,Tapestry,Wall Hangings,Rugs,Carpets
Naming conventions
The base folders and their meanings are:
- base
- blk - black boxes of various sizes and proportions, used to obscure the portions of models that lie "outside" an interior level where the player shouldn't be able to see.
- c - creature
- cai - Cave Int.
- cav
- cdr
- che
- chi
- cn - Commmon Body Meshes
- cs
- df - dwarf female accessories and components
- dm - dwarf male accessories and components
- dne - dwarf noble exterior level pieces
- dni - dwarf noble interior level pieces
- dse - dwarf slum exterior level pieces
- dsi - dwarf slum interior level pieces
- dwe - Dwarven Ext. (Orzammar City)
- dwi - Dwarven Interior
- ef - elf female accessories and components
- el
- em - elf male accessories and components
- fca
- fce - Ferelden Castle/City Ext.
- fci - Ferelden Castle Int.
- fde
- fdi
- fhe
- fhec
- fhi - Ferelden human interior level pieces
- fne - Ferelden noble exterior level pieces
- frt
- fti
- ftr
- fve
- fx
- fxa
- fxc
- fxe
- fxg
- fxm
- fxp
- hf - human female accessories and components
- hm - human male accessories and components
- hro
- kn
- lightrig
- material
- nm
- plc - placeables
- prp - props
- prv
- qm
- sb - Skybox
- sca
- sr
- tce - Tevinter Castle Ext.
- tci - Tevinter Castle Int.
- tfi
- tools - models used by the toolset
- trn
- tti
- tve
- tvi
- tvm
- ue
- uem - Face Bits
- uh - Face Bits
- uhm - Face Bits
- ul
- ulm
- v
- vfx
- vis - vista objects
- vst - vista objects
- w - weapon models
- water - waterfall pieces
- zz - models used in debugging
Since the model names are often inscrutable you will likely wish to make use of the scratch space in the level editor by bringing out all of the models from a particular group of interest and copying and pasting those you wish to use from there.
- Black models are used to surround indoor areas so that players can see inside the walls when the camera is outside them.
- All screen shots are taken with a level of 64 x 64 size (smallest size possible). This allows you to see a relative scale of the model. Most are placed within the level area but some are much larger than the area.
- Many of these images are not exactly to scale, the idea is to see what the image looks like rather than to see the exact size to scale.
- Some model images such as ceilings and roofs will be taken from underneath looking into the sky.
- Some model images look the same but are of different size.
- Some models extend below the grounds surface when placed.
- The models in this sheet are architectural and environmental. Models that are props, placeables, fx, body parts etc can all be viewed in other areas of the toolset.
Black boxes
Cave
Cave Deep Road
Chantry exterior
Chantry interior
Dwarf slum exterior
Dwarf slum interior
Fereldan castle
Fereldan dungeon interior
Fereldan human exterior
Fereldan human interior
Fereldan tavern interior
Fereldan village exterior
"Hero" sets
These tiles consist of models that were custom-made for certain situations in the main campaign.
Tevinter castle exterior
Tevinter castle interior
Tevinter Fade interior
Tevinter tower interior
Tevinter exterior
Tevinter interior
Tevinter road
Vista objects
These objects are intended to be put far outside the walkable area of an exterior level to act as distant "horizon" objects.
Environmental Props
The following images are environmental props from the 'prp' subsection of 'models'. Props are models that can be placed in your levels to dress them up. They are not interactive (as in they cannot have inventory or be 'used' in any way.) If the module maker requires items to be placed in the module that can be interacted with they must use 'Placeables' rather than 'Props' The images below are by no means all of the props, just some of the large environmental ones. There is a large variety of props so you are encouraged to go through the whole list of prop models to enhance the look of your level. Also the images below are not to scale they are merely intended so that the module maker can quickly scan them to see if any of them catch his or her fancy.
Banners,Flags,Standards,Signs,Tapestry,Wall Hangings,Rugs,Carpets
The images below are all 'Props (prp)' which are found under the 'Models' in the palette window. The images are not to scale but are intended to show what the prop looks like. Props are not interactive and are used to dress up levels. If the module maker requires interactive items in their module level they must use 'placeables' rather than 'props'