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Filetypes serve many functions in Dragon Age and the Toolset. | Filetypes serve many functions in Dragon Age and the Toolset. | ||
Revision as of 20:03, 2 February 2010
Filetypes serve many functions in Dragon Age and the Toolset.
Files serve as Art Resources, as a Resource to the Toolset and the Game. As well as any Gameresources, used by the Game.
See also: Main Page
The following file types are in formats created by BioWare specifically for use within their games:
- .4PC — Custom 16-bit RGBA texture format
- .ANB — Animation blend
- .ANI — Animation sequence: holds single animation sequence
- .APL — Artist Placeable File
- .ARE — Area information: holds designer data about an area
- .ARL — Area Layout File
- .BIC — Creature File
- .BIF — BIFF file
- .BTC — BioWare Template for Creatures
- .BTD — BioWare Template for Doors
- .BTE — BioWare Template for Encounters
- .BTG — BioWare Template for Random Item Generator
- .BTM — BioWare Template for Market/Merchants (Stores)
- .BTP — BioWare Template for Placeable Objects
- .BTS — BioWare Template for Sounds
- .BTT — BioWare Template for Triggers
- .CCS — Conditional Compiled Script
- .CIF — Campaign information
- .CNS — Client scripting source
- .CSS — Conditional Source Script
- .CUB — Cutscene blend tree
- .CUT — Cutscene
- .DADBDATA — Compressed file used by the Builder to builder process
- .DAS — Dragon Age Save game file
- .DAT — Internal manifest data file
- .DAZIP — Used to deliver new content to the game. Created by the toolset and consumed by DAUpdater for use by the game
- .DFT — Used to define default values
- .DLB — Dialog blend tree
- .DLG — Dialog
- .DWK — Door walkable mesh
- .ERF — Encapsulated Resource File for packaged resources
- .EVT — Animation event file
- .FAC — Faction file
- .FFX — Frame buffer effect
- .FNT — Font file
- .FSM — Finite State Machine file
- .GAD — GOB Animation Data
- .GDA — Game Data Array, binarized two dimensional array data file
- .GFF — Generic File Format: Used for almost all data, has become much faster for binary data storage, but has lost flexibility of earlier implementations.
- .GIC — Game Instance Comments
- .GIT — Game Instance File
- .GUI — Graphical User Interface File.
- .HAK — HAK file
- .IFO — Module Info File
- .INI — Standard Windows options file
- .ITP — Item Template Palette
- .ITX — Internal texture
- .JRL — Journal file
- .KEY — Key file
- .LDF — Language definition file: Used by the scripting engines
- .LST — Area list
- .LTR — Letter combo probability info for name generation
- .LVL — Level art source file
- .MAL — Material Library file, stores a grouping of material object files
- .MAO — Material Object file, stores which textures are passed to a material
- .MAT — Material file, stores properties of a material
- .MDL — Aurora Model
- .META/MET — Meta information: Extra information about the associated resource
- .MMH — Model Mesh Hierarchy
- .MOR — Head Morph File (compiled)
- .MRH — Head Morph File (working/xml)
- .MSH — Mesh file: Contains all vertex, polygon and normal data
- .MVE —
- .NCC — Compiled Client Script
- .NCS — Compiled Server Script
- .NCS — Neverwinter Compiled Script
- .NDB — Server Script Debug Information
- .NDB — NWScript Debug Format Files.
- .NDC — Client Script Debug Information
- .NSC — Client Side Script
- .NSS — Server Side Script
- .NSS — Neverwinter Source Script
- .PHY — Physics file, contains Novodex collision info
- .PLO — Plot Information File
- .PLT — Packed Layered Texture
- .PTM — Plot Manager file
- .PTT — Plot Template file
- .PWK — Pathfinding Walkable, Pathfinding data file
- .PWK — Placeable object walkable mesh
- .RES — Generic type
- .RIM — Resource In Memory file: used by engine at runtime for fast data retrieval in native memory format
- .RML — Room Layout File
- .SAV — Neverwinter savegame file
- .SSF — sound set file
- .STA — Animation State File
- .STG — Cutscene Stage File
- .SUB — Graphics Submission
- .TEX — Aurora Texture
- .TLK — Dialog Tlk File
- .TNT — Tint file
- .TOC — Table of Contents: Used to generate RIM files
- .TXI — Extra Texture Info
- .UTC — User Template for Creatures
- .UTD — User Template for Doors
- .UTE — User Template for Encounters
- .UTG — User Template for Random Item Generator
- .UTI — User Template for Items
- .UTM — User Template for Market/Merchants (Stores)
- .UTP — User Template for Placeable Objects
- .UTS — User Template for Sounds
- .UTT — User Template for Triggers
- .UTW — waypoint template
- .WFX — Wave extra info
- .WOK — Walk Mesh
Third-party file types
The following file types are in formats created by third parties that may see some usage:
- .AS — Action Script — Used by the ScaleForm GUI package
- .BIK — BINK movie files
- .BMP — Bitmap file
- .CHM — Windows Help File — Used for toolset help, primarily scripting help
- .CUR — Windows Cursor File
- .DDS — Direct Draw Surface file — This is a Direct X graphics file format, it can be compressed, hold mipmaps and Alpha
- .DLL — Windows dynamic link library
- .EXE — Windows Executable
- .FDP — FMOD project file
- .FEV/.FEV.SEQ — FMOD file created by sound design tool
- .FLA — Flash file
- .FSB/.FSB.CACHE/.FSB.SEQ — Fmod Sound Bank file
- .FXA — FaceFX Actor file (eg. "Human.fxa") containing bone definitions. Created using a Max plug-in. Used by the game.
- .FXR — Metadata associated with FXA. Not used by the game.
- .FXS — Metadata associated with FXA. Not used by the game.
- .FXE — Facial animation file (eg. "46634_m.fxe"). Used by the game.
- .FXM — Metadata associated with the FXE for use in Studio (audio, phoneme info). Not used by the game.
- .FXO — Pre-Compiled Shader file, can include support for fallback rendering modes
- .GFX — Exported ScaleForm Movie — Used for animated UI
- .HLSL — High Level Shader Language Source file
- .INI — Windows settings file
- .JPG — Image file — Used mostly for thumbnails for models. Not used in game.
- .JSFL — ScaleForm file
- .MP3 — Sound file
- .MPG — MPG Video File
- .SPT — SpeedTree File
- .SWF — Flash File
- .TGA — Primary game source texture file
- .TTF — TrueType Font
- .TXT — Text file — Primarily used for voice over
- .WAV — Wave File, generic windows sound file
- .XDS — Compressed Direct X images file format
- .XLS — Excel file